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Demons Of
War
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Author Name: Relativity, AKA NSML_Relativity
Email: xrelativityx@hotmail.com
ICQ: 16489503
Map Name: Demons of War
Type of Map: Taros (TA:K to TA)
Subtype of Map: Water
Map File Type: .UFO
Zipped Size: 6.233MB
Unzipped Size: 6.227MB
Memory Requirement: 48MB
Map Size: 13x14
Max Players: 4
Testing: Tested it myself under skirmish and with Rawdawgologist, xReiff and NSML_Rapier in multiplayer
Tools Used: Annihilator 1.6, Photoshop
Description
I wanted to duplicate the strategy and fun to play attributes of "Gods of War", but also add a few new elements. I took the original map and laid it out similarly to GOW and removed the fifth island. The map has several corpses which can be found throughout the islands and also in the water for that extra rush to into the water and to the hill-tops.
Each island is very different and offers its advantages and disadvantages. Certain isles even have more metal deposits, but usually have them located in awkward positions that are harder to reach whereas other isles may give better protection and perfect little areas where tidals can be built relatively safely.
This map should be a very enjoyable and strategic map for games with 1k/1k resources or less with 2,3 or 4 players.
Note: The original Taros tile set has some awkward height mapping that allows the commander to walk up cliffs on certain tiles, and this resulted in certain isles giving the commander easy access to the upper area. I did some height mapping in Photoshop so that all starts would have give the commander access to the upper area on foot.
In conclusion, my goal for this map was to create a strategic arena for players who actually play the game and not fiddle about with new units all day on metal heck or GD2 with fifty restrictive rules. I didn't focus on glamour or beauty, but instead much more on game play and strategy.