================================================================================
         _______  _     __  _______  _____         _____    ______   __   __
        / _____/ | |   / / / _____/ / ___ \       / ___ \  / ____/  / /  / /
       / /__     | |  / / / /__    / /__/ / ___  / /__/ / / /__    / /__/ /
      / ___/     | | / / / ___/   / _  __/ /__/ / ___  /  |___ \  / ___  /
     / /____     | |/ / / /____  / / \ \       / /  / / _____/ / / /  / /
    /______/     |___/ /______/ /_/   \_\     /_/  /_/ /______/ /_/  /_/

    Version 2

                                   EVER-ASH V2
                                       By
                                 Mecha-Godzilla

================================================================================

** INSTALLATION **

Unzip the "Ever-Ash2.zip" file.  Then place the "Ever-Ash2.ufo" file into your 
root Total Annihilation directory which is c:\cavedog\totala\ in a default
installation.

Look for the map entitled "Ever-Ash2".

Requires Core Contingency, and TAMECHeavy.hpi version 11.0 or higher.  Also 
recommend you upgrade TA to the latest patch (probably not needed).

================================================================================

** GAME PLAY **

* Multi-Player

This is a mid sized map.  Up to 4 can play.  However, 2 players seems optimal.

If more than 2 players are playing, it is best to organize into teams.  Teams 
are then best organized as players 1 and 4 -vs- players 2 and 3.  I believe 
that start positions are determined by the ordering shown on the host PC.

* Single Player (Skirmish Only)

The Evergreen AI developed by CAP (furnished in TAMEC.HPI) is utilized by this
map. As far as I can tell it is not too much of a fight.  It is best to have 2
active and allied AI's, with the difficulty set to hard.

If you're willing, install a 3rd Party AI.  This should greatly enhance the
overall experience of playing any TA map.  I recommend using Switeck's Counter 
Strike AI (Version 2 or later), this one is generally tough to beat.

* Resource Accumulation (Non-Standard Items)
 
  Wind Generator               0 to 30  /tick
  Extraction From Ground       0        /tick
 
* Reclaimable Features
 
A large variety of trees and rocks are available for reclamation.  Some of the
rocks have been blended into the terrain, so you might have to look a little
hard to find some of them.
 
================================================================================

** KNOWN BUGS **

Mostly height map problems.  Because of the odd blend of two unrelated tile
sets, some compromises had to be made in one.  So in some areas the height
maps are a bit off (mostly the lava areas).

** FIXED IN VERSION 2 **

Did not ever see a problem w/ the AI commander getting stuck trying to climb 
a cliff.  But I did see a cluster of AI con. units get stuck, so I changed the
terrain so the con. units could reach the metal deposite.

Fixed the unbuildable metal deposite on the central island.

================================================================================

** CONSTRUCTION DETAILS **

* Summary

Map Name:          Ever-Ash
Game:              TA - Core Contingency
Completion Date:   4/19/00
Map Version:       1.0
Map Size:          8 x 16
File Name:         Ever-Ash.ufo
Author:            Mecha-Godzilla "MechaGdzl" or just "MG"
E-Mail:            dalea@bsquare.com
Description:       Basic skirmish style. Multiple terrain types.
Where to Get Maps: http://www.tamec.org/

* Construction

Based From:        None, original map.
Editor(s) Used:    Annihilator v 1.5
                   Paint Shop Pro v 5.0
Tile Sets:         Evergreen
                   Lava
                   Some of my own transition tiles
New Graphics:      Evergreen Rocky to Lava Transitions
Uncompressed Size: 6.7 M bytes
Compressed Size:   6.7 M bytes
Developed On:      Athalon 500, Win 98
Tested On:         PII 333 NT 4.0

* Author's Notes

Making this map was fun.  This is my first map using a custom tileset that I
made (thanks Cap & Cavedog) using a custom tileset of my own that is totally
cool.

The special tiles I made for the transitions should be up on TAMEC shortly
after this map is submitted.

* Permissions
 
You may distribute this map freely, via e-mail or Internet download. Provided
you include this readme file with it.
 
You may use this map as the basis for the creation of your own maps, and you
may copy sections and graphics from it to add in to your own maps. Just be sure
to give me (and any others) some credit (for who all else contributed see the
acknowledgments below).
 
================================================================================
** DISCLAIMERS **

I am not responsible for any damages direct or indirect that result from the use
of this map, or any derived map, on your computer system and its files. Use this
(and all other third party maps) at your own risk.

Loading and installation of this map (and all associated files), indicates your
acceptance of this disclaimer, and all risk.

Really though, there should be none. I have never had any real problems with
this sort of stuff myself. 

^_^

================================================================================

** ACKNOWLEDGEMENTS **

C_A_P & the rest of Merciless Creations
Use the Evergreen tileset and features in this map.  Some of the new tiles I 
created for this map were directly derived from the Evergreen Rocky tile sets.  

Cavedog
Love that Lava.

Possibly Others...
Sorry if I missed anyone.