Tileset Type: Zhon
Size: 19 x 19 (6.3 meg download)
Players: 2-8
AI: profile set to acid
Notes:
This map was made as a demo map to demonstrate the new Zhon
Shallows tileset by Chinahook. It uses the red coast shallow pieces to
create a hostile acidic landscape with many shallow paths through which
units may trek, if they dare.
The actual level of damage done by the water is quite mild, with
cheaper and weaker level one units being unable to survive a corner to
corner trek. Commanders and any units with a decent amount of
self-healing will survive unscathed. Level 2 units and others with
substantive armor will easily move around the map... this has the nasty
effect of changing gameplay as the game wears on... if you've bet all
on an air assault, land units might well get you in the end.
There is little in the way of metal patches on the map, but much
reclaimable and rezzable stuff lying around. The map is a vertiable
junkyard, and some of the junk is exploding boxes and crates, so be
careful.
The map supports 2-8 players, with positions 1-4 being outer
corners, and 5-8 occupying an inner ring.
The map requires tamec2004 and tak2004 for features.
Thanks to Chinahook for making such a varied addition to the zhon
tileset, and also thanks to Tangaroa who started the whole zhon
shallows thing with his map "Gorges".
Enjoy.
Greybeard