Steal Shores 1.6  June 22 1998
by: Draconious

Originaly uploaded to http://www.TAMEC.com June 19 1998

The original version of this map was intended for team play with human players that were supose to start out together. The AI did not like starting out together, so as I said in the last readme.txt I would probly move the start locations and I did. The reviewers at TAMEC have since said to do so, so with a little luck this will come out of the reclaimable area. I should have gotten 1.5 uploaded BEFORE they put it there. =)

This is a great map for team play. The teams are ODDs vs EVENs, so put the players on each team in every other player slot, and do NOT use RANDOM start locations. Random start locations could cause players of a given team to be on the enemies side of the water. I did it this way so 2, 4, 6, 8, and 10 player combinations would work.

The map is basicly set up so all the players on the team can toss a few factories in the Fortified area.. and then play the role of either Air (good to build in elevated left hand side), Land (good to build right in the fortress), or Sea (good to build in the right hand ports) ATTACK.

This map uses a few home made tile sets for metal world. I wanted more then 1 ramp to get up to the top level (so the maps could be even). The ramps are kinda cheezy and I may eventualy make better ones. I wanted the TOP level to be closer to the water so I made tiles that could do it.

The basic metal extraction is around 1.2, if that seems low.. well its a metal map just make more extractors there is PLENTY of room on this huge map.

Fixes since 1.0:
* Map Name was "Steal Shores" is now correctly "Steel Shores" =)

* Moved four of the Starting locations off of the metal block in the fortress's.

* Starting locautions spread out.

* A pit to prevent a massive rush on the left elevated area.

* Put back the steam vents, I deleted them before 1.1 to move from the MULTI schema to the MAP schema.. so they would stay their after saving.

* Player 1 and 2 starting locations fixed from 1.5 (OOPS!)