ALMOST ALL BUGFIX CHANGES INCLUDED! (Upgraded to Bugfix 1.6b5)

Samsons/Slashers  					Done
-Smaller model (75%)
-smaller footprint

Crashers/Jethros  					Done

Skeeter/Searcher   					Done
-Smaller model (75%)
-smaller footprint

Missile Towers/Floating MTs				Done
-smaller model (75%)
-smaller footprint

Pelican   ArmAmph						Done

Missile Frigate   					Done
-more HPs
-rocket given a slight range boost to 1500

Warlord/Milennium						Done
-Cannons given a range boost to 1300 (from 1000)

Conqueror/Executioner					Done
-Cannons range reduced to 1000 (from 1300)

Phoenix/Hurricane  					Done
-replace laser with light anti-air missile

Freedom Fighter/Avenger  				Done
-Anti-air only

Hawk/Vamp     						Done
-1 missile air only

Anti-Air Ships     					Done
-Air-only missiles

Seaplane Fighters  					Done
-1 missile AA only

Torpedo Seaplanes  					Done
-missiles AA only

Crock/Triton   						Done
-smaller model(75%)
-smaller footprint

Adv. Con Subs						Done
-smaller model(75%)
-smaller footprint

RFLRPCs	Vulcan/Buzzsaw				Done
-made MUCH larger
-more powerful
	Vulcan Weapon
		-range -> 8160
		-reloadtime -> 0.33
		-damage -> 1000
		-accuracy -> 800
	Buzzsaw Weapon
		-range -> 10160
		-reloadtime -> 0.33
		-damage -> 1200
		-accuracy -> 800

All HLTs (except the Warlord laser)			Done
-longer range

LLTs								Done
-cheaper
	Arm
		115M, 1946E
	Core
		158M, 1908E
-slightly more damage (80)

Timmy/Bertha						Done
	Bertha Weapon
		-damage -> 1600
		-cost to fire -> 3000 E
		-range -> 4596
		-accuracy -> 600
	Timmy Weapon
		-damage -> 1800
		-cost to fire -> 3750 E
		-range -> 4796
		-accuracy -> 800

Added the Centurion					Done
-Arm starburst rocket defense
-new firing sound by RodneyTheYam
	Centurion Weapon
		-range -> 700
		-reloadtime -> 2.5
		-damage -> 185

Added Splinter						Done
-Core sabot tower
	Splinter Weapon
		-units only, line of sight
		-reloadtime -> 1.8
		-range -> 600
		-damage -> 185

Added the Extreme Long Range Cannons		Done
-new models by Duct_Taper
-texturing by Protoform-X
-buildpics by Duct_Taper
-range 25000, damage 10000, energypershot 20000
-cost in metal: approx. 120000
-new firing sound by RodneyTheYam
-weapon hit sound by RodneyTheYam

Gave the Penetrator better HPs			Done
-maxdamage -> 1350

Hammers/Thuds given a bit more range		Done
-Hammer -> 400
-Thud   -> 310

Comm lasers do a bit more damage			Done
-Arm Comm Laser  -> 100
-Core Comm Laser -> 110

Stationary Anti-Nukes have more HPs			Done
-Arm Protector   -> 2340
-Core Fortitude  -> 2340

Moho Mines							Done
-Lowered build time
	Arm  -> 25750
	Core -> 22500

Spies								Done
-Smaller mincloak distance
	Arm  -> 40 (from 80)
	Core -> 45 (from 90)
-Lower cloaking cost
	-Arm
		-> Base cost = 105
		-> Moving cost = 400
	-Core
		-> Base cost = 175
		-> Moving Cost = 450

Krogoth							Done
-Amphibious
-noexplode gauss gun

AK								Done
-improved damage -> 45

Zeus/Pyro							Done
-hitpoint increase
	Zeus -> 1600 (from 875)
	Pyro -> 1200 (from 700)

Flak Guns (Flakker, Cobra)				Done
-Lowered cost and buildtime
	Flakker(Arm)
		-Metal -> 869
		-Energy -> 15425
		-Buildtime -> 22010
	Cobra (Core)
		-Metal -> 892
		-Energy -> 16995
		-Buildtime -> 24223

Mine Layer Vehicles					Done
-increased speed and manuvering
	ArmMLV
		MaxVelocity=1.5;
		BrakeRate=0.16;
		Acceleration=0.026;
		TurnRate=350;
	CoreMLV
		MaxVelocity=1.4;
		BrakeRate=0.4;
		Acceleration=0.023;
		TurnRate=330;

Mines								Done
-decreased cloaking cost and made instant build
-except for nuclear mines build time(just decreased)
-cost decreased as well

Mobile Artillery						Done
-Increased Accuracy (1000) (changed from 2000)
-double damage against level 1 mobile units (test)

Decoy Comms						Done
-given a limited build menu (first page)
-given a dgun that does 30 damage

Immolator							Done
-damage increased to 140
-special damage to EMG removed
-area of effect increased to 96

Stumpy/Raider						Done
-given an extra weapon - switch between the 2 with on/off switch

Instigator							Done
-movement stats improved
-weapon damage slightly increased

PUMRPCs Toaster/Ambusher					Done
-given more range (slightly) than MRPCs
-given slightly less damage

New Changes in Version 3.0

-Leveler weapon 225 dmg, 400 velocity, area 96
-Moho cost down to ~950M
-Stumpy/Raider/Fido
-Artillery range increase to 700, damage slight decrease
-warrior weapons slightly more damage
-Stumpy/Raider faster, more manuverable - increased range
-DDM loses light laser, HLT laser gains range, BLoD fires faster
-Jeffy damage increased a bit
-AK gets gator laser ( 75 damage )
-AK and Peewee speed increase
-Hammer/Thud range increased more ( to 500 for Hammer, 410 for Thud )
-LLT damage to 100
-Freaker/Zipper damage doubled
-Bulldog/Reaper given faster reloadtime, less damage
-Bulldog cost and buildtime decreased
-Flea weapon damage increased a bit


DIRECTIONAL FACTORIES					Done (In mutator)