____________________________________________________________________________________________



		      Information File for 'HERGEST RIDGE (final)' MAP

					   v. 2.0

			  for TOTAL ANNIHILATION v.3.0 (or higher).


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(English-speaking people keep reading. Hispano-hablantes, leed ms abajo)


============
 BASIC INFO
============

Author:			ChinaHook (Sep. 2003-sep. 2004).
E_Mail:			chinahook_tap@eresmas.com
ICQ:			none.

Name of Map:		HERGEST RIDGE (Cordillera Hergest).
Files:			Hergest Ridge (final).ufo (The map. Place this in your ...\TA directory).
			Hergest Ridge (final).txt (This file. Not required for playing).
			Hergest Ridge (final).ipg (Miniradar view. Not required for playing).

Map Version:		v.2.0.

World Type:		Archi-Green-Metal World.
File Type:		.UFO
Tileset used:		Archi Completion and Green Completion, by TA-Power
			Green World, by CaveDog.

Map Size:		6.0 Mb. (.ZIP File).
			5.9 Mb. (.UFO File) -- 13.3 Mb. (.TNT/.OTA File).
			32 Mb.	(Memory used, 64 Mb. recommended).
			14 x 12	(Map Tile Size).

Max. Players Number:	2, 3, 4 (Free For All) / 4 (Team Play) -- (10 start-points).

Tools Used:		Annihilator v.1.5., Corel PhotoPaint 9 and patience...


===========
 ADD. INFO
===========

Solar strength		:	128
Tidal strength		:	0
Min. wind speed		:	600
Max. wind speed		:	2000
Geothermals		:	2 per start position.
Gravity			:	112
SurfaceMetal		:	3
MohoMetal		:	50
Energy Players		:	1000
Metal Players		:	1000
AI profile		:	HergestRidge.TXT, custom AI by TA-Power.

Tips & Comments		:	1) This map was initially made for 2 players (on-line
				or off-line games) in free for all mode. Also you can play 
				this map with allied players, in a max. number of 4 (2 teams
				of 2 players). 
				
				2) Even start positions are placed in one side of the ridge, and
				odd positions in the other side. This lay-out is good for team play.

				3) This time there are NO METAL in all the metal surface. 
				If you want to extract metal, you must build the extractor 
				over the 'metal pits'.

				4) TA:CC, TAMECHpi2004.CCX and TAK_2004_BETA.CCX needed!!.

				5) AI always uses the HERGESTRIDGE.TXT profile made by me for 
				this map. AI file is packed into the .UFO file. Nuke will be used by 
				the AI if you have installed the Switeck Nuke AI. Try to play 
				the map, at least, with the 500 units patch, otherwise, you will reach 
				the max unit number soon.
				Next, I give some numbers to show you the behaviour of this AI.
				These numbers are only a guide and could be imprecise.
				But remember that the developement of the AI depends
				on the resources amount and the map type.
				Metal maps offers the most similar numbers to the given ones.

			Within marks 00:07:00 & 00:10:00 - First attack. The closer bases, the earlier attack.
			Within marks 00:10:00 & 00:15:00 - Upgrade to #2 tech. level. Plasma & heavy laser defences.
			About mark 00:15:00 - Fusion plants (could be delayed if there's no enough resources).
			About mark 00:25:00 & higher - Masive #1 and #2 level tech. attacks.
			About mark 00:30:00 - AI starts to build Berthas/Timmys. First air attacks.
			About mark 00:40:00 - Berthas/Timmys fully operative.
			About mark 00:45:00 - Continuous air & ground sieging. Nuke silos are under construction.
			About mark 00:50:00 & 01:00:00 - Nuke silos fully operative. Krogoth/KrogTaar assembled.
			Within marks 01:01:00 & 01:30:00  - Massive nuke deployment... No survivors(?)...

				6) The control of the passes will be decisive in the final victory.
				
				7) If you are an experienced player, you may want to play against two or more
				AI's. If you do it, dont allow more than 4 AI's in the game. There are no
				resources for more than four AI's. 
				If you play the map and you feel that this AI is not enough for you,
				sorry!, I will do it better next time...



		That's all. Enjoy!!.


Comments, critics and suggestions are welcomed in the above e-mail.
Do not modify this file and/or the ones accompanyng it. This map MUST BE DISTRIBUTED 
without charge and cannot be included in any commercial distribution without the author's permition.


						CHINAHOOK,	Co-Webmaster &
								member of TA-Power
								Desing & Map-making Dep.



