Seinfeld map readme file.

"Finally, the greatest TV show ever meets the greatest computer game ever!"

First off I want to say that the Seinfeld.ZIP file and all files in it are not
guaranteed to be error free, virus free, or in any way warranteed.  Use these
files at your own risk.  If these files in any way damage or injure your
computer then, I'm sorry, but I will not be held liable or accountable
for any damage they might cause.  By the time you recieve these files countless
other people may have handled them, possibly modified them, and what not.  There
is simply no way I can promise anything to you at all.  And heck, it was free,
so what did you expect?


Please distribute the zip file to as many people, web sites, bbs's,
and whatever as you like.  

You may not modify these files in any way.  Do not add items to the zip
file, do not do anything at all to these files.

And finally I want to thank Cavedog, the makers of Annihilator, makers of Photoshop, 
the people at T.A.D.D., the operators of http://seinfeld.miningco.com, and God.
I hope I didn't miss anybody.

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Latest Version Updates

This is version 1.2

Sorry everybody for the lame release of the original map, I'm embarrased by it.

I've fixed the Kbots, commander, what not climbing up the barriers, I have not been able
to climb up with ANY unit now, and that is how it should be.  If you want up there, and
you do cause that's the only good place for Buzzsaws, Berthas, etc, you have to use 
construction planes or an air transport to lift your guy ontop.  

I had forgoten to put the ends on one barrier, a dumb mistake, but I have corrected it now.

I take back every insult I ever made about companies who release products and later come
out with update patches.  I see now it is very hard to get it right the first time.  It
still probably has some bugs in it, I will begin working on V1.3 very soon and would 
very much appreciate other comments you may have, I want to get this right and move on
to other projects, but mostly I want to get this right.  


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OK, now the good stuff.



This map is of the ancient planet of worship, where old CORE citizens would come
to pay tribute to their Gods before the great war.  It is a holy ground.  Giant
portraits of their Gods were carved to celebrate their majesty.  Now, both sides 
fight viciously to secure this holy place for their own.

It's a simple, four player map, very symetrical and basic.  It's a metal world with
plenty of wind and I turned down the gravity some as well, I love Buzzsaws!  From, say
the north west corner you can hit the north east or south west corners alright, but
not so much the opposite or south east corner, and that's assuming you built it Buzzy
or Bertha on the rasied section in the corner, otherwise you can't get over the
walls at all.  Even then you get some wall shots depending on you targets location. Of course,
in each corner of the map is a different picture of one of the Sienfeld characters.  The
pics are a little grainy because the TA color pallete distorts them a little.  Although
there is water in the center this map doesn't lend itself easily to navy battles, but 
you can build water structures and units if you like.  This map has lots of wide open spaces 
to run those tanks and Kbot guys around without getting hung up on terrain.  There are "choke" 
points so to speak but they will only stop your units if the enemy has built guns around them.  
 


Please feel free to pass the zip file along to all your friends and favorite
web sites that don't have this map yet.

Finally please send all questions and comments to renard_tas@hotmail.com
or visit my NON-TA website at http://www.geocities.com/Heartland/Meadows/8264
or my ICQ UIN is 1964792
Thank you and have fun.  
