Moundy

Type: TA Map
World: Terragen

Created by: AndrewAce3158

Multiplayer Requirements: None
Mission Requirements: CC, v3.1 patch, FARK

Players: 2, 4
Map Size: 9 x 9
Memory: 64MB
File Size: 9.58MB
Start Positions: 10

--General
Little gray mounds cover a sloping grassland. This is a terragen rendered map.

--Resources
Wind is no more than a gentle breeze and there are no geos, so solars are the way to go.

There is an even and mostly symmetrical spread of metal throughout the map.

--Strategy
This map is deceptively small. The small mounds on the minimap make the map look a bit bigger than it actually is. Rushing is definitely an option, but this map also has the potential for longer games aswell. The mounds can provide some defense, as they make missile units, like the samson, worthless. For best results use rushes of shorter range units. Gravity is quite low so Guardians have a very large area of effect, and are very useful in defense.

--Artificial Intelligence
The AI will use mostly low level units and will back them up later with some advanced vehicles. The AI's first attacks will be after around 8 minutes. The AI will spread out quickly to the middle, so take your ground early. Don't give the AI too much build time either, the only advanced structures they build are LRPCs. Occasionally AI commanders will ignore the metal in its base and head straight to the middle, getting dangerously close to other Commanders.

--Mission
This multiplayer map also comes with a built in Core mission, so that you get a little more for your 9MB download. This is a mission for fairly advanced players. I am only just able to hold off the attacks myself. The difficulty of this mission can vary a little bit, as the AI has a small amount of self-control, making this mission less predictable.

To complete this mission I would use Storms as an initial defense, then back them up with Mortys. Eventually stop using Storms and instead just use A.K.s as target scouts. Keep your base conservative and build Mohos to get extra metal. Keep reclaiming dead units too. Attack with only massive armies, in as few waves as possible, as the enemy will quickly rebuild its base.

Aircraft, Silencers, Intimidators and Neutrons are disabled.

Ensure you have all the required units installed, otherwise enemy units will be missing (Don't get any ideas!).
The FARK will make a vital difference to an event near the start of the game.

In the mission list you will also see a mission called "Not a Mission". Obviously, this is not a mission. It is just there so that when you finish the Moundy Mission it will show the custom glamour image, not the end game movie.

--Tools Used
• Terragen - map design and rendering
• Photoshop - map editing
• TAE - mission creation, minimap rendering
• Annihilator - importing and creating map
• Notepad - AI creation, editing OTA file
• HPI View/Pack - many functions

ReadMe last modified: 28/05/02
For a more up-to-date ReadMe visit:
www.tauniverse.com/AndrewAce3158
or alternatively:
www.geocities.com/andrewace3158