    ____       ___     ___
   /   / /|   /     / /
  /   / / |  /___  / /__            __
 /   / /__|     / /    /      | /  __/
/___/ /   | ___/ / ___/       |/  /_


If you've got the Winzip file just unzip it into the TA direcrory (as if anyone doesn't know already)


Map Name : Oasis.ufo
Author : Chris Hargreaves
Map size: 3.2Mb(Unzipped), 3.2Mb(Zipped)
Cells : 16x16
Memory : 32Mb
Software used:TAE v1.0
Tileset used: Archipelago, Greenworld +Metal tiles (This is NOT a unique tileset, I don't have the software to create them!)
Software required : TA:CC is probably is required as I used features from the Lush world.


The Story (briefly):

-Core found Oasis and built walls around it.
-Core's robotic army had no need for it so pushed off again.
-Arm found Oasis and decided it would help their biological-based units survive on Nigh Pilago, so despatched a Commander to claim it for the Arm.
-Core started kicking themselves for letting the Oasis go and sent out Commander to stop the Arm.

	Thats about a good enough reason for the Core and Arm to slug it out over a patch of trees and grass!


	Players 1-4 begin in each corner (good defensive positions but far from Oasis), 5-8 are at the sides (closer to Oasis but more exposed to attacks from several sides).
	Although the map is designed for players to begin out in the desert, players 9+10 start inside.