Total Annihilation maps don’t ship their own decoration graphics: a map references features by name and the engine loads their images from feature packs. If a pack is missing, maps load with bare terrain. This library collects every feature we could recover, with a rendered preview and its source GAF for download.
Two kinds of features exist:
- Sprite features (trees, rocks, vents, barriers …) — 2D frames stored in GAF files. These cards show a rendered preview.
- Wreckage & heaps (unit corpses, metal piles …) — 3D models
(
.3dowith textures), rendered by the game engine in real time. They have no sprite image, so these cards show a 📦 marker instead. The feature definitions and 3D models ship with the base game.