🛡️ TA Archive

Vamp (CORVAMP) Render Control

COB-exact: timeline 1:1 from corvamp.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Vamp animation

PNG frames

Vamp frame
Frame 0 / 640.00 s

COB timeline (CORVAMP.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.87 s — activatescr stage 1: winga z-turn 0.0°→-111.7°, wingb z-turn 0.0°→111.7°
  • 3.07–4.53 s — deactivatescr stage 1: winga z-turn -111.7°→0.0°, wingb z-turn 111.7°→0.0°
  • 4.53–5.13 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).