  _    _    _    _    _    _    _    _    _  
 / \  / \  / \  / \  / \  / \  / \  / \  / \ 
( I )( d )( e )( s )( o )( f )( W )( a )( r )
 \_/  \_/  \_/  \_/  \_/  \_/  \_/  \_/  \_/ 


Map Name: Ides of War
Author: C_A_P
Tools Used: Bryce 4, Annihilator, A.I. Profiler 2.5a, Photoshop
Required: TA:CC, TAMEC 2000 HPI file,MC-GVAnims.hpi (included)
Map Size: 8x8
Mem: 32+
Players: 2 

Included in the zip: 
-This readme file
-Ides Of War.ufo (map file)
-MC-GVAnims.hpi (custom metal patches)


Notes: 


Single Player:
This is a 1 -vs 1 or 1-vs-2 skirmish map. 
This map has 3 starting positions placed: 1 for the human player (player 1) and 2 for allied AI's (players 2 and 3). 
NOTE: IF YOU PLAY WITH 1 -vs-2 THEN YOU MUST LEAVE IT ON "FIXED" STARTING POSITIONS!!

Multiplayer:
This map is designed as a 1 vs 1 or 1 vs 2 map ONLY. There are only 3 starting positions placed, so do not add more than players 1 ,2 and 3 
 
 

Start Positions: 
Players start in the northwest and southeast corners resectively. 
There are a few words to be mentioned about the start positions: 

-NW Start Position (player 1): This start position has less room up top, and more room down below. 
-SE start Position (Player 2): This strat position has more room up top, and less room on the lower level.

Depending on which side of hte map you start on , you will maybe want to play slightly differently. 


The AI : The AI was designed by me, using my AI Profiler utility. It should put up a decent fight...


Have fun! 

-C_A_P
www.mercilesscreations.com
www.game-editing.net
www.tamec.org
