EGYPTARA 1.0-The Pyramid Complex at Gira
BY-HAUNTER 5/30/98

To play this map put it in the CAVEDOG\TOTALA directory where all the other
.ufo files are.

Title=Egyptara
Players=2 or 3
Size=10x10
Memory=16MB
Copyright 1998 Haunter
Tools Used-TAB, TAE

Background-The Arm and the Core recently stumbled
across a new planet, Egyptara.  This planet seems
at one point to have been home to a technologically
superior race.  The center of their civilization
lay in the pyramid complex at "Gira."  The odd things
however about this civilization is that it predates
both the arm and the core.  Arm scientists found that
the three pyramids inside the Oasis complex are aligned
with how the belt of Orion would have been in 10,850 BC,
which is far before the earliest records of history that
the core or the arm possess.  The Gira plateau seems to
have had a great deal of signifigance for this civilization.
Core miner k-bots while exploring the pyramid complex found
massive metal deposits buried underneath the fine sand of
the desert.  While unearthing these deposits, Arm Thunderbolt
squadron 835 attacked and obliterated the miner k-bots.  Now
both sides race to claim the Pyramid complex, for the
metal, and whatever other secrets the pyramids might hold.

Hints-In the walled area in the bottom right, there is TONS
of metal.  Also the pond in the far bottom right is so shallow
you can build anything you want in it (except for water units).
The top of the stepped pyramid in the top right can hold units.
Some units can climb up the sides of the pyramids.  Also you 
can put some structures on top of the temple.  If someone gets 
into the bottom right and sets up good defenses, you lose.
Berthas have range on entire map, and guardians have good range
also.  

The rest of the maps for this series will be out...............
well, they'll be out when I get them out which could be a little
bit.  

and feel free to use parts of this map for your own.  I used the
painted desert Annihilator archives, the archipelago TAE archive,
and the Greenworld TAE archive.

*Ignore the bug in the map load which instead of reading "ion bottom."
It should read "in bottom."
Enjoy-
Haunter