πŸ›‘οΈ TA Archive

Knowledgebase

This is where the technical knowledge about Total Annihilation lives β€” gathered from chats, websites and old documentation, cleaned up and explained.

Where to start?

Cheats & Console Commands

Every TA cheat code and console command β€” from +atm to DRDEATH β€” plus the keyboard shortcuts the manual forgot.

Download Verification & Safety

How every file on this site is checked

File Formats in TA

HPI, UFO, TNT, OTA, FBI, TDF, BOS, COB β€” what is what?

Map Building Basics

From TNT/OTA via TAE to Terragen β€” how a TA map is made

Procedural Map Generation

How the Map Builder works β€” noise heightmap, tile matching against a Cavedog atlas, and writing a valid TNT from scratch.

Reverse Engineering TA Files

How we deciphered HPI archives, Cavedog's encryption and compression, and found the hidden 252Γ—252 minimaps β€” a practical walkthrough with working code.

The AI and its Profile Files

How TA's skirmish AI actually works β€” the aiprofile= line, the weight/limit/plan format, and how to write profiles that build a real army.

The totala.ini File

TA's hidden configuration file β€” unit limits, sound fixes, and every documented option. The file the game doesn't create for you.

Unit Building Basics

FBI, 3DO models, BOS/COB scripts β€” how to build your own units