Models:

1.3dm - I generated some cubes and moved them into a rough position.

2 to 8.3dm - I deformed these cubes

9.3dm - I exploded the meshes and deleted all faces not seen by the player (Best seen in shaded view!)

10.3dm - I joined the faces together so that you can select the body, turret and barrel independantly. I colored them differently for your viewing pleasure... :)

11.3dm - I moved the pieces into export positions. Notice that I turned it so that it fits for the viewports...accidentially ignored them... ;)

turret.lwo, body.lwo and barrel.lwo - these are the exported pieces as lightwave files.

1.3do - I made an object-tree and imported the objects.

2.3do - I moved the pieces into the correct positions.

final.3do - Textured, resized & ready to go!


The final question: There are two unnecessary faces the player will never see in TA...will you discover them? (TIPS: They're on the body object...take a look at the tracks... the two dark faces pointing inwards are really not necessary...)