Amphibian

Type: TA Map
World: Lush

Created by: AndrewAce3158

Requirements: CC, v3.1 patch

Players: 2
Map Size: 14 x 5
Memory: 16MB
File Size: 715KB
Start Positions: 10

--General
You begin the game in the middle of the dense forest between two rivers. The trees will get on your nerves, but if you think your island is forested wait untill you see the two centre islands. The trees do come in useful eventually to hide your vital structures. On the two centre islands the forest is so thick that I had to make a gap on each where you can pass through to your opponent. In the centre of these gaps are the only two vents on the map. On the map there are four rivers running north to south that do not connect to each other. There is no way to reach from side to side using land units or ships so you must cross using amphibious units.
Plasma cannons can not reach from edge to edge, but can do damage to your opponent's coastline.

--Resources
Wind output is medium-low, but is fairly reliable, varying between 9 and 15. Using wind will cost less, but you will have to build more. Tidal generators produce 25, but whether you want to leave your base in the water is up to you. Your tidals can be safely protected in a river behind your base.

All of the islands are fairly equal in metal, but your starting island has the most. There are no small or medium metal patches on the whole map, just large 2.0 output ones.

--Arm
When you're playing as Arm (and you should be playing as Arm) Kbots are the way to go. They're smaller so they maneaver better through the jungle. You could use hovercraft to attack, but they're so big that it's hard to move them and the plant they build in takes up a large space. Make the bulk of your army out of Pelicans. They're cheaper,smaller and more maneaverable. It's still useful to back them up with v-launch rocket hovercraft to take out the guardians and other defensive structures. To use Pels you have to build the Advanced Kbot Lab so you automatically have access to the FARK: so you can reclaim the forest for energy rather quickly and can help your plants to mass produce Pels, and the Advanced Construction Kbot: so you can get those Berthas and nukes up.

Using hovercraft can have another advantage. If you get a Construction Hovercraft, instead of wasting land, you could build your massive missile fields over the lakes. Floating lasers also have longer range than land ones.

--Artificial Intelligence
This map uses a custom AI. The custom AI is NOT COMPATIBLE WITH 3RD PARTY UNITS. The AI does not perform as well as some of my other AIs, but if you give it 15-20 minutes to build itself up it will give you a fair challenge (unlike using the default hover AI which couldn't even get a single plant up in an hour).

When it's Arm it builds mostly Pelicans, but will back them up with Swatter and Wombat hovercraft. After around 40-50 mins it will begin to get its fusions and mohos up and start to mass produce Pels. After it's done building fusion and moho it will start producing Berthas. You really need to eliminate your opponent before it gets this far. But don't worry, the AI will only build Berthas on its start island (guaranteed) so your home island is under no threat.

Since the Core does not have the Kbot advantages that the Arm has it will tend to use hovercraft. It will still use its Pelican counterpart, the Gimp. The rest of the AI is the same as for Arm. It will get its fusions and mohos up and then go with the Intimidators.

--Tools Used
• Annihilator - main map construction
• TAEB - minimap rendering
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - inserting AI

ReadMe last modified: 6/5/01
For a more up-to-date ReadMe visit:
www.geocities.com/andrewace3158