Whitewater (fixed)
by Maverick (azhang71@hotmail.com)

World: lush
Map size: 19x19
Memory: 64 MB
Players: 4
Tools used: TAE, Annihilator
TACC required to play

Installation-
-extract all files into your main TA directory, the files includes Whitewater.ufo,
 whitewater.bmp, Whitewater.txt
-play

Layout/basic info-
Layout is a standard four corners. The corners are surrounded by cliffs and the one entrance
to every base is blocked with oolok trees. Outside of the main base area, there is a small
network of rivers. The rivers lead to the lake in the middle of the map, and the lake also
contains one large and several small islands. On the sides of the map between the bases are
mountains and valleys, the valleys are rich with metal. Some structures can be built on the
tops of mountains. I thought about voiding out the mountains, but decided not to because I
wanted the valleys to be more accessible. If you're confused, look at the radar included
with the download, look for Whitewater.pcx

AI-
This map uses customized AI, but not enhanced AI units (if you want the version with
enhanced AI units, contact me).

Multiplayer-
when playing with teams, I suggest you team up 1-3 Vs. 2-4, but I also recommend you try and
play teaming up the other way, which will offer sort of a different experience.


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