🛡️ TA Archive

Avenger (CORVENG) Render Control

COB-exact: timeline 1:1 from corveng.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Avenger animation

PNG frames

Avenger frame
Frame 0 / 640.00 s

COB timeline (CORVENG.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.87 s — activatescr stage 1: winga z-turn 0.0°→-91.2°, wingb z-turn 0.0°→91.2°
  • 3.07–4.54 s — deactivatescr stage 1: winga z-turn -91.2°→0.0°, wingb z-turn 91.2°→0.0°
  • 4.54–5.13 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).