🛡️ TA Archive

Informer Render Control

The CORVRAD — Informer — runs its dish at 100°/s from Activate (COB spin dish y c18204). COB quirk: Deactivate calls spin dish z 0 — the wrong axis — so the y-spin never stops in game, and this preview honours that (perpetual loop). The loop is exactly 2 turns (7.2 s) so it closes pixel-identically. StartMoving/StopMoving only drive engine-side emit-sfx wake anchors.

Animation

Informer animation

PNG frames

Informer frame
Frame 0 / 1070.00 s

COB timeline (CORVRAD.cob)

  • 0.00–7.20 s — Perpetual dish spin at 100 deg/s (COB spin dish y c18204; preview: exactly 2 turns)

The Deactivate axis mismatch (stops z instead of y) is in the compiled COB — the dish keeps spinning in game. Seam proof: the pose at t=7.2 s rendered with the loop’s camera envelope equals frame 0. The wake waves are engine-side emit-sfx. 108 PNG frames at 67 ms.