Happy Valley 2.0
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           Map Name : Happy Valley 2.0
           Map Size : 8 x 8
                RAM : 16 MB (created & play tested in 80 MB)
           UFO size : 2.5 MB
 Required TA Release: V3.0+ - The Core Contingency
             Players: 2 
             Terrain: Lus(c)h
              Author: aardvark_three (aardvark_three@yahoo.com)
             Editors: TAE (Production release)
                      Annihilator 1.2

Starting Positions...
        .--------------------.
        | 2 4                |
        |                    |
        |                    |
        |                    |
        |                    |
        |                    |
        |                1 3 |
        |____________________|
 
Description...
  A valley divides two rough plateaus. Ramps breach the cliffs, impassable swamps bubble ominously, thick menacing forest darkly looms, and life is never easy...in the Happy Valley.

Installation...
  Place the .ufo that comes with this in your base TA directory. (e.g. C:\GAMES\CAVEDOG\TOTALA)

Notes...
  A revision of my original Happy Valley map. No bigger, but I think it's better. It's not necessary to delete the original if you have it since the UFO names are different.
  The main revisions are:
  * Addition of four ramps - two going up from the river to the cliffs, and two going down into the 'pits' on each side. This will make for more ferocious offensive gameplay.
  * Removal of the 'village'. It was goofy, okay? I replaced it with...MORE SWAMP AND TREES!!! MWUHAHAHHAHAHA!!! There's also a ford in the river where the village used to be.
  * Rearrangement of resources to make competition for them more important.
  * Correction of height errors using the groovy height editor in Annihilator 1.2.
  I have created start positions for people who must have a 4-player map, but this is really to small and crowded for that.
  Strike7, in his review of the original, said to look for the Cavedog logo on a southern cliff - but I never put one there! Can anyone find it?
  Core Thuds are very useful on this map because they can climb the cliffs in several places that other units (besides the commander) can't. Look out!

Bugs/Errors...
 I have tried to correct all of the contour errors in the original (there were a few). Please mail aardvark_three@yahoo.com with any problems you find or of you have any comments at all.

Thank Yous and Credits...
 This is dedicated to the 300-odd people who downloaded and presumably played Happy Valley 1.0 in the first few weeks of it's release. I felt the map needed to be better, so I made this.
 TAMEC for giving everyone a place to share maps.
 Stratos (dfarmer@rogers.wave.ca) for the format of this readme! 
