all of these maps contain 86528 pixels. 13 x 13 map.

all of these maps have about +18 wind on average. the tidal is +18 average. all of these maps except archi hell o have very scarce metal extracters. you have what you need in the beginning, then your on your own to farm winds and convert it to metal.

on Mac land, you spawn quite close to your enemy. this map plays nw versus se. Once you control the land, then you should start to move into the sea. if you go into the sea too quick, then you risk losing the land. if you dont do into the sea, then you miss out on farming tidals, and a few extra metal extractors. the boundrys on land are kind of set with a faint line of trees inbetween. if a battle occurs, the trees will ignite , due to the meeting of the units.
there are oolok trees spread out around the map, probably 300 metal total from them. reclaim your enemys ooloks, or burn them to prevent your enemy from gaining a boost of metal.
if i were 2v2ing on this map, i would go fast bomber (around 1:40 on the +clock) then make a aircon , and reclaim it to go straight vehicle to push out jeffys and flashers to help my bomber do some rushing damage. it is very easy to make defense effective here, and the mainland is small enough to be hurt by a fast guardian. be careful where to place it though, it is easy to shoot over the pond in the middle.due to the size of the mainland, i wouldn't go fast advanced unless i pushed my opponent off of the land, and into the sea. really whoever goes land and holds it, and sea and holds it is a guaranteed win. if you and your enemy sit there, exchanging blows, and the guardian doesnt seem to help, and your both set in sea, and it doesnt look like either one of you is going to over power the other, go bombers. take out their guardian, and factories. dont go for resources, go straight for the factories. if your bombers fail, go big bertha. nukes are too risky, they will die very easy. big bertha is your best bet.
