     These maps were constructed using the cavedog map editor for TA.
When I first played TA I noticed a map called "Evad River Confluence".
This was a first time that I saw a play on the name "Dave" backwards 
used by someone other than myself.  So in keeping with the theme 
somewhat, I constructed two maps, "Evad_Attacked" and "Evad_Attacked2".

	These maps were constructed with the "Lush" world tileset.  The 
first map "Evad_Attacked" is 8x8 16MB.  This is a 5 player map.  Three of
starting locations are more suited toward a land base ops, where the other
two areas are more suited to an underwater base ops.  The center land mass
is of somewhat particular intrest in that it contains many items such as metal, 
geothermal activity. Also to note on this map that the tidal and wind forces
are moderate to strong.  Beware the player who is allowed to contruct a 
buzzsaw or bertha :)

	The second map "Evad_Attacked" is 16x16 32MB.  This is also a 5 player
map.  Most of the start locations have ample supplies.  This map being larger
in size you can not count on buzzsaws or big berthas to kill off your foes.  
This map hides more of it's goodies so keep eyes alert for glints of metal, 
or gyesers of steam.  The capture of the center mountains is key to control of
this map, he who controls the high ground will become victorious!  Most small 
ships can navigate the waterways but larger ships get bogged down in the close
confines of the canyon walls.  In turn if somene does construct a bertha, or 
buzzsaw, the cayon walls can help in shielding from some of the fire.

	If you like these maps please send me email to that effect.  It's nice
to know that your work is appreciated.  However if you don't like or just hate 
these maps the please don't send me email :) Just kidding, I appreciate any 
critisim as well.  

Thanks for taking the time and downloading my maps, ENJOY!

-PTSuk
dclunie@concentric.net
ptsuk@concentric.net