Map Name: Acid Test
Author: Apollyon
Size: 10x10
Type: Asymmetrical  Metal/Water/Acid
Tides: 30
Wind: 10000-50000 (Hurricane Force)
Metal: Max for Moho and Normal Extractor
Steamvents: Yes
Gravity: 10 (Big Berthas and the like are nearly useless!)


Notes:
Hi, this is my first map, so be easy with the remarks. I went for an asymmectrical design after seeing all the symmetrical ones out there.
It Combines an easily defended Metal area, with lots of walls, and deadly acid water, (note, because of acid water and acid plants, TA:CC IS required!) to make a fun 6 player map for me. honestly need tide gens. with all that wind, good luck, they'll be dead in seconds. The acid damage is 20.

Story Line to go with map:

	Commander Samson was looking around, looking at his new space station. It had been is wish, after discovering the acid worlds, to begin research to develope new acid weapons, to eat away at enemy armor. He had, after 3 long months, designed a way to get an acid not to eat away at his base, which was made with a new alloy, very strong, but also very heavy, so its not wise for a tank of K-bot to use it.
 He had gotten acid plants to grow in the acid pools, which increased the acid even more. But, before he could do this, he had to make an atmosphere of Acid, which was risky because if levels got to high, he and his troops would be at risk of melting. To keep acids levels both up&down at the same time, huge, mammoth sized turbo-fans blow an artifical atmosphere around at hurricane force winds, while this is troublesome becuase lighter units tend to blow away, this both proved that this would keep an acceptible atmosphere, and provide lots of energy trough windmills.  The Commander was in deep thought when an A.K. walked over, and said "The Arm have come!". 

