Winds of War, Version 1.0

AUTHOR
Grand_Commander13
(aka GC13, which is pronounced Gee-See-One-Three [most of the time])

CONTACT INFO
E-Mail: Grand_Commander13@mysterious-mysteries.com
AIM: GrandCommander13
ICQ: 54175134
MSN IM: Grand_Commander13@hotmail.com

INSTRUCTIONS
Just put the Winds of War.ufo file into your Totala directory, and play it.

Requires Core Contingency.  If you can't play the game because of this, bother Grand_Commander13 enough and he may re-do it to be OTA compliant.

MAP INFO
File size: 2.13 MB
Size: 16 x 16
Wind: 11-35 e/s
Tide: 20 e/s
Metal: .1 m/s on bare ground

DESCRIPTION
Winds of War is designed for even teams, up to a 3 vs 3.  Be very careful to alternate who is on what team, and always play with fixed starting locations.  Players will be placed North-South-North-South-North-South.  You can actually get up to seven players, but player seven starts in the water at the north-west corner of the map.

Fight for dominion of the two islands connected by shallow water, allowing for brutal ground campaigns.  If you get beaten off the main islands, there are still a few islands surrounding it with resources to help you get back into the fight (or to fuel the fight on the main islands).  There are also underwater metal deposits scattered throughout the ocean.

THIS MAP IS COPYRIGHT GRAND_COMMANDER13.  THAT SHOULD BE ENOUGH FOR YOU.  HOWEVER, THIS MAP MAY BE POSTED ANYWHERE SO LONG AS GC13 IS CONTACTED AND GIVES HIS CONSENT.  WHEN POSTED, THIS MAP MUST BE DISTRIBUTED WITH THIS README FILE.