General Information
-------------------
Author:			Bob Wrenn (Eismann Vect)
Email Address:		bwrenn@radix.net
ICQ:		
Map Name:		RKWDesertBattle
Date Created:		1999.10.15
Version:		1
Revision:		0

Primary Map Type:	Desert
Secondary Map Type:	Barren World
Map Size:		16x16
Memory: 		32MB
Zipped:			6.99MB
UnZipped:		7.00MB

Players:		2-4
Format:			UFO
Tools:			TAMME, Microsoft Photo Editor, Annihilator, HPIView, HPIPack

Tilesets:		Desert (Tsunami),
                        Earth Desert (SlowHandd),
                        New Desert (Wotan)

Featuresets:		Totala1 (Cavedog),
                        ArmgdnAnimsV2 (C_A_P),
                        TAMECHeavy (TAMEC -  v11.0 or better)

Requires TACC:		Yes
Tested:			Single, Multilplayer
AI Profile:		Custom - RKWDesertFox

Start Position 1:	Northwest Corner    1      4
Start Position 2:	Southeast Corner
Start Position 3:	Southwest Corner
Start Position 4:	Northeast Corner    3      2

Installation Notes:
Place RKWDesertBattle.ufo and ArmgdnAnimsV2.hpi in the \totala
directory. ArmgdnAnimsV2.hpi was supplied with the map DeadEnd by
C_A_P and is an update to ArmgdnAnimsV1.hpi (supplied with Scoriae).
ArmgdnAnimsV1.hpi can be removed after installation. 

Authors Notes:
A desert map for those who like ground battles.
Comments/Suggestions/Tips/Hints Welcome!

Game Play:
AI is aggressive and expansive. Resources are plentiful to allow
the AI to get up and running quickly. Starting positions are quite
defensible but can be accessed from two directions (not including
air). Mesas and hills around each position will aid the defensive
network. The AI will expand quickly and attack often. Counter this
with the same attitude. Move to level two units and expand resource
gathering or be overwhelmed.

Stupid AI Trick:
While editing/testing the map and AI file, I discovered the
following quirk. Set up a skirmish with human in position one and
AI opponents in positions two and three. Position one is user choice
but make two and three opposite sides. Set no allies and start the
game. Turn on +los or +nowisee and set up your base. Prepare for an
opening attack by position three.
  
While you are fighting the opening move by position three, position
two will be starting to attack position three. Position three will
turn it's guns on position two. You can sit back for hours and
watch them duke it out. Be prepared though, when one bests the 
other you will be next.

Acknowledgements:
Thanks to all at TAMEC for maintaining a great Website and
TAMECHeavy.HPI. Thanks to Kinboat for Annihilator and Joe D. for
HPI utilities. Thanks also to Tsunami, SlowHandd and Wotan for
their desert tilesets.  And special thanks to C_A_P for permission
to distribute the featureset ArmgdnAnimsV2.HPI with this map.

Enjoy,

Bob Wrenn (Eismann Vect)

