๐Ÿ›ก๏ธ TA Archive

Maps

Community Maps

Every map here has been verified and runs with the Unofficial Patch or the Map Feature Packs. Unzip into your TA folder โ€” done.

Minimap: 10 to 1 (fixed)

10 to 1 (fixed)

๐Ÿ“ 13x6 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.5 MB
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Minimap: 3pMapPack

3pMapPack

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 15.3 MB
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Minimap: 5 Dice (MADTA)

5 Dice (MADTA)

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB

5 DICE v0.1 by -=[EvilMonkey]=- This is my second map for TA (Non-TAFF) and its not that bad. I made it ages ago and i havent played it much but it does look quite good... Anyway, you should know how to install maps by now. Requires TA:CC CONTACT: [email protected] FEEDBACK IS VERY WELCOME...

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Minimap: A Not So Frozen River

A Not So Frozen River

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 4 MB
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Minimap: Abysmal Lake

Abysmal Lake

๐Ÿ“ 16x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 1 MB
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Minimap: Acid Wash

Acid Wash

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.9 MB
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Minimap: Acuosa Muerte

Acuosa Muerte

๐Ÿ“ 32x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.9 MB

Acuosa Muerte (Watery Death) 32x40 RAM Required: 64MB Type of map:Water/Ice(Islands) Author:BOB16 eMail:[email protected] Max Number of Players:6 CC is required! In my playtesting, wind gave out a constant 30, which is nice, and tidal is +38. Grav is high, making MT's more useful as MRPC and LRPC guns have a shorter range. I only made slight adjustments to the contours in places. Underwater metal is scarce, but a nice treat. Player Start positions: 2 5 6 3 4 1

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Minimap: Ancient Issaquah

Ancient Issaquah

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 5.8 MB
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Minimap: Anti Rushya Disguise

Anti Rushya Disguise

๐Ÿ“ 28x28 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.9 MB

Anti Rushya Disguise Author Name: Kewlgrandpa ( Ralph Hamp ) Email: [email protected] Map Name: Anti Rushya Disguise Map Type: Metal - Water Map Size: 28 x 28 Number of Players: 2 to 8 Ram Required: 64 MB Uncompressed Size: 5.22 MB Compressed Size: 5.22 MB Tools Used: Annihilator 1.5; Paint Shop Pro 3.12 After about a year and a half, I decided to come back to Total Annihilation. Some friends got me started on Quake II gaming online, and I was quickly hooked. ( Shame on me!!) It was convenient to be able to find a server using Gamespy, and then just jump right into the middle of the action. It also didn't hurt anyone if I decided to leave while a deathmatch was in progress. My name for Quake II play is "Deranged". I needed a more intimidating name for that game. (It didn't help) Being a former Red Alert Player, I was looking forward to Tiberian Sun and purchased one of the first copies when it was released. I was very disappointed in this game, especially after the two year wait while it was in development. I returned to TA as I believe it is has better game play, and have advised anyone interested in TS to check it out first, and also to purchase TA for $9.96 instead. I wanted to do something different with map design this time, so I have built this map on the premise that Core leadership has attempted to disguise a Metal World as a Green World. Anti Rushya Disguise is basically a Metal Map, with grass and water from Green World. The tiles were redone in an old version of Paint Shop Pro, ( 3.12 ) but it seemed to work okay. Grass would not likely grow well on a Metal Planet, so I have intentionally made it look like there are patches of metal showing through the grass. Importing trees from a foreign planet are even less sucessful. Due to the importing of foreign material, metal extractors are not as efficient as they were are previous Anti Rushya maps. Advanced extractors are a little more effecient, being able to drill deeper into the planet surface. The importing of water from another world has been mostly untested, and the results could be unpredictable. I wouldn't drink the water if I were you!! Anti Rushya Disguise is a large map designed for long multiplayer battles. It has eight large forts, large metal hills between forts and a lake in the middle. Due to the size of the map, the hills and the lake, early rushes are minimized. Starting positions are from top left, clockwise, 1, 5, 3, 8, 2, 6, 4, 7. If you want to team top against bottom, you would use fixed positions and team 1, 3, 5 against 2, 4, 6. You could do the same thing left to right by teaming 1, 4, 7 against 2, 3, 8, but the player setting up the game would have to block postions 5 and 6. If you like a long hard skimish game against the computer try this. Set positions to fixed. Difficulty to hard Select 8 total players including yourself Ally with the top Computers ( #3, #5 ) ( You should be #1, top left ) Ally all other computers as a team ( #2, #4, #6, #7, #8 ) Give all computers 10,000 energy and 10,000 metal Give yourself 1,000 energy and 1,000 metal. ( By the time you get built, the computers will be ready ) One last thing: Don't use nukes ( The computer won't ) Be prepared for a long battle and be prepared to help your allies. Your computer ally, top right will likely get hit pretty hard. If you lose an ally, you will be hit by the computers that were attacking that base. Multiplayer games are better suited for teams or free for all battles of 4 or more players. With the size of the map, a 1 on 1 will work, but be will take a great deal of time as it is easy to build several bases in the remaining forts. I didn't include starting positions for 9 and 10, as they would have to be placed in the middle of the map, and there would be little chance of defending attacks from all sides.

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Minimap: Aramon

Aramon

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 17.2 MB
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Minimap: Aramongreen

Aramongreen

๐Ÿ“ 7x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2006 ๐Ÿ’พ 2 MB
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Minimap: Arctic Furnace

Arctic Furnace

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 10.8 MB
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Minimap: AREA52

AREA52

๐Ÿ“ 17x12 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2000 ๐Ÿ’พ 1.6 MB

This is the map AREA52. -I tried to make a metalmap but i couldn,t really get the heights to work -after consulting a friend he told me how to use the void so i did. -The first metalmap of mine and i think i did a great job but its for you to look at it -and review it. -The map is 17 x 12 has a little wind and tidal is very good,has here and there some vents also. -Its for 6 players and you have the chance to make a real fortres -to feel save in and make a great army for a big attack against the enemy -I hope you guys have a great time with this map. --------Alex--------- -------AK>MIB_ETERNAL----------

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Minimap: Arena

Arena

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.5 MB

* ARENA * * by * * Axehandler * ****************************** Of all the planets that exist, This is the only NATURAL ARENA ever found, the planet which was in the process of being converted by Core, was quickly taken back by Arm, which Destroyed most of the conversions, but left a few Spots.. all thou spots are "METAL" they are not Minable like the Normal CORE planets... This planet is constently Fought over back and forth by COre and ARM, more for it's Central Location. Thanks to Annihilator and TABuilder Thanks to Cavedog for one hell of a cool game. Arena 13 x 13 (200 x 200 tiles) 6.76 Megs expanded 32 meg map 2-10 players Extra metal is located in the middle of map inside the ARENA. It has 1 main Island in each corner, with Sub-islands connected to each. it has very high tides , Medium Wind And Normal Sun Look for future maps by Axehandler This map may be distributed freely. Please DO NOT edit this map without E-Mailing me. PLease E-mail me for permission to use whole or parts of this map. Any questions or comments please feel free to E-mail me at the below address. THANKYOU Contact me at: [email protected]

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Minimap: Ashlantis 2

Ashlantis 2

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.9 MB

ASHLANTIS 2 map:Ashlantis 2 size 22 by 22 memory 64 megs type: Lusch-Urban-Unique # of players: 2-8 designer: Brull designer info: e-mail - [email protected] icq# 22556017 made with Annihilator 1.2,Bryce 3,Photoshop 4 Notes: My third Bryce 3 tileset. Look what a little practice can do! Starting positions are all around the Lusch rim with the corners being the first 4 starting positions. Added the urban tileset to make Ashlantis seem more advanced and worth the time for an archeological dig. Tried to blend it in with my tileset in a way that makes it look like something of a wall or at least a sharp incline. The urban-lusch tile pieces were cut out of my earlier map Spoiled Eden. I liked how they turned out and knew they would never really get used in that map so I had plans on using them again and here is the result. Enjoy! Additional Notes: Completely redid the original tileset from my earlier map Ashlantis. This one looks much better now. 10 points to whoever can identify the symbol that I made the volcano crater out of! :-) Core intelligence has found evidence of a lost city partially buried under the ash and lava of a nearly extinct volcano. Set on an island in a tropical paradise this city could only be the remains of the fabled Ashlantis. Old manuscripts tell of a thriving city with technological wonders that was destroyed by a volcanic eruption eons ago. Early reports say that part of the city survived the destruction by a creatively placed wall to hold back the lava and debris of the explosion. The wall apparently held but the resulting devastation of hot ash and toxic gases left this once powerful city in ruins and forced the inhabitants to flee. Surprisingly some very sturdy buildings survived the expolosion of the volcano and lay buried under tons of ash. It is core commanders duty to excavate this island and learn it mysteries before the arm commander. But be warned. Even though the first explosion blew the top of the volcano off don't think it will stop there. This volcano is still active and could blow at any time.

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Minimap: Assault on Barathrum

Assault on Barathrum

๐Ÿ“ 23x24 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4 MB
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Minimap: Asylum

Asylum

๐Ÿ“ 32x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 116 KB

Asylum v1.5 by ZaPpR ICQ:41024016 E-mail:[email protected] Changes: fixed the missing 3rd player hope i can get it published and not on the reclaimed. Beggin u tamec! Notes: Thanks goes to HB for his wonderful tileset, my spanish teacher for not catching me in class making map drafts, and also my mother that would allow me to look at green squares until late hours at night err morning. Also i would say this is the map that i spent the most hours on so i hope at least u guys would play it more and more would download. Story:(yes, another corny story) After years of reconstruction Commander Brodius of Ashtar had regained his empire and became emperor of the Ashtarian regime. But Now the old Commander is uselessly old. Married to Queen Big Bertha, they had 6 children. The eldest became known as Stratos. Stratos he would be the one to rule his kingdom that his father had created. Thus Stratos has to prove his father that he can to win the throne. To win the thrown his father had told him to go to the Asylum and protect his kingdom from his evil adversaries that would dare enter his kingdom. The Asylum is the gaurding post that has the weakest fortifications of Brodius' Kingdom. Thus Stratos must build up this unsettled, and desolate area.

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Minimap: Ataque a la colonia v2,Actualizaci๏ฟฝn

Ataque a la colonia v2,Actualizaci๏ฟฝn

๐Ÿ“ 23x23 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Bardiยดs Ai (profile missing) ๐Ÿ’พ 762 KB

Ataque a la colonia v2 por Bardi REQUIERE TA:CC . Tamaรฑo del mapa: 23 x 23 Memoria usada : 32 mb Jugadores : 2,3,4,5,6,7,8,9,10. Herramientas usadas:Hpi maneger 1.95, notepad, Tae, MooniA v1.3, Hb tiles y Cavedog Tiles. Crรฉditos:a VantheMan([email protected]) por su MoonAI, el cuรกl yo modifiquรฉ(No sรฉ sรญ para bien o para mal), a Warman2097 ([email protected])por el Hpimaneger,a Sage_z por su AI, a HB ([email protected])por su set y a Cavedog por su jenial juego Notas:Ahora, cambiรฉ el I.A. por otro en el que la p.c. pueda tomar el metal(Modifiquรฉ el MoonAi v1.3), agregando ademรกs dos unidades del Tadd(www.tadd.org), el Wraith Resurrector y el Soulreaver Resurrector, ademas de algunas otras mรกs unidades muertas. Si va a hacer modificaciones o va a redistribuir este mapa, por favor incluya este Readme. Cuestiones y sugerencias a: Nicolรกs B. [email protected] Ataque a la colonia v2 by Bardi REQUIRES TA:CC. Map size :23x23 Memory :32 mb Players :2,3,4,5,6,7,8,9,10 TOOLs used :Hpi maneger 1.95, notepad, Tae, MoonIA v1.3, Hb tiles and Cavedog Tiles. Credits:to VantheMan([email protected]) for his MoonAI v 1.3(Iยดve modified that Ai), to Warman2097 ([email protected])fo the HPimaneger,to HB ([email protected])for making his tileset to Cavedog for creating its excelent game and for Tadd for its cool units. Notes:Now, i changed the Ai for other that the computer could get the metal (Iยดve modified the VanTheManยดs Moonai), adding too Two Taddยดs (WWW.tadd.org) units, The Soulreaver Resurrector and the Wraith Ressurrector, and some other features. If you will do any modifications, or you will re-distribuite this map, please include this readme. Comments and questions to: Nicolรกs B. [email protected]

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Minimap: Babalon7

Babalon7

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB

Author: DJrudefest ICQ: 167581665 MSN/email: [email protected] Map name: Babalon7 Map size: 8x8 Players: 2,4 Memory: 16mb File size: 2.74mb Map type: mars

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Minimap: Barrel Volcano

Barrel Volcano

๐Ÿ“ 60x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB
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Minimap: Barren Lands

Barren Lands

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.8 MB

Name: Barren Lands Tileset: Iceworld Map Size 15 x 15 File Size: 4920k File Type: UFO ( extract to c:cavedog/totala ) Memory: 32mb Players: 2,4,6 Created By: TAAC_Blade URL: www.angelfire.com/co2/Blade2 E-mail: [email protected] Description: A medium sized ice map, nuf said! TAAC!!!!!!!!!!!RULES!!!!!!!!!!!!!!!!

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Minimap: Barsoom Isles

Barsoom Isles

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.8 MB
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Minimap: Baruka Gorge

Baruka Gorge

๐Ÿ“ 10x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.9 MB

******** PLEASE READ THIS -Map Name: Baruka Gorge -Map Author:C_A_P -Tileset: Evergreen/Lava -Map Size:10 x 12 -Number of Players: 1-6 -Tools Used: Bryce 3d, Annihilator 1.5, GafBuilder, Photoshop The map is split in half by a giant tear in the earth due to volcanic activity in the area. The mighty cites that once stood proud have been reduced to rubble. The massive tremours continue to wrench the planet as it gives way to the natural causes of evolution. Notes: -The 'walls' you see in the map are not part of the landscape, but rather are 'features' <like spires and rocks>. You can stash quite a bit of stuff behind the walls, and they come in quite handy when those bertha shells start flying. They are indestructable, so it is suggested that you use them to your advantage. -I have noticed only 2 units that are not able to make the trek from evergreen into the lavaworld terrain. For some reason, Cavedog has put the Freaker/Zipper in a movement class that seems very odd to me..in the sense that they cannot climb hardly any slope at all. Now...with a unit that has long legs and moves quickly..as the ZIpper and Freaker units do, it does not look right for them not to be able to traverse any kind of non-flat terrain..but thast just my opinion.. these untis are flawed in that sense, and I was not about to re-do the entire lavaworld transition to accomodate only these lame two units...sorry for those that are put off by this approach..but it takes a lot of time for me to do the tiles....and ..well..hopefully you understand ;) FEATURES: ok..many of you , when you try this map will get 'missing feature' errors when you play it. I have listed below, the things necessary to get this map to work right! -Remove ANY EVERGREEN animation file from your totala folder. This means anything i n your TA folder that starts with an 'EG' and ends with an '.hpi' extension....delete em...kill em , dgunn them, annihilate them ;) <The new one included with this map file is the most current one, and WILL conflict with an older version> -TEMPORARILY move any TAMEC FEATURE file from your TA folder. This WILL affect your ability to play other maps that need this file, so DO NOT delete this file just move it to somewhere else besides your /cavedog/totala folder This problem will be cleared up as soon as Stratos can update the feature file..so check back w/TAMEC very soon to get an updated one. -TEMPORARILY remove Blackthorns map : Exit from Eden. No....im not trying to flame BT ;) He included some of my animations in this map, and they will actually be found by TA when loading and cause an error. This is a pretty serious mishap, as it will require you to switch out the animation file and the map every time you want to play. We're very , VERY sorry to have this happen, but hey...we're human..what can ya do? He didn't know that I would be mucking with the code for the Totem Pole animation and change it. Now..I know thats an awful lot of trouble to go through just to play a map, but give it a try ;) The map is pretty darn fun, and it gives you a chance to play a fortress type map where you can actually hide behind the walls. -C_A_P <Total Annihilation Design Division> <tadd.Annihilated.org>

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Minimap: Battle Creek

Battle Creek

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– BattleCreek (profile missing) ๐Ÿ’พ 3.1 MB
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Minimap: Beyond Larab Harbour (final)

Beyond Larab Harbour (final)

๐Ÿ“ 10x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.9 MB

Information File for 'BEYOND LARAB HARBOUR (final)' MAP v. 1.0 for TOTAL ANNIHILATION v.3.0 (or higher). (English-speaking people keep reading. Hispano-hablantes, leed mรกs abajo) BASIC INFO Author: ChinaHook (Feb./Mar. 2002). E_Mail: [email protected] ICQ: 102932956. Name of Map: BEYOND LARAB HARBOUR ('Mรกs allรก del puerto Larab'). Files: Beyond Larab Harbour (final).ufo (The map. Place this in your ...\TA directory). Beyond Larab Harbour (final).txt (This file. Not required for playing). Beyond Larab Harbour (final).gif (Miniradar view. Not required for playing). Version of Map: v.1.0. World Type: Archi World. File Type: .UFO Tileset used: Archi World by CaveDog & Archi Completion tilesets, by TA-Power. Size of Map: 8.2 Mb. (.ZIP File = Map + Extra Features). 4.0 Mb. (.UFO File) -- 9.7 Mb. (.TNT/.OTA File). 48 Mb. (Memory used). 10 x 14 (Map Tile Size). Max. Players Number: 4 -- (2 to 8 start-points). Tools Used: Annihilator v.1.5., Corel PhotoPaint 9 and patience... ADD. INFO Solar strength : 20 Tidal strength : 0 Min. wind speed : 4500 (27) Max. wind speed : 5000 (29) Geothermals : none (wind & solar will give you enough energy). Gravity : 112 SurfaceMetal : 3 MohoMetal : 30 Energy Players : 1000 Metal Players : 1000 AI profile : DEFAULT.TXT. Tips & Comments : 1) This map was initially made for 4 players (on-line or off-line games), but you can play it with 5 and/or 6, if you want. 2) The lay-out of start-positions are: 2 6 5 4 8 7 3 1 3) Positions 7 and 8 can be used in a on-line game for observers. I don't recommend you to use these positions in off-line games because the commanders are so close. 4) Use B2K, BAI or another AI profile different of CaveDog's profiles, if you play against the default AI for skirmish mode. 5) I strongly recommend you to play this map with UH pack. You can reach the max. gameplay performance & enjoyment in this map if you play it with UH+B2K (or BAI). The AI in these conditions is implacable. If you don't like UH, you can also play the map but this isn't as fun as with UH. 6) TA:CC needed!!. TAMECHpi2000 & TamecHpi2000b not needed this time. TA-Power-Fixed_Anims.hpi needed!!. This file is suplied with the map. It contains some fixed and enhanced TA:K features. 7) AI always use the DEFAULT.TXT profile. 8) Some slope-ways are made intentionally narrows to give them an added strategical/tactical component. I don't wanna spend your time, so that's all. Enjoy!!. THANX TO: .- TAMEC (http://www.planetannihilation.com/tamec/) for allowing us to upload our creations. .- TA_POWER (http://www.planetannihilation.com/tapower/), and specially to Silencer, VanTheMan and El Bardi. .- Cavedog (http://www.cavedog.com) for your game. .- All the people that play this map. This is a great support. Comments, critics and suggestions are welcomed in the above e-mail or trough the ICQ. Do not modify this file and/or the ones accompanyng it. This map MUST BE DISTRIBUTED without charge and cannot be included in any commercial distribution without the author's permition. CHINAHOOK, Co-Webmaster & member of TA-Power Desing & Map-making Dep. (Para hispano-hablantes) Fichero de Informaciรณn para el mapa 'BEYOND LARAB HARBOUR (final)' v. 1.0 para TOTAL ANNIHILATION v.3.0 (o superior). INFORMACION BASICA Autor: ChinaHook (Feb./Mar. 2002). E_Mail: [email protected] ICQ: 102932956. Nombre del Mapa: BEYOND LARAB HARBOUR (final) ('Mรกs allรก del puerto Larab'). Ficheros: Beyond Larab Harbour (final).ufo (El mapa. Ponlo en el direcctorio de TA). Beyond Larab Harbour (final).txt (Este fichero. No es necesario para jugar). Beyond Larab Harbour (final).gif (Vista del Miniradar view. No es necesario para jugar). Version del Mapa: v.1.0. Tipo de Mundo: Mundo Archi (Archipiรฉlago). Tipo de Fichero: .UFO Piezas Usadas: Piezas 'Archi World' de Cavedog y 'Archi Completion' de TA-Power. Dimensiones del Mapa: 8.2 Mb. (Fichero .ZIP = Mapa + Animaciones Extra). 4.0 Mb. (Fichero .UFO) -- 9.7 Mb. (Fichero .TNT/.OTA). 48 Mb. (Memoria necesaria). 10 x 14 (Medidas del Mapa). Max. Nรบm. de Jugadores: 4 mรกx. recomendado -- (Hay hasta 8 puntos de entrada al juego). Herramienta/s Usada/s: Annihilator v.1.5., Corel PhotoPaint 9 y paciencia... INFORMACION COMPLEMENTARIA Fuerza Solar : 20 Fuerza Maremotriz : 10 Vel. Min. del viento : 4500 (27) Vel. Mรกx. del viento : 5000 (29) Geotรฉrmicos : ninguno (el viento y el sol te darรกn suficiente energรญa). Gravedad : 112 SurfaceMetal : 3 MohoMetal : 30 Energรญa de los jugadores: 1000 Metal de los jugadores : 1000 Fichero de IA : DEFAULT.TXT. Consejos y comentarios : 1) Este mapa fue diseรฑado inicialmente para 4 jugadores, pero tambiรฉn podrรญan jugar 5 y/o 6. 2) La distribuciรณn de las posiciones es: 2 6 5 4 8 7 3 1 3) Las posiciones 7 y 8 se pueden usar para jugadores 'observador' en los juegos en red. No recomiendo que se usen en partidas contra la mรกquina porque los comandantes estรกn muy cerca unos de otros y podrรญan destruirse al comienzo del juego. 4) Usa los ficheros B2K, BAI o cualquier otro fichero de IA que no sea el que proporciona Cavedog, en caso de que juegues contra la mรกquina. 5) Usa tambiรฉn el parche de unidades proporcionado por Brave Sir Robin, UberHack. Este parche contiene nuevas unidades que dan al juego otra dimensiรณn, toda vez que hace el juego mucho mรกs equilibrado. 6) Necesitarรกs la expansiรณn TA:Core Contingency para poder jugar el mapa. TAMECHpi2000.hpi y TAMECHpi2000b.hpi no son necesarios esta vez. Tambiรฉn necesitarรกs el fichero 'TA-Power-Fixed_Anims.hpi' que contiene animaciones del juego TA:K corregidas y mejoradas. Este fichero se suministra con el mapa. 7) La IA siempre usarรก el fichero DEFAULT.TXT. 8) Algunas pendientes de acceso son intencionadamente estrechas para darles una componente tรกctica/estratรฉgica aรฑadida. No quiero enrrollarme mรกs. Eso es todo. ยกยกQuรฉ te diviertas!!. AGRADECIMIENTOS .- A TAMEC (http://www.planetannihilation.com/tamec/), por permitirnos mostrar nuestras creaciones. .- A TA-Power (http://www.planetannihilation.com/tapower/), y en especial a Silencer, VanTheMan y El Bardi. .- A Cavedog (www.cavedog.com), por el estupendo trabajo que han realizado. .- A todos/as quienes juguรฉis el mapa, por el apoyo que ello supone. Comentarios, crรญticas, sugerencias en la direcciรณn-e de arriba, o a travรฉs del ICQ. Distribuye este mapa gratuitamente. Este mapa no puede ser incluido en ningรบn producto comercial. No puedes modificar en todo o en parte este fichero ni los que a รฉl le acompaรฑan. CHINAHOOK, Co-Webmaster y miembro del Dep. de Diseรฑo y Mapeado de TA-Power.

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Minimap: bgmaps-v1

bgmaps-v1

๐Ÿ“ 38x38 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.5 MB
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Minimap: blazing inferno

blazing inferno

๐Ÿ“ 13x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.7 MB

BLAZING INFERNO 32mb of RAM used. 3.7mb uncompressed Ditto compressed(i dont know why.) took about 4 hours. 13x14 This is a second version of MOLTEN MAGMA. This one is larger and has a Krogoth AI setting.(Wonder if it will build them...) Two players only on this map! scale 1-10, metal is an 8. Use Vulcans to annihilate your opponents base, or send Mavericks through the back way. I would play against Core opponent(AI) for an interesting battle. Email me back with comments, suggestions, and criticism.(though there wont be, hopefully.) -BOB16

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Minimap: Blind Massacre 2

Blind Massacre 2

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 6.1 MB

Blind Massacre 2 Memory: 48mb Size: 24x24 Players: 2 - 10 File Size: 6.348 Megabytes By: Tsunami : ) 2nd in 'Blind Series' Wind: 5-30 Tidal: 15 Solar: 20 Map: The Bottom Half of the Map has land, if you wanna know why i did not display it on the minimap, then read the story settings etc below. Story: When the ARM and CORE landed down on this planet for a great battle, they did not know until their command ships left that the fog's disturbance on this slate world was so dense, that it disrupted their mapping equipment. They found their radar worked fine still, and used it to fight, using a thought of units/mapping to figure out on their own. It wasn't so simple anymore....And the battle has just begun...now its your turn to finish it. The Planet is half acid, half Slate, as long ago they colided and formed one. The Top Half, Acid, and the bottom half, Slate. The Slates Dreadening Fog has not reached the Acid Planes and affected it to a state to stop your Commanders Sensors. The Acid area can be mapped, it is also simpler...Use it all to your advantage Commander... Notes: Works best as Top Vs Bottom Top(ACID): 1, 3, 5, 7, 9 Bottom(FOG): 2, 4, 6, 8, 10 Tools Used: Annihilator 1.2 Comments: [email protected]

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Minimap: Blizzard of hell

Blizzard of hell

๐Ÿ“ 15x5 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– AIDeadZone (profile missing) ๐Ÿ’พ 2.9 MB

NLJ'S NEW GENERATION MAP Blizzard of hell PROJECT Size : 15 x 5 Players : 2 Model : Annihilator 1.5 Features : OTA & TAMEC 2004 Wind : strong Solar : Standard Gravity : 115 Planet : Ice AI : AI DEAD ZONE Particularity : 1V1 Challenge Thank you for download and play this map GG -NLJ-

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Minimap: Blockade Runner

Blockade Runner

๐Ÿ“ 32x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 12 MB
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Minimap: Blood Tournament

Blood Tournament

๐Ÿ“ 26x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.3 MB

Map: Blood Tournament Author: Okram2000 memory: 64mb Size: 26x18 Description: Have fun battleing out tournament style with your friends or the AI. I suggest you play it as a 8 player free for all, 2vrs2, 4vrs4, or 2vrs2vrs2vrs2. For the most fun play 2vrs2vrs2vrs2 with an arm and a core on each team. you should ally in game, rather than in the battle room. YOu start out with few recources, and the ferther in you go, the more you get. So id you rush your first enemy very fast, you get all of his metal deposits, as well as the metal in the next area, so you can prepare for your next victom, or try to expand even further. Author's note: This map was made to have some fun with large groups of friends, battle should stay fierce and never let up. Development note: all corpses placed, as you can see, are ruble, this is because they do not block paths, yet they are still reclaimable/reserectable. This map is proudly made by a member of the After Math Design team, for great maps, units, AI's and more, visit AMD at http://www.unitunivers.com/aftermathdesign/

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Minimap: bocage

bocage

๐Ÿ“ 23x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB
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Minimap: Bumble Bee

Bumble Bee

๐Ÿ“ 7x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.5 MB

Map Title: Bumble Bee Author: wax32 E-mail: [email protected] URL: voyeur.annihilated.org World: Lava RAM: 16MB Size: 7x8 Players: 2, 4 Backround: The Core has all but eliminated the Arm threat on this vast barren planet, seething with lava. The Arm, in a last ditch effort to regain the planet tries to make a stand near to large Geothermal Vents. Hoping to annihilated the Arm once and for all the Core has sent shock troops to the area. If it can keep the Arm from securing a base here, this sector will be controlled solely by the Core. The Arm must be stopped at all costs. Description: A medium-sized lava plain covered with lava holes and lakes, this map is great for 1v1, 2v2 or 4 man FFA. Two vents toward the center of the map provide power: if you can secure them. Metal is plentiful, but not overabundant, so use it wisely. Expect heavy use of ground troops. Use lava for natural defense, but don't neglect the air game. Tools Used: TAE HPIPack HPIView

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Minimap: Burning Pass

Burning Pass

๐Ÿ“ 6x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.6 MB

Map Name: Burning Pass Author Name: Jon Oser Author Email: [email protected] icq# 16300818 Size: 6 x 4 Memory: 16 Recommended players: 2 Made with: Annihilator 1.2 I made this map for a quick 1 on 1 battle. Please don't play the map with more that two, there is neither enough room nor metal. There is a small ammount of metal on either side of the map and a geat abundance of metal on the mountains in the center. Wind is an incredibly good source of power in this map. I hope you have fun with it. Comments and suggestions welcome. Joser

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Minimap: Cannon Creek 8p

Cannon Creek 8p

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DeathValley ๐Ÿ’พ 12.6 MB

"Cannoncreek" by Tangleberry. 40 x 40, Lush/Desert, Requires 128 RAM. 2 to 8 Player. Made with TAE,TAMEC HPI, Homebrew. TAMEC feature pack and CC required. The Summer monsoon is over, the water levels are back to normal and Cannon Creek has been revegetated. Yee Haa. This is actually an updated version of Cannon Creek 2. Either version is ok, but this one's better on the eyes. Just waiting to be blown up. All those pretty flowers. YEE HAA. Please enjoy.

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Minimap: Canyon v1-1 (MavS)

Canyon v1-1 (MavS)

๐Ÿ“ 22x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB

Canyon v 1.1 by MavS Description: This map is mostly a larger version of "The Pass", and is located on a metal world. It uses the same "tileset" (well, actually "just" a mixup and height-edit of the usual metall-tilesets, but that height-editing took a lot of time for me... :-/ ) as my map "Arena". I already made an early alpha of a version of this map with narrower corridors (i.e. without the plateuas at mid-level), that should benefit spider-like units more ;-) . I hope to get that one working sometime this year, but don't expect too much - I'm interested in modding at least three other games (Freespace 2, Warcraft 3 and Star Trek Armada 2), and also have to study at university... Installation: Just put the .ufo files in your TA directory and everything should work. No additional feature-packs needed as of yet. Contact: If you have any problems or suggestions, please post those at the Fileuniverse-page that's devoted to this map. Legal Stuff: You may mod and redistribute this as you wish, as long as you do so non-commercial, provide proper credit, and don't break any other laws (like by adding illegal content). I'm providing this to you for free and made it in my freetime, and thus don't take any responsibilities for problems/malfunctions/catastrophes that might result from you using it - you use this completely at your own risk (though it worked for me quite fine so far and I hope it will do so for you, too :) ). Oh, and of course - please have fun with this! :)

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Minimap: Capital City 2

Capital City 2

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1999 ๐Ÿ’พ 3.7 MB

Capital City Version 2.0 Map size- 17x17 Memory -32 Players- 2,4 Tools used- Annihilator 1.2 TAE Tileset- Cavedogs green world tileset, and HBs Military Base tileset. Zipped- 3.72 Unzipped- 3.72 Date uploaded to TAMEC- March 29 1999 Start positions: Player 1: Just above the upper left corner of the river. Player 2: Just below the lower right corner of the river. Player 3: Just above the upper right corner of the river. Player 4: Just below the lower left corner of the river. You can probably play this map with six people, but it works best with four. Map description: Dense forest and large hills surround the capital city of Empyrrean. What new: There is only a couple of differences in version 2.0, one is that the water in the middle will now slow units down, and they will show a waterline. Also I fixed a couple of height errors on the buildings in the middle of the map. And some misc improvements. Map notes: This map requires the TAMEC feature file. There isnt any special features, but I had one special feature on the map, then decided I didnt want it. So it will give you missing feature error even though there isnt any special features. For skirmish play I suggest you pick up one of the enhanced AIs from the resources section at TAMEC. The AI is set to default, and they give you good game. But im using the resource aggresive AI from TAMEC, I suggest you download it, it is really good. Wind speed isnt real good on this map and there are no tides. The stratagy that works best against the AI im using is to get to the middle before they do and attack the AI early. Thanks to HB for making this awesome tileset and letting everyone use it. Thanks to DeathTech for answering my questions about cutting and pasting in the TAMEC forums, that helped a lot. And thanks to TAMEC.

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Minimap: CarbonatedSulfurv1 2

CarbonatedSulfurv1 2

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.9 MB

Mapname: Carbonated Sulfur Version: 1.0 Maptype: Lava Mapsize: 10x10 Memory: 16Mb Players: 2-4 Uncompressed: 6.14 Mb Compressed: 2.7 Mb Made with: TAE 1.0 Made by: NannerSlug E-mail: [email protected] for bugs and comments. Description: To install the map, just drop it in the main TA directory and your good to go. Just a reminder, this map is a part of Nanner's Essential Elements, a pack containing 16 maps plus a bonus map, Titanium City 2 (by HB - [email protected]). Be looking for it at http://tauniverse.com/upstartdesigngroup/. Installation: just drop it in the main TA directory and your good to go

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Minimap: Caverns

Caverns

๐Ÿ“ 8x3 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 688 KB
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Minimap: Centre Citadel V2-2

Centre Citadel V2-2

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 7.4 MB

Centre Citadel Ver.: 2.2 Something went wrong with the center of the map, so I have fixed it and hence ver. 2.1. Something went missing i ver. 2.1 too, therefore Ver. 2.2. Improved by request for more starting points. It now has 10 starting points, but with a twist. Starting points: 2 ---- 8 ---- 4 6 --- 1+10 -- 7 5 ---- 9 ---- 3 My suggestion is that you "team up" with player #10 if you are defending the Citadel. I suspect the eight perimeter-guys will do their utmost "to come and get you". Additionally the lakes have been made bigger to accommodate metal platforms, ideal for long range artillery and easy to defend, surrounded by water. The question is: " Will you get there before them?" and "do you have the resources for it?" Furthermore five high mountains have been added. Equally suitable for long-range artillery - but not as easily defended. The map is saved as a TA:CC map. What tiles? I haven't noted what tilesets I've used, but mostly Metal and Green. Features are from a host of tilesets. Comments, requests and any "errors" which might have slipped by me, can be send to: [email protected] Enjoy

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Minimap: Checkers

Checkers

๐Ÿ“ 6x6 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 356 KB
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Minimap: Chess #

Chess #

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 136 KB
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Minimap: Cloudious Prime

Cloudious Prime

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 4.9 MB
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Minimap: Cometctr

Cometctr

๐Ÿ“ 12x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1997 ๐Ÿ’พ 2.4 MB
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Minimap: Core Boot Camp VI

Core Boot Camp VI

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2003 ๐Ÿค– metalground (profile missing) ๐Ÿ’พ 2.2 MB

Map Name: Core Boot Camp VI Designer: Shonner Created: August 04, 2003 Tools Used: TAE, Annihilator 1.5, MS Paint, and NotePad Map Size: 12 x 12 Players: 2 - 4 Memory Size: 16MB Story: This map features a boot camp located on a small metal moon that Core units train on before going to battle. The sewer channel has a strong current and there is no wind. Installation: Copy the "Core Boot Camp VI.ufo" file to your TOTALA folder. Enjoy! Starting positions: Odd numbered players are on the right side of the channel and even numbered players are on the left side. Computer AI: This map comes with METALGROUND.TXT for its AI profile. The profile is built into the map's UFO file and doesn't require an individual TXT file. If you want to use your own metal AI on this map, copy your favorite metal AI to C:\CAVEDOG\TOTALA\AI\METALGROUND.TXT so you can use it with this map. Changes: Added more void areas to prevent climbing abuse. Shonner [email protected] http://www.shonner.com

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Minimap: Core Prime Skirmish

Core Prime Skirmish

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– MessMakerAI V1.0 (profile missing) ๐Ÿ’พ 157 KB
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Minimap: Creon

Creon

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– AshkelonmMKII ๐Ÿ’พ 17.7 MB

Map name: Creon Version : 1.0 Map type: Creon Map size: 25x25 Memory : 64 mb Players : 4-6-8-10 Multiplayer or Skirmish Tested with: TA v 3.1 Uncompressed: 17.7 mb Compressed: 17.7 mb Created with: Annihilator 1.5 PS pro 7.0 ACDSee 32. Made by: Mufdvr E-MAIL: [email protected] for bugs and comments. Description: Made using the Creon tileset . This map was designed with at least six players in mind but works best with eight or ten players. with a SW/NE configuration for team play or a good skirmish game. Wind and tidal energy are high so make use of them. Special note: The AI profile I have chosen is AshkelonmkII.txt. This AI takes a little while to develope, and will need about fifteen to twenty minutes to really get going, but the wait is worth it-and you can expect to get your head pounded from there on in:-) This AI is included with the map download. To use, copy to a folder called "Ai" in your C:\Cavedog\Totala directory. If one does not exist_create it and name it "Ai" then copy "Ashkelon.txt" into this folder. If you don`t like this AI profile I recommend "Evergreen.txt", or "Death Valley.txt". Installation: Unzip the map file to your c:\cavedog\totala directory and your away "TAMEChpi2000 and 2000b along with the Creon feature pack" will be required to play this map, they can be found at TAMEC in the utilities section.. Note to the reviewing staff. This map was created in Annihilator 1.6 with the Contour map interval set at 6. If your using this version the default Contour interval is 3. Have Fun

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Minimap: Creon And Two Hills

Creon And Two Hills

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– overlord ๐Ÿ’พ 18.9 MB
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Minimap: Creon Burning Woods

Creon Burning Woods

๐Ÿ“ 25x58 ๐Ÿ‘ฅ 5 players ๐Ÿ“… 2010 ๐Ÿ’พ 26.4 MB

Map Name: Creon Burning Woods Tileset Type: Creon Size: 25 x 58 (26.5 meg download) Players: 2-7 AI: profile set to default Notes: Inspired by Burning Woods by Pierre-Be, taken to hopefully new and glorious graphical heights... A large north south map. Wotan's Creon Tileset conversion and Jodark/Weirdly's Creon Tri-level addition are used. Map supports 5 players... 1 and 3 at top, 2 and 4 at bottom, 5 in center, 6 and 7 on side-center platforms. Creon Fort areas are overlaid with invisible metal tiles. Roads are NOT metal. There is basically no other metal on the map, save a few metal pits inside small bermed forts and near bridges for use with Arm Devestator cannons (Uberhack or THE PACK). Geo Vents are liberally used and are placed in defensive positions for Behemoth cannons. There are many paths thru the forests, some with roads and some without. Amphibious units will even be able to make much of the trek under water due to the many rivers and ponds/lakes. There are large forest to burn and destroy. Lakes are located behind the forts to aid in hiding underwater economys or building other underwater-based stuff. Or simply to hide and cower in. The center position (5) is much smaller and more cramped than position 1-4... and thus gives a more difficult game against the ai. Enjoy. Greybeard

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Minimap: Creon Plaza

Creon Plaza

๐Ÿ“ 22x20 ๐Ÿ‘ฅ 1 players ๐Ÿ“… 2010 ๐Ÿ’พ 13 MB
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Minimap: CreonValley

CreonValley

๐Ÿ“ 16x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 9.9 MB

This is an updated version of the CreonValley map. It needs the Creon features file to work: "CreonFeatures.hpi" Please leave feedback on SWTA forum... CreonValley2.ufo is the OTA version of the map CreonValley2.swx is the SWTA version of the map (The two versions are the same but avoids any renaming problems that some chaps new to the cause have had...) Luke Duke [email protected]

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Minimap: Crimson Embrace

Crimson Embrace

๐Ÿ“ 16x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2 MB

Map: Crimson Embrace Creator, Sage_Z Email: [email protected] Type: Red Planet / Mars Size: 16 x 8 Estimated output: (This may not be exact) Solar: +20 Tidal: +43 Metal: +2 M. Metal: +?? Briefing: A natural inlet 'U' shaped area, this provides for some advanced strategic methods. Players now have the ability to use air, land, and sea units to the fullest. In the 'belly' of the looping part of the map is a vast velt of resources. This map can handle up to 8 players, and can prove quite superior when it comes to battle. A map designed for every commander, but all must remember that only the best--solo commander or team wise--will win! Food For Thought: This map was pretty cool, but I had a hard time deciding what Computer AI to use. I checked into it, checked out suggestions, then decided that the AI I ended up with was the best choice. I hope it satisfies the commander looking for a challenging skirmish to whet their appetite. Also, I worked on avoiding a usual 4 corners type map. I have recently become more interested in narrow type maps because of this. Also, for you map makers out there, try putting version numbers in the readme file or in the description of the file. I have found the descriptions in the acutally map filename (especially .ufo files) to be a little distracting. Finally, lets hope for the best. Go ahead and check out 'Crimson Embrace' and may everyone have a good, long game on this new battlefield. I played this map a couple of times in multi-player, and I tell you people have brought up some wierd strategies I had never befoer seen. I hope that means this map is good. One commander I rolled into on this map had a full line of Heavy Laser Towers, Guardians, and LLTs on his 'base straight'. Land units had a hard time, but merls and diplomats will thoroughly enjoy the encounter. Another commander soon enough cam along to give the map a try in multi-player. This guy really favored Brawlers so my flakkers soon had their fill of the gunships. Unfortunately (since the game was unmapped) I did not know the guy had aircraft carriers clogging the waters and backing his jets up. Also, his love of berthas and vulcans eventually begin to give me a headache. The grand finale was when he destroyed all of my SDIs, then it was nuke galore. It ended when my commadner blundered into a nest of annihilators, but overall the game was good. Next, I did come across a commander who was what I was looking for. A rusher. I don't recall exactly how I did it, but I survived the initial strike (barely). I had my original base (very small by now) but I had a pretty good sized base in the top left corner. Very secure with dragons teeth, anti-air, and the heavy laser towers and plasma batteries (learned from earlier experience). The dude eventually found the base (he was very big on peepers I noticed), so he sent his last flash rush. He shocked me how fast the guy converted 'religions' after that. He went full scale ship production (milleniums, C. Ships, you name it). Luckily, I had a few subs to hold him off and decided I would go aircraft carriers as I went for jets to soften him up a little. The game ended when Shooters found the guys energy source when I rushed him with everything I had. A well aimed nuke finished off his commander as he hastily worked on building a bertha. Finally, I guess I can tell you about my worse losing streak here. One guy had me beaten so bad I had to stick to the water like full scale. Good thing for underwater extractors and storage, or I would have gotten killed a whole lot earlier. Archers helped me survive his brawlers for a little while, but not very long when a couple of merls began to have target practice. Oh well. The guy said it was a good game (guessed he liked beating me or something) Well, commander. Its time to get a move on. Go pulverize the enemy with this knowledge. You should know a little for every situation by now, and if I forget to mention something yo might want to use a little closure and improvise. Go and have a great game, and may the best commander win.

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Minimap: Crimson Pay Dirt

Crimson Pay Dirt

๐Ÿ“ 15x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB

Map: Crimson Pay Dirt (Version 1.0) Creator: Sage_Z Current Email: [email protected] Size: 15 x 7 Description: High security, high priority battle tactics sector. Moderate gales. Briefing: Like the description says, things can get crazy on this battle field. While play testing, I found random placement on the map to be pretty satisfying. When you appear on diffrent parts of this map, you are most defiinitely going to adjust your game play. Some areas are good for defense, provided by natural fomations of the land. Others are slightly more abundant in resources allowing your wartime industry to quickly shift towards mass production; however, these areas are slightly harder to defend. I suggest to all the players out their, you had better secure defense quicly becuase playing 4+ computers in skirmish could prive rather fun (and my definition of fun usually means you can get your feelings hurt!). Until you become familiar with the terrain or become bold enough to challnege a human commander, stick to getting defense up fast, mass production, and maybe some air superiority to boot. Have a FUN game on CRIMSON PAY DIRT! Sage_Z

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Minimap: Crimson Run

Crimson Run

๐Ÿ“ 14x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB

Map Name: Crimson Run Creator: Sage_Z ([email protected]) Size: 14 X 7 Memory: 16mb PRODUCTION: (Estimates) Metal: +2.3 Moho Metal: +?? Solar: +20 Tidal: +?? Fusion: +1015 Story It was by sheer luck that fabled 'Crimson' sector was discovered. You, the commander, could not believe that you had happened upon one of the most strategic sectors ever thought of. As you cross the 'Crimson Run' you notice many rocks and mountains as you pass through the sector. You reach the other end of the narrow peninsula, then suddenly see a enemy scout plane blaze overhead. It hovers for a few seconds, then disappers as you are quick to fire your laser, destroying it on contact. You stop where you stand, then immediately prepare to defend your ground. It would not be long before more enemy units appear over the horizon, now that they knew about the 'Crimson' sector like you. You know that if you do not stop your enemy here and now, there could easily be a turning point in the war. BEST PLAY MODE: Unmapped, True REASON: Playing games mapped, no matter what the line of sight is, sometimes degrades game play on 'Crimson Run'. The Skirmish AI may really challenge you if you use my recommended line of sight and mapping. Mapped, with line of sight 'True' may be ok if you are skeptical. But for all of you that don't like playing human opponents and would like to have a challenging AI game, I recommend going unampped and true line of sight. Crimson Run v. The AI Expect vicious encounters on this map with the AI. I have made this map superior to the other 'Crimson' sector maps. I tried my best to make the Skirmish AI 'Bring the Pain' so if you want a good game with it go for it. The computer is strong on this map but very dumb (as usual). I don't think it will survive a rush at all. Do you? Crimson Run v. Human There are a number of strategies that human commanders can employ against one another on this map. Expect a full fledged land v. Sea v. Air war. There is a possibility you will be attacked from all sides (if you don't guard your back to well). My strategy was simple on this map. Defense. I tried to prepare for everything--land, sea, and air. It may be wise to get some defense up quickly (and I'm not just talking missile towers either because believe me things are going to get rough). HINTS AND STRATEGIES: Metal: Try to get some pretty decent metal production quickly on this map. Metal patches are pretty spread out and they are scarce, just like a map that came with the original TA that tested everyones abilities. I think their are about 3 metals for each side, so plan accordingly when building. Metal Makers may not be necessary if you can get 2 mohos per metal patch (and this works well. Each one of my mohos on the single metal pactch produced about +8.2 per tick) Energy: Be careful here. By leaving the land, your opponet could take over easily. But, the water produces more eneryg in the beginning. Tidal Generators are made rather quickly, and they all produce about +37 per tick. There are a few Geothermals, 1 right in the main base r others spread out across the peninisula. Radars: Radars can help you here, especially when numerous units are rushing you. Advanced radars will be helpful here, but if you can slip a radar plane near the enemy base unnoticed, then commander you should have some very good target practice. Anti-Ship Strategy: This one is hard. Get Energy weapons, rocket launchers (diplomats and such), and maybe a few gunship to take down ships. Oh yeah, don't leave out the subs. I fleet of subs should keep the water free from 'sharks' if you know what I mean. If ships get near you base, expect a quick hammering to follow. Anti-Air Strategy: Flakkers may not work to well here, so I would recommend mobie anti-air (samsons, crashers, mobile flak trucks, etc.) Don't completely throught out stationary anti-air though. Flakkers still serve their purpose and missile towers could pester gunships a little to keep them from discovering your fleet of missile ships sitting in the corner... Anti-Rush/ Anti-land Strategy: Rushing would seriously degrade the gameplay level of this map, but if your enemy just has to do that then why not rush back? Better yet, build a picket fence. (yeah, I said picket fence but it is what you put behind it that counts!) Foritfy some laser towers, missiles towers, maybe a few plasma batteris and Energy weapons for some pretty solid anti-rush emplacements. Don't forget anti-air stationary or mobile units or your defense may soon go boom. Anti-Other strategies: Use closure and improvise a lot!

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Minimap: Crimsonassault

Crimsonassault

๐Ÿ“ 8x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DoomsDay Ai (profile missing) ๐Ÿ’พ 2.9 MB

Readme file for Crimson assualt. This is my first attempt at map making. Hopefully, you will enjoy playing it as much as I enjoyed making it. The map is basically a 1 on 1, 8 x 16 Mars/Water map. Metal is fairly scarce on either shores, but there are two metal-rich islands in the middle. The land is also racked by meteor showers. The DoomsDay AI is the default AI, (made by me) and should prove to be not as worthless as the Cavedog AI. You'll need TA:CC to run this map, due to the abundance of under-water metal patches.

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Minimap: Dangerous!!

Dangerous!!

๐Ÿ“ 8x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Dangerous!! (profile missing) ๐Ÿ’พ 2.5 MB

// Weights //Arm Resources_Defense_Factories Weight ARMGEO 1.5 Weight ARMFUS .5 Weight ARMSOLAR 2.5 Weight ARMMEX 2.5 Weight ARMMAKR 1 Weight ARMMMKR .5 Weight ARMWIN 2.5 Weight ARMFLAK 1 Weight ARMBRTHA 1 Weight ARMRL 1.5 Weight ARMGUARD 2 Weight ARMAMB 1.5 Weight ARMEMP 1.5 Weight ARMHLT 2 Weight ARMLLT .5 Weight ARMAP 3 Weight ARMAAP 3 Weight ARMLAB 1 Weight ARMALAB 1 Weight ARMHP 2 Weight ARMVP 1 Weight ARMAVP 1 //Core Resources_Defense_Factories Weight CORGEO 1.5 Weight CORFUS .5 Weight CORSOLAR 2.5 Weight CORMEX 2.5 Weight CORMAKR 1 Weight CORMMKR .5 Weight CORWIN 2.5 Weight CORRL 1.5 Weight CORFLAK 1 Weight CORINT 1 Weight CORPUN 2 Weight CORDOOM 1.5 Weight CORHLT 2 Weight CORLLT .5 Weight CORTOAST 1.5 Weight CORVIPE .5 Weight CORLAB 2 Weight CORALAB 2 Weight CORAP .5 Weight CORAAP .5 Weight CORVP 2.5 Weight CORAVP 2.5 Weight CORHP 1.5 //Arm Kbot Lab_Advanced Kbot Lab Weight ARMPW 1 Weight ARMHAM 2 Weight ARMJETH 1 Weight ARMROCK 2 Weight ARMCK 1 Weight ARMWAR 1 Weight ARMDECOM 0 Weight ARMFAST 1.5 Weight ARMFIDO 2 Weight MARK 0 Weight ARMMAV 2 Weight ARMSNIPE 1 Weight ARMSPY 0 Weight ARMZEUS 1.5 Weight ARMAMPH 0 Weight ARMASER 0 Weight ARMVADER .5 Weight ARMACK 1 //Core Kbot Lab_Advanced Kbot Lab Weight CORCK 1 Weight CORAK 1.5 Weight CORTHUD 1 Weight CORCRASH 2 Weight CORSTORM 1.5 Weight CORACK 1 Weight CORVOYRDECOM 0 Weight CORROACH .5 Weight CORCAN 0 Weight CORPYRO 1.5 Weight CORSPEC 0 Weight CORFAST 2 Weight CORMORT 1 Weight CORSUMO 0 Weight CORSPY 0 Weight CORAMPH 0 Weight CORHRK .5 // Arm Vehicle Plant_Advanced Vehicle Plant Weight ARMCV 1 Weight ARMFAV 1 Weight ARMSTUMP 1.5 Weight ARMSAM 1.5 Weight ARMMLV 0 Weight ARMFLASH 2 Weight ARMACV 1 Weight ARMCROC 0 Weight ARMBULL 1.5 Weight ARMJAM 0 Weight ARMMART 1 Weight ARMSPID 1.5 Weight ARMSEER 0 Weight ARMMERL 2 Weight ARMMANNI 0 Weight ARMYORK 0 Weight ARMLATNK 1.5 // Core Vehicle Plant_Advanced Vehicle Plant Weight CORCV 1 Weight CORFAV 0 Weight CORGATOR 1.5 Weight CORLEVLR 1 Weight CORMLV 0 Weight CORRAID 2 Weight CORMIST .5 Weight CORACV 1 Weight CORETER 0 Weight CORGOL 1.5 Weight CORSEAL 0 Weight CORVRAD 0 Weight CORVROC 1 Weight CORREAP 2 Weight CORMART 1 // Arm Aircraft Plant_Advanced Aircraft Plant Weight ARMCA 1 Weight ARMFIG 3 Weight ARMATLAS 0 Weight ARMPEEP 0 Weight ARMTHUND 2 Weight ARMACA 1 Weight ARMBRAWL 1 Weight ARMAWAC 0 Weight ARMHAWK 3 Weight ARMLANCE 0 Weight ARMPNIX 2 // Core Aircraft Plant_Advanced Aircraft Plant Weight CORCA 1 Weight CORFINK 0 Weight CORVENG 3 Weight CORSHAD 2 Weight CORVALK 0 Weight CORACA 1 Weight CORAPE 0 Weight CORHURC 2 Weight CORTITAN 0 Weight CORVAMP 3 // Arm Hovercraft Weight ARMCH 1 Weight ARMSH 0 Weight ARMANAC 2 Weight ARMAH 0 Weight ARMMH 2 Weight ARMTHOVR .5 // Core Hovercraft Weight CORCH 1 Weight CORSNAP 3 Weight CORSH 0 Weight CORMH 2 Weight CORTHOVR 0 Weight CORAH 0 // Arm Miscellaneous Weight ARMDRAG 0 Weight ARMESTOR .1 Weight ARMMSTOR .1 Weight ARMSY 0 Weight ARMRAD 0 Weight ARMARAD 0 // Core Miscellaneous Weight CORDRAG 0 Weight CORESTOR .1 Weight CORMSTOR .1 Weight CORSY 0 Weight CORRAD 0 Weight CORARAD 0 // Limits //Arm Resources_Defense_Factories Limit ARMGEO 5 Limit ARMFUS 2 Limit ARMSOLAR 25 Limit ARMMEX 25 Limit ARMMAKR 5 Limit ARMMMKR 3 Limit ARMWIN 25 Limit ARMFLAK 5 Limit ARMBRTHA 2 Limit ARMRL 25 Limit ARMGUARD 15 Limit ARMAMB 3 Limit ARMEMP 2 Limit ARMHLT 15 Limit ARMLLT 5 Limit ARMAP 5 Limit ARMAAP 5 Limit ARMLAB 2 Limit ARMALAB 1 Limit ARMHP 2 Limit ARMVP 2 Limit ARMAVP 1 //Core Resources_Defense_Factories Limit CORGEO 5 Limit CORFUS 2 Limit CORSOLAR 25 Limit CORMEX 25 Limit CORMAKR 5 Limit CORMMKR 3 Limit CORWIN 25 Limit CORRL 10 Limit CORFLAK 5 Limit CORINT 2 Limit CORPUN 5 Limit CORDOOM 2 Limit CORHLT 15 Limit CORLLT 5 Limit CORTOAST 5 Limit CORVIPE 2 Limit CORLAB 4 Limit CORALAB 2 Limit CORAP 1 Limit CORAAP 0 Limit CORVP 4 Limit CORAVP 3 Limit CORHP 1 //Arm Kbot Lab_Advanced Kbot Lab Limit ARMPW 15 Limit ARMHAM 10 Limit ARMJETH 5 Limit ARMROCK 10 Limit ARMCK 5 Limit ARMWAR 3 Limit ARMDECOM 0 Limit ARMFAST 15 Limit ARMFIDO 10 Limit MARK 0 Limit ARMMAV 5 Limit ARMSNIPE 3 Limit ARMSPY 0 Limit ARMZEUS 3 Limit ARMAMPH 0 Limit ARMASER 0 Limit ARMVADER 1 Limit ARMACK 3 //Core Kbot Lab_Advanced Kbot Lab Limit CORCK 5 Limit CORAK 15 Limit CORTHUD 5 Limit CORCRASH 15 Limit CORSTORM 10 Limit CORACK 5 Limit CORVOYRDECOM 0 Limit CORROACH 2 Limit CORCAN 0 Limit CORPYRO 10 Limit CORSPEC 0 Limit CORFAST 15 Limit CORMORT 3 Limit CORSUMO 0 Limit CORSPY 0 Limit CORAMPH 0 Limit CORHRK 3 // Arm Vehicle Plant_Advanced Vehicle Plant Limit ARMCV 2 Limit ARMFAV 5 Limit ARMSTUMP 10 Limit ARMSAM 10 Limit ARMMLV 0 Limit ARMFLASH 15 Limit ARMACV 1 Limit ARMCROC 0 Limit ARMBULL 10 Limit ARMJAM 0 Limit ARMMART 3 Limit ARMSPID 10 Limit ARMSEER 0 Limit ARMMERL 15 Limit ARMMANNI 0 Limit ARMYORK 0 Limit ARMLATNK 10 // Core Vehicle Plant_Advanced Vehicle Plant Limit CORCV 3 Limit CORFAV 0 Limit CORGATOR 15 Limit CORLEVLR 3 Limit CORMLV 0 Limit CORRAID 15 Limit CORMIST 3 Limit CORACV 2 Limit CORETER 0 Limit CORGOL 15 Limit CORSEAL 0 Limit CORVRAD 0 Limit CORVROC 5 Limit CORREAP 10 Limit CORMART 3 // Arm Aircraft Plant_Advanced Aircraft Plant Limit ARMCA 5 Limit ARMFIG 99 Limit ARMATLAS 0 Limit ARMPEEP 0 Limit ARMTHUND 99 Limit ARMACA 5 Limit ARMBRAWL 15 Limit ARMAWAC 0 Limit ARMHAWK 99 Limit ARMLANCE 0 Limit ARMPNIX 99 // Core Aircraft Plant_Advanced Aircraft Plant Limit CORCA 2 Limit CORFINK 0 Limit CORVENG 15 Limit CORSHAD 10 Limit CORVALK 0 Limit CORACA 2 Limit CORAPE 0 Limit CORHURC 10 Limit CORTITAN 0 Limit CORVAMP 15 // Arm Hovercraft Limit ARMCH 2 Limit ARMSH 0 Limit ARMANAC 10 Limit ARMAH 0 Limit ARMMH 10 Limit ARMTHOVR 0 // Core Hovercraft Limit CORCH 2 Limit CORSNAP 15 Limit CORSH 0 Limit CORMH 10 Limit CORTHOVR 0 Limit CORAH 0 // Arm Miscellaneous Limit ARMDRAG 0 Limit ARMESTOR 3 Limit ARMMSTOR 3 Limit ARMSY 0 Limit ARMRAD 0 Limit ARMARAD 0 // Core Miscellaneous Limit CORDRAG 0 Limit CORESTOR 3 Limit CORMSTOR 3 Limit CORSY 0 Limit CORRAD 0 Limit CORARAD 0

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Minimap: Dark Sea (WAS)

Dark Sea (WAS)

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 11.3 MB
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Minimap: De Re Metalica (v2)

De Re Metalica (v2)

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DeReMetalica (profile missing) ๐Ÿ’พ 3.4 MB

Information File for 'DE RE METALICA (final)' MAP v. 2.0 for TOTAL ANNIHILATION v.3.0 (or higher). (English-speaking people keep reading. Hispano-hablantes, leed mรกs abajo) BASIC INFO Author: ChinaHook (Sept. 2002). E_Mail: [email protected] ICQ: 102932956. Name of Map: DE RE METALICA ('About metalic matter', from ancient latin). Files: De Re Metalica (v2).ufo (The map. Place this in your ...\TA directory). De Re Metalica (final).txt (This file. Not required for playing). DeReMetalica(final).ipg (Miniradar view. Not required for playing). Switec_AI_Nuke_Silos.zip (Not needed, but usefull for gameplay). TOTALA.INI (500 unit patch. Place it into the /totala folder). TA-Power-Fixed_Anims2.hpi (Some custom features). DeReMetalica.TXT (AI profile, plae it into your .../ai folder). Version of Map: v.2.0. World Type: Green-Metal World. File Type: .UFO Tileset used: Green Completion tilesets #2 release by TA-Power. Size of Map: 4.6 Mb. (.ZIP File = Map + Extra Features). 3.5 Mb. (.UFO File) -- 7.4 Mb. (.TNT/.OTA File). 32 Mb. (Memory used, 64 Mb. recommended). 15 x 15 (Map Tile Size). Max. Players Number: 4 -- (2 to 10 start-points). Tools Used: Annihilator v.1.5., Corel PhotoPaint 9 and patience... ADD. INFO Solar strength : 20 Tidal strength : 0 Min. wind speed : 5000 (30) Max. wind speed : 6000 (32) Geothermals : 4 in each start position. Gravity : 112 SurfaceMetal : 255 MohoMetal : 255 Energy Players : 1000 Metal Players : 1000 AI profile : DeReMetalica.TXT, custom AI by TA-Power. Tips & Comments : 1) This map was initially made for 4 players (on-line or off-line games) in free for all mode. Also you can play this map with allied players, 4 teams of 2 players or 2 teams of 4 players. 2) The lay-out of start-positions are: 1 5 3 7 9 10 4 8 2 6 3) The acts as a metal map, but green zones are empty of metal. Don't build metal extractors in these zones. The ammount of resources is huge, it means that the first attack could start in 10 minutes max. 4) TA:CC needed!!. TAMECHpi2000 & TamecHpi2000b not needed this time. TA-Power-Fixed_Anims2.hpi needed!!. This file is suplied with the map. It contains some fixed and enhanced TA:K features. TA-Power-Fixed_Anims2.hpi is not the same that TA-Power-Fixed_anims.hpi released with others maps, but both are compatibles. If you have already dowloaded the 'Five Miles Out' map you can overwrite the TA-Power-Fixed _Anims2.hpi file, because is the same. 5) AI always use the DeReMetalica.TXT profile made by me for this map. Place it into your AI folder. Nuke will be used by the AI if you have installed the Switec Nuke AI included in this file. Try to play the map with the 500 units patch, otherwise, you will reach the max unit number soon. 6) As you can see, the map include some new and converted metalic tiles. Also, there are metal-green transitions to use with these metal tiles. I hope you like them. That's all. Enjoy!!. THANX TO: .- TAMEC (http://www.planetannihilation.com/tamec/) for allowing us to upload our creations. .- TA_POWER (http://www.planetannihilation.com/tapower/), and specially to Silencer, VanTheMan, El Bardi and Wotan. .- Cavedog (http://www.cavedog.com) for your game. .- All the people that play this map. This is a great support. Comments, critics and suggestions are welcomed in the above e-mail or trough the ICQ. Do not modify this file and/or the ones accompanyng it. This map MUST BE DISTRIBUTED without charge and cannot be included in any commercial distribution without the author's permition. CHINAHOOK, Co-Webmaster & member of TA-Power Desing & Map-making Dep. (Para hispano-hablantes) Fichero de Informaciรณn para el mapa 'DE RE METALICA (final)' v. 2.0 para TOTAL ANNIHILATION v.3.0 (o superior). INFORMACION BASICA Autor: ChinaHook (Sept. 2002). E_Mail: [email protected] ICQ: 102932956. Nombre del Mapa: DE RE METALICA (final) ('Sobre la cosa o cuestiรณn de los metales', del latรญn antiguo). Ficheros: De Re Metalica (final).ufo (El mapa. Ponlo en el direcctorio de TA). De Re Metalica (final).txt (Este fichero. No es necesario para jugar). DeReMetalica(final).ipg (Vista del Miniradar view. No es necesario para jugar). DeReMetalica.TXT (Fichero de IA del mapa. Colรณcalo en la carpeta AI del juego. ยกยกCrรฉala si es necesario!!). Switec_AI_Nuke_Silos.zip (No es necesario, pero sรญ interesante). TOTALA.INI (Parche de 500 unidades. Colรณcalo en la carpeta /totala). TA-Power-Fixed_Anims2.hpi (Algunas animaciones a medida). Version del Mapa: v.2.0. Tipo de Mundo: Mundo Verde y Metal. Tipo de Fichero: .UFO Piezas Usadas: Piezas de la 2ยช Entrega de 'Green Completion' de TA-Power. Dimensiones del Mapa: 4.6 Mb. (Fichero .ZIP = Mapa + Animaciones Extra). 3.5 Mb. (Fichero .UFO) -- 7.4 Mb. (Fichero .TNT/.OTA). 32 Mb. (Memoria necesaria, 64 Mb. recomendado). 15 x 15 (Medidas del Mapa). Max. Nรบm. de Jugadores: 4 mรกx. recomendado -- (Hay hasta 10 puntos de entrada al juego). Herramienta/s Usada/s: Annihilator v.1.5., Corel PhotoPaint 9 y paciencia... INFORMACION COMPLEMENTARIA Fuerza Solar : 20 Fuerza Maremotriz : 0 Vel. Min. del viento : 5000 (30) Vel. Mรกx. del viento : 6000 (32) Geotรฉrmicos : 4 por jugador. Gravedad : 112 SurfaceMetal : 255 MohoMetal : 255 Energรญa de los jugadores: 1000 Metal de los jugadores : 1000 Fichero de IA : DeReMetalica.TXT, especรญfica para el mapa, por TA-Power. Consejos y comentarios : 1) Este mapa fue diseรฑado inicialmente para 4 jugadores, jugando todos contra todos. Tambiรฉn se puede jugar en equipo, con 2 equipos de 4 jugadores o 4 equipos de 2 jugadores. 2) La distribuciรณn de las posiciones es: 1 5 3 7 9 10 4 8 2 6 3) Las bases metรกlicas actรบan como gigantescos filones de metal. De esta forma, no necesitarรกs explorar el mapa para encontrar recursos. El primer ataque podrรญa tener lugar en 10 minutos o incluso menos. El mapa se comporta como un mapa de metal, pero las zonas verdes no dan metal. 4) Necesitarรกs la expansiรณn TA:Core Contingency para poder jugar el mapa, ya que he usado algunas animaciones del mundo Urban en el mapa. TAMECHpi2000.hpi y TAMECHpi2000b.hpi no son necesarios esta vez. Tambiรฉn necesitarรกs el fichero 'TA-Power-Fixed_Anims2.hpi' que contiene animaciones a medida para simular las zonas NO-METAL. Este fichero se suministra con el mapa. Este fichero NO ES EL MISMO que 'TA-Power-Fixed_Anims.hpi' entregado en mapas anteriores, pero ambos son compatibles. Si has descargado el mapa 'Five Miles Out', puedes prescidir o sobre-escribir este fichero de animaciones porque son el mismo. 5) La IA siempre usarรก el fichero DeReMetalica.TXT, colรณcalo en la carpeta AI de tu versiรณn del juego. La IA del juego usarรก los misiles nucleares si tienes instalado el parche de misiles de Switec que suministro con el mapa, aunque no es seguro que lo haga siempre, ya que la IA alcanza el nรบmero max. de unidades pronto. Con el parche para 500 unidades es posible ver volar los 'pรกjaros'. ยกยกAh!!..., y no te olvides de controlar los berthas/timmys... y al Sr. K. 6) El mapa utiliza las รบltimas teselas que he realizado para el mundo Verde. Estรกn convertidas apartir de las que ha entregado CaveDog para el mundo Metal. Tambiรฉn incluyo unas transiciones Verde-Metal para usar ambos conjuntos de teselas. Todo ello irรก incluido en la 2ยช entrega de teselas 'Green Completion'. Eso es todo. ยกยกQuรฉ te diviertas!!. AGRADECIMIENTOS .- A TAMEC (http://www.planetannihilation.com/tamec/), por permitirnos mostrar nuestras creaciones. .- A TA-Power (http://www.planetannihilation.com/tapower/), y en especial a Silencer, VanTheMan, El Bardi y Wotan. .- A Cavedog (www.cavedog.com), por el estupendo trabajo que han realizado. .- A todos/as quienes juguรฉis el mapa, por el apoyo que ello supone. Comentarios, crรญticas, sugerencias en la direcciรณn-e de arriba, o a travรฉs del ICQ. Distribuye este mapa gratuitamente. Este mapa no puede ser incluido en ningรบn producto comercial. No puedes modificar en todo o en parte este fichero ni los que a รฉl le acompaรฑan. CHINAHOOK, Co-Webmaster y miembro del Dep. de Diseรฑo y Mapeado de TA-Power.

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Minimap: Death Box

Death Box

๐Ÿ“ 6x6 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.1 MB

Death Box by Havok812 ([email protected]) RAM: 16MB Entire File Size: 1,156KB (Map: 1,102KB) World: Metal Editor: TAE Players: 2 Wind: High Gravity: Average This is a simple metal map that is great for rushing and flanking. Use the map to throw change ups in your attacking through the different passages. Make sure your path is clear when you attack. Take advantage of the high winds, geothermal, and even the rapid tides. Thanks for downloading my map. Have fun!

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Minimap: Demondrill (fixed)

Demondrill (fixed)

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 9.2 MB
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Minimap: DemonsOfWar

DemonsOfWar

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6 MB
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Minimap: DesertGreen

DesertGreen

๐Ÿ“ 15x13 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2000 ๐Ÿ’พ 4.2 MB

Hello Again -This is a desert map with the new desert metal tileset from slowhand and friends -that i used it worked out great and i think its a cool map. -The map is 15 x 13 no wind many trees new ones and many vents but, -watch it when building the tree's are not burning but exploding. -The map has no wind but many recources to make it good for a quick game. -You can play the map with 6 players max so i hope you have fun with it. THX Alex

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Minimap: Devil Hills

Devil Hills

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB

mapname: Devil Hills planet: Barren description: v1.1 20X20 land, 32 meg map Editor used: Annihilator 0.2.1 Author: Wizard-Kane Installation: These files need to go into Ta Directory Subdir \Maps (create if needed) Well if you like Barren/Lava Maps this is definitly a map you will like. It's got some nice big hills on top metal.Some vents randomly played on the whole map. Fixed some height bugs and misplaced metal spot ! Players 2-10

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Minimap: Devil's corridor

Devil's corridor

๐Ÿ“ 7x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.8 MB

>>>>>>> NLJ's MAPS <<<<<<< Devil's corridor 10 x 7 Players 2,4 Planet : Lava Features & sections : TA et TAMEC 2004 MODEL : Annihilator et photoshop Thx for choose this map... GG men

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Minimap: disappearing icefieldv2

disappearing icefieldv2

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 11.5 MB

{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}} \viewkind4\uc1\pard\f0\fs20 rework of previous map\par fixed height flaws and added some features\par [email protected]\par ICQ 55845291\par } ๏ฟฝ

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Minimap: Domino 6

Domino 6

๐Ÿ“ 11x7 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1998 ๐Ÿ’พ 657 KB

Domino 6 +----------------------------+ | Version: 1.0 | | Date: 06. may 1998 | +----------------------------+ Total Annihilation skirmish and multiplayer map World: Lava Size: 11 x 7 Memory: 16 M File size: 850K Map file: Domino 6.ufo Players: 2,3,4,5,6 Features: Energy Nodes and Spires Editor: TAE beta 1 from Cavedog with the Lava tileset. Installation: Just unzip the file into your total annihilation directory NOT into your \maps directory. Description: There are 6 small hills in the middle of a sea of lava that is impassable for any units, hence this map is entirely focused on building up a strong air force. Whoever manages to be the quickest, has the greatest chance to win a skirmish. There are very strong winds on this world so that might be an initial source of energy since the wind generators give you 30 units of energy per tick. The amount of resources on each hill is the same, three metal patches ranging from rich to poor, one steam vent one large rock and three energy nodes. As you can see, there aren't plenty of resources so that may be another challenge. Also, gravity is increased so that long range artillery doesn't cover the range between the furthest hills. You can use it on your adjacent neighbours though or build on one of the hills in the middle. The hills have a few spires on the edges for protection from straight attacks so build wisely. Playing: Two players start off on completely opposite sides. It is a good idea to get to the vacant hills first and establish some defence and then build up some resource facilities. If playing with more than two players I advise to form alliances. Here's how the players are distributed: +---+---+---+ | 1 | 5 | 4 | +---+---+---+ | 3 | 6 | 2 | +---+---+---+ I suppose it would be very challenging for players 5 and 6 since they'd be surrounded... ;) Enjoy the map and feel free to edit it to your heart's content. Flux. e-mail: [email protected] ICQ: 446702 ---------------------------------------------------------------------------

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Minimap: Dragon Lords

Dragon Lords

๐Ÿ“ 25x32 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.1 MB

D r a g o n L o r d s -+-+-+-+-+-+-+-+-+-+-+- I called this map dragon lords partly because I have very little imagination for names, and because the main feature used in this map are dragon teeth, Cavedog's metal tileset is used. Anyone know of a better more flexable metal tileset? Mail me! ([email protected]) This map is divided into four sections separated my water, each is connect by a bridge like connecting structure. Players start on each side of the ramp to this joining structure, with a total of 8 players. Up to 10 players can play, but I reccomend a 4 vs 4. I let you find out about metal, solar, wind, geothermal and tidal, but I warn you theres a few twists to the norm! Note: The Ai performs quite porrly so I reccomend you download an enhanced Ai or allie many against you, its your choice. To play the map, just put it in your czvedog/totala directory, and select dragon lords on the in-game menu. Thats it from, hope you have mnay good battles on this map! # # ##### # # # ## ## # ### #### #### #### ### ## # # # # # # # # # # # # # # # # # # # # # # # # # #### #### #### ##### # # # ############## # ## # ################### # # ## ## Andrew Czerniachowicz ## #

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Minimap: Dunton Islands

Dunton Islands

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.1 MB
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Minimap: Earth, Wind, Fire, & Metal

Earth, Wind, Fire, & Metal

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Wind_Met (profile missing) ๐Ÿ’พ 1.3 MB

// Earth, Wind, Fire, & Metal rev. #1// // Rex222 U.D.G. http://tauniverse.com/upstartdesigngroup/ 1999 All rights reserved// This is a 20x20 metal and lava map with high metal content and very high winds. There are no features at all included in this map, not even steam vents, simply because with the high winds, and all metal content ( even the land acts as metal ) no features are needed, and would really just be in the way. This map is for 2 to 8 players and works with best with the TAKAI, ALPHA Ai, or BANZI Ai, Wind_Met ai profile. If you do not have this profile, it works fairly well with the Default, which it will revert to if the Wind_Met profile is not present, or you can change the profile to Metal. I've blended two types of metal Tiles, and The CD lava tiles together for a very smooth look here, I think it looks rather nice myself. :-) Remember to use your Wind mills, they will supply you with a great deal of power. The Advanced windmills in TAUIP 3.0 are for this map, which is really made for TAUIP users, but works well for others too. If you do not use TAUIP, or intend to use it, the Advanced Wind Mills can be gotten at my site, Upstart Design Group. Rex222 // Rev. #1 // This map has been revised to take care of graphical and Mechanical problems pointed out by it's reviewer. Funny thing was, I could not find the perticular metal tile set I wanted to use when I originally made this map, so all the tiles used were cut and pasted from two very popular maps at TAMEC. I thought I had made errors while pasteing these tiles into my map, but upon opening these two very popular maps, I found those two maps both contained all the errors in mine !! I ended up re-doing a whole new metal tile set for this map, but it just really strikes me as funny that the very errors that put my last version into the reclaimable files, did not matter before. Maybe if TAMEC is to raise it's reviewing standards, it may be a good idea if they go over, and readjust their old rateings too. Hmmm??

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Minimap: ElabTestAll (featureshowcase)

ElabTestAll (featureshowcase)

๐Ÿ“ 4x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB
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Minimap: Epic Veruna

Epic Veruna

๐Ÿ“ 50x50 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 17.1 MB
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Minimap: Escapelava v2

Escapelava v2

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 689 KB
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Minimap: Eternalsgreen

Eternalsgreen

๐Ÿ“ 15x19 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 5.3 MB
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Minimap: Etorrep Mountains

Etorrep Mountains

๐Ÿ“ 5x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 411 KB
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Minimap: Exit Planet Dust

Exit Planet Dust

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.2 MB

Exit Planet Dust By [email protected] Geometry:8x8 Memory:16MB Tileset:Lava Players:2,3,4 Filesize:2,3MB Format:UFO -------------

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Minimap: FinalWar

FinalWar

๐Ÿ“ 13x18 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 2.9 MB
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Minimap: Five Miles Out (final)

Five Miles Out (final)

๐Ÿ“ 15x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– GAHA (profile missing) ๐Ÿ’พ 4.6 MB

Information File for 'FIVE MILES OUT (final)' MAP v. 1.0 for TOTAL ANNIHILATION v.3.0 (or higher). (English-speaking people keep reading. Hispano-hablantes, leed mรกs abajo) BASIC INFO Author: ChinaHook (Jun. 2002). E_Mail: [email protected] ICQ: 102932956. Name of Map: FIVE MILES OUT ('A Cinco Millas'). Files: Five Miles Out (final).ufo (The map. Place this in your ...\TA directory). Five Miles Out (final).txt (This file. Not required for playing). Five Miles Out (final).gif (Miniradar view. Not required for playing). GAHA.TXT (AI file. Place it into the AI folder of the game. Create it if needed!). Switec_AI_Nuke_Silos.zip (Not needed, but usefull for gameplay). TOTALA.INI (500 unit patch. Place it into the /totala folder). Version of Map: v.1.3. World Type: Green-Urban World. File Type: .UFO Tileset used: Green & Urban Worlds by CaveDog & Green Completion tilesets #2 release by TA-Power. Size of Map: 5.8 Mb. (.ZIP File = Map + Extra Features). 4.7 Mb. (.UFO File) -- 11.5 Mb. (.TNT/.OTA File). 48 Mb. (Memory used, 64 Mb. recommended). 15 x 10 (Map Tile Size). Max. Players Number: 6 -- (2 to 10 start-points). Tools Used: Annihilator v.1.5., Corel PhotoPaint 9 and patience... ADD. INFO Solar strength : 20 Tidal strength : 5 Min. wind speed : 3000 (18) Max. wind speed : 7000 (30) Geothermals : 2 in each start position. Gravity : 112 SurfaceMetal : 3 MohoMetal : 50 Energy Players : 1000 Metal Players : 1000 AI profile : GAHA.TXT, custom AI by TA-Power. Tips & Comments : 1) This map was initially made for 2 or 3 players (on-line or off-line games) in free for all mode. Also you can play this map with allied players. If you do it, start the game with 4 or 6 players ( 2 teams of 2 or 3 components). One team will be placed in 1, 4 & 5 positions, the other team in 2, 3 & 6 positions. 2) The lay-out of start-positions are: 1 4 3 7 5 10 8 9 6 2 3) Positions 7 to 10 can be used in a on-line game for observers. I don't recommend you to use these positions in off-line games because the commanders are so close. 4) The map include located metal zones (older Core bases) which acts as huge metal patches. Because te resources are concentrated near of start position as it occurs in metal maps, you don't need to spend the time looking for metal around the map. It means that the first attack could start in 10 minutes max. 5) I strongly recommend you to play this map with UH pack because it is a well ballanced pack. You can play the map with other pack, or even, without extra packs (OTA version by CaveDog and/or TA_BugFix version by Switeck). 6) TA:CC needed!!. TAMECHpi2000 & TamecHpi2000b not needed this time. TA-Power-Fixed_Anims2.hpi needed!!. This file is suplied with the map. It contains some fixed and enhanced TA:K features. TA-Power-Fixed_Anims2.hpi is not the same that TA-Power-Fixed_anims.hpi released with others maps, but both are compatibles. 7) AI always use the GAHA.TXT profile made by me for this map. Place it into your AI folder. AI will attack you with: .- Ground+Hover+Air units in easy mode. .- Ground+Air+Amph in medium mode. .- Ground+Amph+Air+Nuke in hard mode. These are the attack plans that I have made for this map, but as always, the AI of the game will play to its way. Nuke will be used by the AI if you have installed the Switec Nuke AI included with this file. In the games that I have tested the AI never use the nukes because it reaches the max. number of units soon. Try to play the map with the 500 units patch and you will be able to see fly the 'birds'. Oops!,... donยดt forget to watch the berthas/timmys...and Mr. K. 8) As you can see, the map include new wider slope ways. These slope ways are added to minimize the choke-point effects, but the 'wreckage walls' will be inevitables. Also, I have included some re-done river tiles, and metal tiles to use with Green World tiles. All these tiles and some others will be released in TAMEC utillities section and TA-Power web page as soon as posible. That's all. Enjoy!!. THANX TO: .- TAMEC (http://www.planetannihilation.com/tamec/) for allowing us to upload our creations. .- TA_POWER (http://www.planetannihilation.com/tapower/), and specially to Silencer, VanTheMan, El Bardi and Wotan. .- Cavedog (http://www.cavedog.com) for your game. .- All the people that play this map. This is a great support. Comments, critics and suggestions are welcomed in the above e-mail or trough the ICQ. Do not modify this file and/or the ones accompanyng it. This map MUST BE DISTRIBUTED without charge and cannot be included in any commercial distribution without the author's permition. CHINAHOOK, Co-Webmaster & member of TA-Power Desing & Map-making Dep. (Para hispano-hablantes) Fichero de Informaciรณn para el mapa 'FIVE MILES OUT (final)' v. 1.0 para TOTAL ANNIHILATION v.3.0 (o superior). INFORMACION BASICA Autor: ChinaHook (Jun. 2002). E_Mail: [email protected] ICQ: 102932956. Nombre del Mapa: FIVE MILES OUT (final) ('A Cinco Millas'). Ficheros: Five Miles Out (final).ufo (El mapa. Ponlo en el direcctorio de TA). Five Miles Out (final).txt (Este fichero. No es necesario para jugar). Five Miles Out (final).gif (Vista del Miniradar view. No es necesario para jugar). GAHA.TXT (Fichero de IA del mapa. Colรณcalo en la carpeta AI del juego. ยกยกCrรฉala si es necesario!!). Switec_AI_Nuke_Silos.zip (No es necesario, pero sรญ interesante). TOTALA.INI (Parche de 500 unidades. Colรณcalo en la carpeta /totala). Version del Mapa: v.1.3. Tipo de Mundo: Mundo Verde y Urbano. Tipo de Fichero: .UFO Piezas Usadas: Piezas 'Green y Urban World' de Cavedog y 2ยช Entrega de 'Green Completion' de TA-Power. Dimensiones del Mapa: 5.8 Mb. (Fichero .ZIP = Mapa + Animaciones Extra). 4.7 Mb. (Fichero .UFO) -- 11.5 Mb. (Fichero .TNT/.OTA). 48 Mb. (Memoria necesaria, 64 Mb. recomendado). 15 x 10 (Medidas del Mapa). Max. Nรบm. de Jugadores: 6 mรกx. recomendado -- (Hay hasta 10 puntos de entrada al juego). Herramienta/s Usada/s: Annihilator v.1.5., Corel PhotoPaint 9 y paciencia... INFORMACION COMPLEMENTARIA Fuerza Solar : 20 Fuerza Maremotriz : 5 Vel. Min. del viento : 3000 (18) Vel. Mรกx. del viento : 5000 (30) Geotรฉrmicos : 2 por jugador. Gravedad : 112 SurfaceMetal : 3 MohoMetal : 50 Energรญa de los jugadores: 1000 Metal de los jugadores : 1000 Fichero de IA : GAHA.TXT, especรญfica para el mapa, por TA-Power. Consejos y comentarios : 1) Este mapa fue diseรฑado inicialmente para 2 y/o 3 jugadores, jugando todos contra todos. Tambiรฉn se puede jugar en equipo, con 2 equipos de 2 o 3 jugadores. 2) La distribuciรณn de las posiciones es: 1 4 3 7 5 10 8 9 6 2 3) Las posiciones 7 a 10 se pueden usar para jugadores 'observador' en los juegos en red. No recomiendo que se usen en partidas contra la mรกquina porque los comandantes estรกn muy cerca unos de otros y podrรญan destruirse al comienzo del juego. 4) Las bases metรกlicas actรบan como gigantescos filones de metal. De esta forma, no necesitarรกs explorar el mapa para encontrar recursos. El primer ataque podrรญa tener lugar en 10 minutos o incluso menos. 5) Usa el parche de unidades proporcionado por Brave Sir Robin, UberHack. Este parche contiene nuevas unidades que dan al juego otra dimensiรณn, toda vez que hace el juego mucho mรกs equilibrado. Tambiรฉn puedes jugar el mapa con cualquier otro parche de unidades e, incluso, sin parche alguno (versiรณn OTA de CaveDog o versiรณn TA_BugFix de Switeck). 6) Necesitarรกs la expansiรณn TA:Core Contingency para poder jugar el mapa. TAMECHpi2000.hpi y TAMECHpi2000b.hpi no son necesarios esta vez. Tambiรฉn necesitarรกs el fichero 'TA-Power-Fixed_Anims2.hpi' que contiene animaciones del juego TA:K corregidas y mejoradas. Este fichero se suministra con el mapa. Este fichero NO ES EL MISMO que 'TA-Power-Fixed_Anims.hpi' entregado en mapas anteriores, pero ambos son compatibles. 7) La IA siempre usarรก el fichero GAHA.TXT, colรณcalo en la carpeta AI de tu versiรณn del juego. Este fichero es especรญfico de este mapa y ha sido editado para que el ordenador juegue de la siguiente forma: .- Ataque con unidades hovercraft, de tierra y aviones. (Modo fรกcil). .- Ataque con unidades de tierra, aire, anfibias (Nivel medio). .- Ataque con unidades de tierra, anfibias, aรฉreas y con misiles nucleares (Modo duro). La IA del juego usarรก los misiles nucleares si tienes instalado el parche de misiles de Switec que suministro con el mapa, aunque no es seguro que lo haga siempre, ya que la IA alcanza el nรบmero max. de unidades pronto. Con el parche para 500 unidades es posible ver volar los 'pรกjaros'. ยกยกAh!!..., y no te olvides de controlar los berthas/timmys... y al Sr. K. 8) En esta ocasiรณn he incluido rampas de acceso a las mesetas mรกs amplias para disminuir el efecto de los puntos de choque o 'puntos calientes' en los que, o las unidades tienden a quedarse atascadas o se producen luchas muy intensas durante largo tiempo por ganar la posiciรณn de esos puntos. De esta forma no se formarรกn cuellos de botella en las rampas y el movimiento de tropas serรก mรกs fluido, aunque los montones de chatarra serรกn inevitables. Eso es todo. ยกยกQuรฉ te diviertas!!. AGRADECIMIENTOS .- A TAMEC (http://www.planetannihilation.com/tamec/), por permitirnos mostrar nuestras creaciones. .- A TA-Power (http://www.planetannihilation.com/tapower/), y en especial a Silencer, VanTheMan, El Bardi y Wotan. .- A Cavedog (www.cavedog.com), por el estupendo trabajo que han realizado. .- A todos/as quienes juguรฉis el mapa, por el apoyo que ello supone. Comentarios, crรญticas, sugerencias en la direcciรณn-e de arriba, o a travรฉs del ICQ. Distribuye este mapa gratuitamente. Este mapa no puede ser incluido en ningรบn producto comercial. No puedes modificar en todo o en parte este fichero ni los que a รฉl le acompaรฑan. CHINAHOOK, Co-Webmaster y miembro del Dep. de Diseรฑo y Mapeado de TA-Power.

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Minimap: Flatlands

Flatlands

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 206 KB

Design X, Bringing commanders the units and maps they want. *********************************************************************** Name:Flatlands Author:Xanadu Planet:Metal Map Size:25 x 25 File Size:593KB AI:Air Battle Description: As the name suggests there's a whole lot of flats. So bring air power to fore and watch the AI doesn't manage to build 100 or so planes and you'll be fine. There are also a large number of steam-vents so build geothermals. This map made with Annihilator 1.5 ***********************************************************************

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Minimap: floggen

floggen

๐Ÿ“ 8x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 1.3 MB
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Minimap: floodplane

floodplane

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 4 MB

Map Name: Floodplane Author: Horgawitz E-mail: [email protected] Type of Map: Green Screen Size: 19x19 Players: 4 Memory: 32 MB Tool(s) Used: TAE beta1, HPIview, HPIpack, 4forts fort Both the ARM and CORE had established bases on Floodplane. The Arm arrived first due to records found in an archeological dig had pointed to this systems coordinates. Upon arriving the ARM forces found low technology humans who were panicking because of a yearly flood that had been getting higher every year. The ARM being their good-guy like selves built a gate to evacuate the population. The CORE noticed the beam used by the gates to transfer and sent its own expedition. Both sides were still gearing up for war when the flood hit. It as predicted was a record flood. It overwhelmed the stone dikes constructed centuries ago by the natives, it even overwhelmed the giant earthen mounds constructed even earlier. As the water rose it shorted out circuitry, both ARM and CORE alike, however, when the water reached the gate itย’s transport field sucked water through it which pored out on Tergiverse IV, but that is another story. On Floodplane the commander's self repairing abilities and their water resistance kept them alive, but just barely. Eventually the pressure became so great that it overwhelmed the gateย’s field and it to was destroyed. A good deal of time passed before the commanders were brought out of unconscious repare mode. enough to let the grass grow back anyway. This is a .UFO map it doesnย’t NOT go in your maps dir. It does go in your TA dir.

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Minimap: Forts Advantage (MADTA)

Forts Advantage (MADTA)

๐Ÿ“ 13x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– Evergreen ๐Ÿ’พ 9.4 MB

A mad ta creation Map Name:forts advantage World Type: creon Author: nube Tools Used: Bryce 5, Photoshop, Annihilator Size: 13x16 Players: 2,3,4.... Installation: Place the Forts advantage.ufo into the same folder as the totala.exe have fun with this!!

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Minimap: FourCorners

FourCorners

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.5 MB

Map Name: FourCorners Author: MooKow E-mail: [email protected] Map Size: 16x16 RAM required: 16mb Map Type: GreenWorld with some metal areas Size Unzipped: 1.5mb Editor Used: TAE and Annihilator v1.5 Storyline: I got bored one day so i decided to make a map. Great story, hunh? :) But seriously, Core had a large enough force an Empyyreaan so Central Consciousness decided to start metallicizing the planet P.S. Looks can be decieving...

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Minimap: FourSweetDunes

FourSweetDunes

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 18.8 MB
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Minimap: Frigid Lands

Frigid Lands

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.1 MB

Author - Daishi Size - 13x13 Memory - 32MB Type - Ice TA-CC is required Based on the tiny artic moon of Azure Moon, It has its own tiny moon, an asteroid in orbit. Because of its small size and two gravitational forces tugging and pulling on it, wind speeds are increadibly high, and Its own gravity is almost neutralized. The moon's surface has a higher then normal level of metal, but its not enough alone to sustain any type of army. Metal patches are mostly under water, but there are enough on the land to sustain a small army.

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Minimap: Frog Core Prime (TAH)

Frog Core Prime (TAH)

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 711 KB
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Minimap: Frost Bite (TADG)

Frost Bite (TADG)

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2004 ๐Ÿ’พ 1.6 MB

Readme File | Downloadable Map - Frost Bite | Map created on 12-8-2004 | ยฉ 2004 Doodado, TADG, TAUniverse | TADG - http://tadg.tauniverse.com | TAUniverse- http://tauniverse.com | ____________________________________________| Size: 10x10 Memory: 16 mb Players: 2-4 players Reqirements: -TA:CC (Core Contingency) -TAMEC 2004 available to download here - http://www.fileuniverse.com/Features/tamec2004final.zip You may use, copy and distribute (by web download of the unmodified executable file or via e-mail/ICQ/MSN file transfer) my units only if you: (1) Do not edit/change ANYTHING at all on any part of this unit file. (2) Include this readme file on any copy and don't charge for any copy or distribution. (3) Do not reverse engineer. (Except to the extent such cannot be prohibited.) (4) Agree that this program is provided on an "as is", no warranty basis. (5) Agree that Doodado, TADG, or TAUniverse has no liability. (Because the unit is provided without charge). Note from Doodado: Comments/suggestions/non-flammatory criticisms are welcome - send your opinions/suggestions of my maps to [email protected] and if they are good enough, we may release a new map or revision of my maps using your idea(s). A BIG THANK YOU TO CAVEDOG ENTERTAINMENT FOR PROVIDING SUCH A WONDERFUL GAME FOR US TO MESS AROUND WITH. :)

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Minimap: Frosty Cove

Frosty Cove

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.8 MB
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Minimap: Frozen Dreams

Frozen Dreams

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 688 KB
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Minimap: Frozen Islands

Frozen Islands

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3 MB

***************************Frozen Islands Information File Author's Name: RadioActive_Can E-Mail: [email protected] Author's ICQ #: 15216473 Name of Map: Frozen Islands Primary Map Type: Ice Secondary Map Type: Water Size of Map: Zipped: 3.087 Megs Unzipped: 3.084 Megs Memory: 32 Megs Map Size: 13 x 13 Maximum Number of Players: 5 Tested: Yes Tools Used: Annihilator 1.5 Ice Tileset I downloaded from TAMEC Additional Info: Do you like sea battles? If you said yes this map is for you. Set in an Ice world this map reflects the sea and how it can get rough. In Skirmish Mode the AI helped me kill two other people. He didn't just sit there like the many icebergs. I hope you have fun playing my map over and over again.

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Minimap: Frozen Ore

Frozen Ore

๐Ÿ“ 4x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 883 KB

Frozen ore is a relatively small, icy, naval map. the middle island has lot's of metal and a few geos. Each base has a fair amount of ressources. Claim the middle early for a good attack point.

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Minimap: Frozen Waters

Frozen Waters

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.6 MB

Map Name: Frozen Waters Tileset: Ice Tileset also with underwater metal from C_A_P's Evergreen tileset. Instructions: Unzip the Frozen Waters.ufo into your total annihilation directory.

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Minimap: Gamma Quadrent 3

Gamma Quadrent 3

๐Ÿ“ 15x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.4 MB

{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\froman\fprq2\fcharset0 Perpetua;}{\f1\fswiss\fcharset0 Arial;}} {\colortbl ;\red128\green0\blue0;\red0\green0\blue128;} \viewkind4\uc1\pard\qc\cf1\f0\fs32 DOJO DESIGN - MAPS - TOTAL ANNIHILATION\par \par www.dojo-design.com\cf0\par \par \pard\cf1 Map Name: \cf2 Gamma Quadrent 3\par \cf1 Creator: \cf2 Lister3128\par \cf1 Tileset: \cf2 Archipeligo, Evergreen ----- and Achipeligo to Evergreen\cf0\par \cf1 Size (kb): \cf2 700kb\cf0\par \cf1 Size (LxW): \cf2 15x18\par \cf1 Tools Used: \cf2 Annihilator 1.5, And Several shots of bourbon while stressing over why the map would'nt work...\cf0\par \cf1 Requirements: \cf2 TAMEC2000.hpi, Evergreen tileset, Archipeligo to evergreen tileset, avaliable from www.tamec.org\par \cf1 Players: \cf2 Up to 10, Recomended 2-6 players\cf0\par \cf1 Maps Description: \cf2 A map that borders the desert, a lush park and the ocean. Several starting points on the water and several on land, A fair amount of metal spread over the map, with a few geo vents. Not to good with basic AI's, best played on multi. \cf0\par \par \par \par \par \cf1 This Map is the Property of Dojo Design and Lister3128. DO NOT edit this, or any other map, with out the express permission of either Dojo-Design and/or Lister3128\par \par [email protected]\cf0\f1\fs20\par } ๏ฟฝ

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Minimap: GGOW2009

GGOW2009

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.5 MB
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Minimap: Gods of Rougpelt

Gods of Rougpelt

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.9 MB
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Minimap: godsofwar3

godsofwar3

๐Ÿ“ 9x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.4 MB

Gods Of War 3 *Creator: Michael Azzopardi- (PANNIC_3)* -4 player map -Map Details: Wind Generator's are a good option, also improved tidel strenght and steam vent's for faster unit creations.... -Island also located in middle of map. email: [email protected] ***********************************************************************

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Minimap: Great Spires Divide

Great Spires Divide

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 636 KB
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Minimap: GroundZeroV2

GroundZeroV2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿค– McnTerra ๐Ÿ’พ 10.2 MB

Ground Zero V2 I fixed all the moon areas that were underwater. Either by raising them or voiding them out..Fixed (for the most part) the desert and acid mountains of major height errors. The mechanics are still poor but I would have no problems publishing the map as-is...The only other major errors deal with the acid shoreline but I would not even know where to start with that..Just redo the readme and resubmit... Brull Glad to help

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Minimap: Gundam 1

Gundam 1

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 988 KB
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Minimap: Haunts of Ancient Peace

Haunts of Ancient Peace

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– HOAP (profile missing) ๐Ÿ’พ 4.3 MB

H A U N T S - O F - A N C I E N T - P E A C E Hoap v1.0 Map Name..: Haunts of Ancient Peace Map Size..: 8 x 8 RAM.......: 16 mb Idea......: VanTheMan Author....: VanTheMan Size......: 4.25 Mb Players...: 2 Terrain...: Veruna Tileset converted by me ( Original Pub. by Cavedog ) Gravity...: 112 (Normal) ICQ Autor.: 36892286 Ai........: MoonAi v1.6 ( If you want of course to play with it ) Version...: 1.0 Editor....: Annihilator v1.6 (C_A_P), HPI Pack and View (JoeD) and NotePad (Microsoft) Tester/s..: Only Me. A MUST....: TA:CC or/and TA:BT and the last version of TAMEC.HPI file ( 2000 version ) Start Locations: 1 2 Description: This map features a new tileset originally from TA: Kingdoms. Its a 1 vs 1 map and it shows how good the maps could be in this kind of tileset. There are two mesas in the upper left corner and the right low corner divided by some lakes and some eye candy Veruna sections. There arent any thermal vents and the metal is represented by the mana sites. Installation: 1- Put the Haunts of Ancient Peace.ufo in your base TA directory ( e.g C:\CAVEDOG\TOTALA\ ) 2- Put the archive TAMEC2000.HPI in your base TA directory. 3- Put the HPI files that are include with the zip on the TA directory, too. 4- It is highly recommended to use the TA-POWER. You can find them on the TA-POWER site (http://unituniverse.com/ta-power/) 5- If you want to play with my custom AI just put the HOAP.txt file in your AI directory. If you want to use another profile, just open the profile you want to use and change the name to HOAP.txt 6- Insert the Total Annihilation Skirmish and MultiPlayer (CD1) CD into the CD-ROM or DVD-ROM 7- If the Autoplay is activated the autorun screen will appear in seconds 8- Single Player Game --------- Single ---------- Skirmish ----------- Select Map 9- SELECT MY MAP : HAUNTS OF ANCIENT PEACE 10- PLAY IT! And have fun! Notes: -THE AI INCLUDED IN THIS MAP IS TOTALLY COMPATIBLE WITH ALL OTHER AIs (Queller, BAI, Switeck...) -This map will show you the great capabilities of this tileset. -The AI will expand quickly and will build large forces, the bad thing its that like all the AIs this one is stupid too although its very strong sometimes. -If you are using UH2.x or later the AI could build nukes so take care ;) -This AI is based on my old MoonAI v1.5a and it doesnt support all the recent releases by TA-POWER -My best recommendations are to make a copy of your favorite Default.txt file and rename it with the name of HOAP.txt. Bugs: Send to me if you find one!!!! File Contents: Haunts Of Ancient Peace.zip should contain 3 files: Haunts Of Ancient Peace.ufo Haunts Of Ancient Peace.txt Haunts Of Ancient Peace.jpg Recommendations : -Recommended to play with UberHack TA-POWER Units and UH2.1 build 7 -PLAY WITHOUT TAUIP 2.0/2.1/3.0 or deselect the unbalanced units -Recommended Game Settings = 1 vs 1 AIs -> 10 k resources for the AIs and 1k Energy and Metal for you. Dificulty : HARD. Thanks to : -Cavedog for the best RTS ever! Sadly it has dissapeared! :( -C_A_P for doing a great job in the 3rd party comunity -Silencer because he lost every game i play with it! ( its a joke! =P ) -Stratos and FireHawck for being two excellent parterns here at TAMEC :) -Bardi for his work on TA-POWER and his "boludeces"! ;) -You, for downloading my map My Work **Maps** Moondance ( Desert Moon ) ------------------ 7 - 7 - 7 - 7 MoondanceV2 ( Desert Moon ) ---------------- 8 - 7 - 8 - 8 - BEST ROOKIE MAP OF MAY 1999 Into The MoonV2 ( Desert Moon ) ------------ 7 - 8 - 7 - 7 The Philosopherยดs Stone ( Evergreen ) ------ 9 - 8 - 9 - 9 Great Divide 3 ( Evergreen ) --------------- 9 - 9 - 9 - 9 Wild Mountains ( Desert ) ------------------ 8 - 8 - 9 - 8 CrossTown Traffic ( Evergreen/Urban/Lava ) - 8 - 7 - 8 - 8 Congost ( Evergreen ) ---------------------- 9 - 9 - 9 - 9 Stone Free ( Desert Moon ) ----------------- 9 - 9 - 9 - 9 Into The MoonV3 ( Desert Moon ) ------------ 8 - 7 - 7 - 7 Tunguska ( Evergreen Winter ) -------------- 8 - 8 - 8 - 8 Haunts Of Ancient Peace ( Veruna ) --------- ? - ? - ? - ? **Upcomming TA Maps** The Philosopherยดs Stone 2 ( Evergreen ) - 90% XXXXXXXXXXXXXXXXXXXXXX - (Evergreen) - 100% !!!!! **Released AIs** MoonAI v1.3 MoonAI v1.3x MoonAI v1.4 MoonAI v1.45 MoonAI v1.5a **Upcoming AIs** The AI project has been cancelled. Dont expect an AI update. **Features** EG-Winter Add On **Tilesets** Veruna Tileset Contacts to: Gabriel B. a>k<a VanTheMan.....([email protected]) Guillem F. a>k<a Silencer......([email protected]) TTTTT AAAA PPPP OOOO W W EEEE RRR T A A P P O O W w W E R R T AAAA ___ PPPP O O W W W EEE R R T A A P O O W W W E RRR t A A P OOOO WWW EEEE R R Total Annihilation - POWER http://unituniverse.com/ta-power *IMPORTANT!* Copyright 1999 All rights reserved to TA-POWER 1999. Made by VanTheMan You can distribute this map as long you include this readme on your distribution.

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Minimap: Hell On Mars

Hell On Mars

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB
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Minimap: HydrogenCompound

HydrogenCompound

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB

HyrogenCompound Auther-WArLoRD_285_(i play on MSN gaming zone) Map Type-Lunar/MilitaryBase (C_A_P's Desert Moon is meant by Lunar) Map Size-12 x 12 Wind Speed-Weak Tools Used-Annihilator V1.5 (SAY GOODBYE TO TAE, HOOOORAAAYYYY!!!!!) E-mail ME at [email protected] to tell me what u think about it and give me your strategy for the map! MY reveiw---->Ok i bassically just firgured out what I can do with Annihilator, and the results r, well, AWSOME!!! I mixed HB's Military Base tileset with C_A_P's Desert Moon Tileset. AND OH MY GOSH, WE FOUND WATER ON THE MOON!!!!! Well anyway, the map is cool, it's fun if u have Core Primes Termite for Core (a thirdpartyunit) dont bother with wind generators, use solars, it has a nice supply of metal for ya, and a few Hard-To-Get-To geothermals. I spent most of the time editing the terrain height on it, and it does pay off. and I hope u like. E-mail me to give me any comments or suggestion or stategys of your, I would find very nice if u did so.

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Minimap: Ice Base v2

Ice Base v2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5 MB

This is version 2 of my Ice Base map, which includes some minor fixes. Note that some of the ice bergs have a waterline that was too low, but it isn't noticeable, except in Annihilator or TAE. I also added a few new sections to my tileset, but they were NOT used in this map. Original README: Ice Base ReadMe A little while back I noticed several things very startling to me. 1. CaveDog has posted (according to them) all the tilesets, but there are no Ice World, Desert, or Wetdesert Tilesets 2. There are only 2 ice world maps in TAMEC 3. No one has released their own tileset for these So, I decided to make tilesets for these worlds. The map I have here is made from my Iceworld tileset. If you want this tileset, e-mail me at: [email protected] If your curious as to where I got it from, if you open the TA:CC map Ice Scream and set the grid size to 512, the coast and walls are nicely split into 100% modular sections! As for the map, I've checked every section I used and found no real graphical errors. You may find that certain hovercraft have trouble going through the coasts and ramps, there's nothing I can do about that, though. Also, the AI strategy is set to "Hover" and I don't know how it will work without either TA:CC or TA:BT. Enjoy!

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Minimap: Ice Divide (MADTA)

Ice Divide (MADTA)

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.9 MB
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Minimap: Ice Flows

Ice Flows

๐Ÿ“ 4x4 ๐Ÿ‘ฅ 3 players ๐Ÿ“… 2010 ๐Ÿ’พ 682 KB
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Minimap: Ice Plains

Ice Plains

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 804 KB
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Minimap: Ice to Ice

Ice to Ice

๐Ÿ“ 16x5 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 713 KB
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Minimap: Ice Wars

Ice Wars

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB
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Minimap: Ice Water Wars

Ice Water Wars

๐Ÿ“ 7x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.1 MB

tileset: ice type: water resources: tidals: 40 solar: 20 metal: normal min, max wind: 30,3000 tools used: annihilator and psp5

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Minimap: iceinthemiddle

iceinthemiddle

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– AILuschiousPassage (profile missing) ๐Ÿ’พ 3.4 MB

Hey up ppl this is my first map, its not much but the AI if left alone for a bit on 1v1 then it will get a bit hairy to fight against. I decided to use very similar AI to Luschious Passage. Quiet a sparce map but can be fun, if u let the AI carry on for a bit, base defence is alright aslong as its strong. Enough metal to survive on if u get there first, some vents and metal on area in middle and some vents round starting areas. Tool: i used annihilator Designers: Wurzel35 Tileset: Ice Stratergy: Wait a while in skirmish for AI to establish, it will go for metal first then send waves of roket Kbots and tanks and hovers, it likes to overwhelm with numbers. Hope u like it, just a first try. Cya around. contact [email protected] if u got any comments

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Minimap: IceWorld

IceWorld

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB

mapname: Iceworld 1.1 planet: Ice description: 15X15 land, 32 meg map Editor used: Annihilator 0.2.5 Author: Wizard-Kane Installation: This .UFO file need to go into Ta Main Directory Map with mostly unused Ice Planet Set. Medium winds and some nice Hills V 1.1 fixed some metal spots and start location problems. THX to Warrior(TAMEC) for info about this. Players 2-8 suggested 4 Players

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Minimap: Imperialism eastfront v3

Imperialism eastfront v3

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 17.1 MB

Map made by: PASman ([email protected]) Version 2-3: Fixed : a few height problems in the island in the top right hand corner of the map along the coast Extra: : I also added hights to the Taros-coast-forts sections Map Name..: Imperialism_eastfront (version 3) Map Size..: 16 x 16 Filetype..: ufo RAM.......: 64 mb Size......: 17.4 Mb Players...: 2-10 (recommended: 2,4 or 6) Tileset...: Veruna/Taros Maptype: Water-, air- and land-battle Settings: Wind......:1000 - 3500 Tide......:22 Solar.....:20 Gravity...:112 Ai........: DEFAULT.txt (Just use the one you like and copy it into your AI-dir Remember to rename it: Default.txt. Use BAI or similar if you want a good battle) Testing: Yes Programs used: Editor....: Annihilator v1,5 and v1.6 To use this map TA:CC, TAMECHPI2000 and TAMECHP2000b (download from Tamec.net) Starting position * 1 4 * * 10 * * 9* * * * * * 5 7 * * * * 8 6 * * * * * * 3 2 * About the map How to install Copy the .UFO file in to your total main-dir. (C:\cavedog\totala) Copy the TAMECHPI2000'files into total main-dir. (C:\cavedog\totala) To use a different AI: Make a dir "AI" copy your AI-file into that dir., and remember to give it the mane (DEFAULT.TXT) (C:\cavedog\totala\AI\default.txt) Problems ??? Write me an E-mail: [email protected]

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Minimap: Imperialism v2

Imperialism v2

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 12.3 MB

Map made by: PASman ([email protected]) Changes from version 1 - version 2: Had not carried the map sections beyond the dotted line across the bottom and right hand side of the map in Anni15 or TAE: FIXED Fixed island to the right. It had a small line of water to the right. Map Name..: Imperialism (version 2) Map Size..: 15 x 15 Filetype..: ufo RAM.......: 32 mb (recommended 64 mb) Size......: 12.2 Mb Players...: 2-10 (recommended: 2,4 or 6) Tileset...: Veruna Maptype: Water-, air- and land-battle Settings: Wind......:1000 - 3500 Tide......:15 Solar.....:20 Gravity...: 112 Ai........: DEFAULT.txt (Just use the one you like and copy it into your AI-dir Remember to rename it: Default.txt. Use BAI or similar if you want a good battle) Testing: Yes (Single and multiplayer) Programs used: Editor....: Annihilator v1.5 To use this map TA:CC, TAMECHPI2000 and TAMECHP2000b (download from Tamec.net) Starting position * 9,10 * * 2,5,7,8 * * * * * * * * 1,4 * * * * * * * * 3,6 * * * !! How to play !! This is a good multiplayer map: 2 vs. 2: Team one: 1 and 3; team two 2 and 5 There are 3 main islands. The players of team one will start on two islands and team two on the third. The island to the north-east (team-2) has a long coastline making it vulnerable to hovers. However - you can build your base on a large plateau in the corner. From here you can destroy your enemy with heavy artillery The two other islands are different. The small one in the the center has only a short coastline. The large island in the south-east may be difficult to attack, but i am sure you will find a way.... no more talk about the map. Just play it - it has average metal and some geoยดs. How to install Copy the .UFO file in to your total main-dir. (C:\cavedog\totala) Copy the TAMECHPI2000'files into total main-dir. (C:\cavedog\totala) To use a different AI: Make a dir "AI" copy your AI-file into that dir., and remember to give it the mane (DEFAULT.TXT) (C:\cavedog\totala\AI\default.txt) THANKS TO: VanTheMan ([email protected]) for making the Veruna tileset (TAK-tileset) possible to use in TA. Problems ??? Write me an E-mail: [email protected]

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Minimap: In the Tropics

In the Tropics

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 1 players ๐Ÿ“… 2003 ๐Ÿ’พ 10.7 MB

PROJECT: ZHON MAP - IN THE TROPICS ย– Version 1 DATE: JANUARY 2003 AUTHOR: WOTAN / TA POWER FILES: TROPICS.zip ย– TROPICS.ufo, TROPICS.bmp, TROPICS.txt, IN THE TROPICS.OTA (requires TAK_FX_1.zip - see below) REQUIRES: TA:CC / TAK_ANIMS_1 (or higher) INRODUCTION: Finally, another Zhon map! After nearly a nine month hiatus from map making, Iย’ve decided it is high time for another effort. To be honest this map had been nearly completed almost after ย‘Cayambeย’, but I never got around to finishing up all those pesky features. On the subject of ย‘Cayambeย’, I just want to say thanks to all of those who gave me props for the work ย– the Zhon tileset has been a real pain in the *** to convert and to this day is still not entirely finished. Hats off to whomever at CD created this magnificent set, because despite the trouble Iย’m continually amazed at how really beautiful Zhon really is. In the Tropics employs new terrain elements not found in the savannahs of Cayambe. Here youย’ll find more luscious jungles and swamps along with moss covered jungle hillsides. Ruins and temples can also be found amidst the dense inlands away from the sandy coastlines. Iย’ve also opened up the waters a bit for more intense naval engagements. You may have also noticed there are only three primary start positions, with one set apart from the mainland. In the Tropics is primarily a two player map, however, and is meant for those who prefer medium to long battles as opposed to the close infighting of the previous map. Like Cayambe, In the Tropics includes an optional sound FX file that uses requires the TAK_FX file included in the Cayambe map. If you have not tried this before, give it a go in skirmish ย– youย’ll really like it. In the Tropics is also, of course, based on the wonderful works of Frederic Edwin Church, though this title is one of his less familiar works. Church was most famous for his renderings of the South American tropics in the late 1850's through the 1860's. If you are interested in learning more, check out the web - there are several dedicated sites to Church's works. DIRECTIONS: To use this map, simply unzip it to your TOTALA folder. Remember that YOU MUST HAVE TAK_ANIMS_1.ufo (or a higher version) IN ORDER TO PLAY THIS MAP! The latest version is available at TAMEC in the Utilities section. If you want to add some jungle background noise to the map, make sure you have the TAK_FX_1.ufo found in the 'Cayambe' map download file in your TOTALA directory. Next, create a folder called, MAPS under your TOTALA folder (if it is not already available) and place the In the Tropics.ota file there ย– this contains the OTA information that adds the jungle sounds to In the Tropics. If you wish to remove the FX pack, simply remove the ufo file as well as the In the Tropics.ota file under maps. WHATย’S NEXT? A complete update to the TAK_ANIMS file with burning trees and reclaim animations! You can thank Chinahook for this one! Also, there is this business with completing the Aramon tileset... CREDITS: Thanks this time go to Chinahook and Silencer, two very cool guys! C_A_P and Van the Man I thank for getting me off the ground in the beginning and Greybeard for never giving up!

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Minimap: Incandescence

Incandescence

๐Ÿ“ 13x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.3 MB

Incandescence by R1CH http://www.r1ch.net/ Well it wasn't SUPPOSED to look vaguely similar to "Kill the Middle", but it has a very small resembelance. I don't know what inspired me to make this one, probably as an attempt to release a vaguely decent map some time? I think it's kinda cool anyway. So there. This played pretty well in skirmish, although the AI did tend to get its units a little stuck in places. I'm also a little dubious about a thermal vent 'lava003', when I loaded the map into TAE it complained it was missing yet it worked fine in game and in Annihilator. Maybe it was some TAMEC.hpi thing, who knows. The minimap was taken from a downsampled export of the entire map for extra quality. There is an image in this .zip of the entire map at just the size where you can make out where the metal is. Starting positions are also labelled. [shameless_plug] Don't forget to check out my updated HPI Pack and other HPI Utilities at http://www.r1ch.net/old/tacc/hpiutil/ and TA Conflict Crusher, http://www.r1ch.net/old/tacc/ [/shameless_plug] R1CH, 2:22 am 03/12/2001

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Minimap: Inferno

Inferno

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– BrAI (profile missing) ๐Ÿ’พ 2.1 MB
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Minimap: Insurrecci๏ฟฝn 2, Edicion congelada

Insurrecci๏ฟฝn 2, Edicion congelada

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Insurrecciรณn v2 Ai (profile missing) ๐Ÿ’พ 1.7 MB

Insurrecciรณn 2 por Bardi Requiere las BarrierWalls del Tadd Tamaรฑo del mapa: 10 x 10 Memoria usada : 16 mb Jugadores : 2,3,4,5,6,7,8,9. Herramientas usadas:Hpi maneger 1.95, notepad, Anihilator 1.5, Gen. Jason tiles y Cavedog Tiles. Crรฉditos:a Warman2097 ([email protected])por el Hpimaneger,A Kinboat ([email protected])por el ANNIHILATOR 1.5,A General Jason por su set , a Tadd por sus barrierwalls y a Cavedog por su jenial juego Si va a hacer modificaciones o va a redistribuir este mapa, por favor incluya este Readme. Cuestiones y sugerencias a: Nicolรกs B. [email protected] Insurrecciรณn 2 by Bardi REQUIRES TADDยดs Barriers Walls. Map size :10x10 Memory :16 mb Players :2,3,4,5,6,7,8,9 TOOLs used :Hpi maneger 1.95, notepad, Annihilator 1.5,Gen. Jason tiles and Cavedog Tiles. Credits:to Warman2097 ([email protected])for the HPimaneger,to Kinboat for making the editor "ANNIHILATOR 1.5", to Gen. Jason for his tileset, for Cavedog for creating its excelent game and for Tadd for its cool units. If you will do any modifications, or you will re-distribuite this map, please include this readme. Comments and questions to: Nicolรกs B. [email protected]

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Minimap: Iron Fort

Iron Fort

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB

Map name: Iron Forts Map type: Metal Memory: 16 MB Players: 2 or 4 Uncompressed: 1.05 MB Compressed: 1.01 MB Made with: Total Annihilation Editor Made by: Bret Spencer E-mail: [email protected] This metal map has walls around each commander. I got the idea for this map from Core Prime Industrial Area. There's a surprise in the middle. Installation: Just unzip this file into the TA folder.

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Minimap: ISJX Pyramid

ISJX Pyramid

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2 MB

Map Name: ISJX_Pyramid (v1.0) Author Name: Estrella (ISJX_V4C) Email: [email protected] http://www.estrella.demon.nl Number of Players: 4,5,6,7,8,9,10 Map Size: 20x20 Ram Required: <= 32 Mb Uncompressed Size:2903 Kb Compressed Size: 2905 Kb Tools Used: Annihilator V1.2, Photoshop 5, Notepad Tilesets Used : The special metal from DGoReck Unique Tiles made by me (top half of the Pyramid) and some tiles from the tezatarea32 map by Padington. Number of files: 3 The map -> ISJX_Pyramid.ufo Picture -> ISJX_Pyramid.gif This text file -> ISJX_Pyramid.txt Map Description: The middle of the map is taken by a huge Metal Pyramid There are 4 other small pyramids, that are the starting points for the commanders, you can play with 6 players but 4 players is ideal. The metalpaths are surrounded by lava. I didn't include an AI because the Swyteck AI is ideal for this map. Victory For Core ! ISJX_V4C

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Minimap: Island Hopping #

Island Hopping #

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.8 MB
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Minimap: Jackass Canyon

Jackass Canyon

๐Ÿ“ 9x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– AirLand_SH ๐Ÿ’พ 5.1 MB

Jackass Canyon.ufo A map for Total Annihilation by SlowHandd 1/15/2000 Dimensions 9x20 Players 2 Custom AI AirLand_SH Required HPI files: EarthMetal.hpi, Desert_51.hpi or TamecXXXX.hpi Player positions 1 2 The voice came over the radio in burst of static "Can't achieve position! Under heavy fire. Request air support in sector 12b. Repeat. Under heavy fire! Send air support now! The general overheard the request on the base radio. "Damn! Radar can't see anything, and five recon squads have failed to get up a phantom radar. Send fighter squad Alpha! NOW! Damn this canyon! Its a jackass canyon!" Set your difficulty setting to HARD. This map uses AirLand_SH ai profile. If you want to know about the ai, download the zip from tamec.org. Replace EarthTrees.hpi (if you have it), with EarthMetal.hpi. Place EarthMetal.hpi in your TA directory. NOTE: If you experience 'feature not found' problems, remove TamecXXX.hpi from your TA directory. Then move TamecXXX.hpi back into your directory. TA reads the hpi files in the order they appear in the TA dir. EarthMetal must be first. You can check this by opening a DOS window, moving to your TotalA directory, then type DIR *.hpi. EathMetal must appear before TamecXXX.hpi Map goals Superb play was first order. The center is as complex and interesting as I could get. Not a lot of effort went into placing features on this map. Its good enough. There are mechanical problems with the mesh of the cliffs. TOUGH! I can only spend so much time with it, and I have had a second go round with this tileset. However, the mesh should not interfere with gameplay. Special note: The river presented me with a new challenge. I wanted to force the player to develop his base on both sides of the river. That is why the map is so narrow. I also wanted to present the challenge of figuring out the best way to build your base. You can easily go wrong. I have. At least 5 times. If you go wrong, the ai will give you one big freakin' headache. After all, its a jackass canyon! Helpful Hints Crawl up/down this canyon. Establish an initial camp, and then your main base. Use both sides of the river for your camp. Don't build too far forward or you'll be in range of enemy long range Bertha/Intimidator. Establish forward lookout positions. Radar can't see well, so you'll want to get a radar as far forward as you can, off to either side. Build your main long range radar, and then build a forward reconn outpost. Good luck! Yer gonna need it! Special Thanks To Gen Jason for his superb Desert Rivers tiles. Contact info Len Goforth SlowHandd [email protected]

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Minimap: Johns Island

Johns Island

๐Ÿ“ 10x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.6 MB
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Minimap: la travers๏ฟฝ martienne

la travers๏ฟฝ martienne

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.1 MB

la traversรฉ martienne Taille: 13x13 Zip: 1.153 mo Vents: 5000-5000 Joueurs: 2-4 Tileset: Mars AI: Default CC: yes Tamec hpi: no Tool used: Annihilator Download La traversรฉ martienne Map from FilePlanet Carte labyrinthique oรน vous commencez en haut ร  droite et vous ennemi ร  l'opposรฉ. Grosse Bertha recommandรฉ...

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Minimap: Lake Of Fire

Lake Of Fire

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB
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Minimap: Land Air Sea

Land Air Sea

๐Ÿ“ 16x24 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 456 KB

Version 1 Land Air Sea By Mike DeSeve 2/12/98 2, 4, 6, 8, 10-player multiplayer. Great Team Level INSTRUCTIONS: (Gamelore) 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) UNZIP the LandAirSea.zip files into c:\cavedog\totala\maps 3) You're ready to go! 4) I made this level to be even for both sides offencely and defencely. Great ladder level. 5) 32 Meg Ram Thanks to Annihilated.com for annihilator version 0.21 Send comments and questions to [email protected] Hint In the skirmish warroom type * X This will give the option of 10 players in skirmish mode. For team play put odd number players are on top even on bottom. And do fixed positions.

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Minimap: Land of the Sea Gods

Land of the Sea Gods

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 5 players ๐Ÿ“… 2010 ๐Ÿ’พ 11.1 MB

Land of the Sea Gods, A modified, veruna tileset version of land of the necromancers. Warning! Large download. 14x14 size: 24 772 Made by: RightField

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Minimap: Laser Silo V2

Laser Silo V2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.8 MB
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Minimap: Last StandV2

Last StandV2

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– DRAX_MainAI ๐Ÿ’พ 8.9 MB

Map name: Last Stand Version : 2.0 Map type: Taros Map size: 25x25 Memory : 64 mb at least Players : 2-4 Multiplayer Tested with: TA v 3.1 Uncompressed: 8.86 mb Compressed: 8.86 mb Created with: Annihilator 1.5 PS pro 6.0 ACDSee 32. Made by: Mufdvr E-MAIL: [email protected] for bugs and comments. Description: Made using the Taros tilesets converted from TAK by C_A_P. This map will give up a pretty good game in skirmish but was designed for multiplayer mode. There are five large islands four of which are connected by a narrow land bridge., one of these four is the central island which just happens to be the biggest the start positions are below, Tamec2000 will be required. ............................... . . . 4 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . ............................... Please note: Instead of regular looking metal deposits I have used TAK manna. You can build metal extractors on these just as you would a normal metal deposit. Installation: Unzip the map file to your c:\cavedog\totala directory and your away. Changes: Most changes were related to the map settings,With regard to brief33.txt I had a look at the ota files of several maps published at tamec with the same listing in there OTA files so I cannot explain that one but I am keen to find out. As for the height issues the same small errors can be found in any taros map published to date. The errors are actually caused by the tileset itself. Oh and one last thing, there are two small square islands somewhere on this map which hold a big surprise you could start by building a metal extractor on one and see what you get.

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Minimap: Lava Corners (Large)

Lava Corners (Large)

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 945 KB
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Minimap: Lava Divide

Lava Divide

๐Ÿ“ 29x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.6 MB
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Minimap: Lava Highground 2

Lava Highground 2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB
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Minimap: Lava Matrix

Lava Matrix

๐Ÿ“ 24x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 959 KB

Lava matrix readme file This map requires 32 mb of ram, and should be extracted into your totala directory. Up to ten players can play on this 24 x 18 lava map.

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Minimap: Lava Overflows

Lava Overflows

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DemonAIFixed ๐Ÿ’พ 3.9 MB

AAAAAAAAA MMMMM MMMMM DDDDDDD AAAAA AAAAA MMMMMM MMMMMM DDDDDDDDD AAAA AAAA MMMMMMM MMMMMMM DDDD DDDD AAAAAAAAAAA MMMMMMMM MMMMMMMM DDDD DDDD AAAAAAAAAAA MMMM MMMMMMMM MMMM DDDD DDDD AAAA AAAA MMMM MMMM MMMM DDDD DDDD AAAA AAAA MMMM MMMM DDDDDDDDD AAAA AAAA MMMM MMMM DDDDDDD http://unituniverse.com/aftermathdesign/ Name: Lava Overflows Author: SirAC Email Address: [email protected] ICQ #Number: 70207254 AIM Screename: SirArmCmdr RAM: 16 MB Zipped: 3.9 MB Unzipped: 4 MB Format: UFO Tileset: Lava Map Size: 15x15 Players: 8, 10 Max ~*~Disclaimer~*~ Use this and any other 3rd party map at your own risk. Any problems contact the creator. ~*~Information~*~ A nice little eastside versus westside style map with some interesting features to it. The lava isn't some weak little thing either, so be cautious my "friends." Best of luck soldiers! ~*~Rights of Map~*~ I take claim to this map. If you'd like to make a revision then contact me first. If I like I will gladly support it. This was made for your enjoyment and feel free to disbrute anywhere, as long as it is free.

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Minimap: Lava Summit

Lava Summit

๐Ÿ“ 23x23 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB
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Minimap: lavadesert

lavadesert

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.4 MB

Map written by [A.E.F]Grasy Just unpack in your .../cavedog/totala order. This map should work with and without CC. Use at your own risk ;) - http://beam.to/a.e.f - - [email protected] - (Sep. 2001)

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Minimap: Long Lakes

Long Lakes

๐Ÿ“ 9x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 1.1 MB
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Minimap: lrangerv2

lrangerv2

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.1 MB

----> Lone Ranger v2< Size: 16 x 16 Ram required: 32 Megs Number of players: 4 to 10 Uncompressed size: 5.08 Megs Compressed size: 5.08 Megs What this map features; 1. 1 Metal and Energy rich center valley, low metal surroundings. 2. Team all other Players against player 1. The lower the starting metal and Energy the eaiser it will be for the Player 1. Installation: 1) Place this map in C:\cavedog\totala 2) Uncompress the zip using Winzip or another util, and when prompted for a destination directory, extract all files to "c:\cavedog\totala". 3) Bingo done! 4) Now go play. This is version 2 of my first map, please e-mail your comments to: [email protected]

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Minimap: LTA-Oasis King

LTA-Oasis King

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.5 MB
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๐Ÿ—บ๏ธ

Luschie

๐Ÿ“… 1998 ๐Ÿค– built-in AI ๐Ÿ’พ 2.3 MB
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Minimap: Luschious

Luschious

๐Ÿ“ 12x15 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 1998 ๐Ÿ’พ 5.8 MB
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Minimap: Lush Lava River

Lush Lava River

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– AILushLavaRiver (profile missing) ๐Ÿ’พ 1.3 MB
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Minimap: Lushous Overpasses

Lushous Overpasses

๐Ÿ“ 7x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– McnTerra ๐Ÿ’พ 1.2 MB

Lushous Overpasses Map Info Size : 7x14 Number of players:10 best at 6 For Internet: If not FFA teams are even vs odd. Ram: 16 could be used, 32 is best Size: 1.21 MB AI: Evergreen is required. It should be in TAMEC.hpi. If not send me an ICQ or Email and I will give it to you. Tileset: Mr.Freds PadUrban - Lush Version: 1.0 Story: Long ago. When planets were being born to a new galaxy. They mixed and some were made quite different but with the same features. This planet now brought before you has a nice lushous texture but don't let it fool you underneath is an ugly battle field in which many civilizations have fought for thousands of years. This great land has been improved upon throughout the years. With trees that were brought over that would adjust to the low amounts of rain and harsh conditions. There has not been much wind until recent years. It has been quite moderate. But now this land lays before you for the amazing view it holds to the eye it scares those on the ground for battle beware! Other Info and Tips: Tight cornors should remind you of Green Maze. This map does have quite a bit of turns with the over passes you could and should set up pulverisers and other defensive types up there for best results of killing those on the ground. Use dragons teeth if you are going to porc and last but not least have fun! Punkkids Splure of Words: Yes this has gotten quite a bit of recognition. I think I should be a radio talk person for the way I can stir up controversy. I would like to say. That not all maps have to be big. Some maps maybe small and can still be good. This map is sorta like a Green Maze type of map. You go around tight cornors so be cautious. On the side of my opinion stuff. I like the way TAMEC is listening to my ideas but those ideas going to them have stopped. For an obvious reason , not going to be said here. I think that the idea of a race in TA is kind of stupid there is not enough time to make one there will be TA:K and most people I know do not use 3rd party units. Although Maps seem to be a favorite. BY is another subject. It needs to expand and take in 3rd party maps. It would be good for them because they would not have to make new maps. But the bad part is that if they don't people like I would start to complain and I'm sure you all know how well I complain. The galaxy thing should be expanded to where there is multiple galaxies going on at once. Like you have a list of where a battle is being faught and have the number of people currently at each galaxy. By doing this people could set up their own galaxy with their own maps. One problem with this. There would need to be a way to send maps over BY or something like that. Maps at TAMEC are becoming hard to find due to the amount they are getting but I have a solution, not going to be mentioned (although I think that if they thought about it they know what I would say). I sure think that BY got off to a rocket start but now things are dying down there in anticipation to TA:K.. I know I sure want to play one last game of TA before I play TA:K! Last note. I tried to make the file size small for that BY issue mentioned earlier. Complements: Goes to all who are trying to push and make the game of TA a better place. All created by: PUNKKID Email : [email protected] , [email protected] , [email protected] Webpage: http://www.tauniverse.com/impact ICQ UIN: 20104213

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Minimap: Madness On Mars

Madness On Mars

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB
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Minimap: Makmap19

Makmap19

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 416 KB
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Minimap: Mars 5730 AD

Mars 5730 AD

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.5 MB

{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\froman\fprq2\fcharset0 Perpetua;}{\f1\fswiss\fcharset0 Arial;}} {\colortbl ;\red128\green0\blue0;\red0\green0\blue128;} \viewkind4\uc1\pard\qc\cf1\f0\fs32 DOJO DESIGN - MAPS - TOTAL ANNIHILATION\par \par www.dojo-design.com\cf0\par \par \pard\cf1 Map Name: \cf2 MARS 5730AD\par \cf1 Creator: \cf2 Lister3128\par \cf1 Tileset:\cf2 Mars (Martian)\par \cf1 Size (kb): \cf2 3.5Mb\cf0\par \cf1 Size (LxW): \cf2 13x13\par \cf1 Tools Used: \cf2 Annihilator v1.5, TAE, 1 box of Arnott's Pizza Shapes.\cf0\par \cf1 Requirements: \cf2 Basic TA+TA:CC+TA:BT Setup. No special Requirements\par \cf1 Players: \cf2 2-6\par \cf1 Maps Description: \cf2 Almost at the end of the "big" war between the Arm and the Core, This battle field is set in 5730AD and on a section of mars where the polar ice caps, which lay dormant for thousands of years have melted, due to the intence heat of nuclear weapons being fired, hence filling the land with water, the imence water current has washed away hundreds of layers of dirt to reveal vast veins of metal beneath the surface, even more so in the water. This map is VERY much like "Gods Of War" only much bigger and more resourses, there are even a few tiles 'stolen' from the origional 'G.O.W' map. Have fun all! ^_^\cf0\par \cf1 My comments:\cf0 \cf2 I very much like this map, the AI's play well and the resourses are scarce/plentiful enough that you just dont have enough where you start, and have to expand to get more.\cf0\par \par \cf1 This Map is the Property of Dojo Design and Lister3128. DO NOT edit this, or any other map, with out the express permission of either Dojo-Design and/or Lister3128\par \par [email protected]\cf0\f1\fs20\par } ๏ฟฝ

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Minimap: Mars Attacks #

Mars Attacks #

๐Ÿ“ 22x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.1 MB
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Minimap: Mars Boot Camp V1

Mars Boot Camp V1

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2001 ๐Ÿค– metalground (profile missing) ๐Ÿ’พ 2.9 MB

Mars Boot Camp V1 (Readme File) AUTHOR- (Airraid_46) EMAIL-([email protected]) DATE PUBLISHED-(10/29/2001) VERSION-(1) MAP TYPE- (Mars, Water) FILE TYPE-(UFO) FILE ZIPPED-(3.10MB) FILE UNZIPPED-(3.10MB) MEMORY-(64MB) MAP SIZE-(12X12) MAX PLAYERS-(4) MIN WIND SPEED-(1000) MAX WIND SPEED-(5000) TIDAL STRENGTH-(30) SOLAR STRENGTH-(40) SEA LEVEL-(75) GRAVITY-(112) SURFACE METAL-(4) MOHO METAL-(30) FEATURES USED-(Mars) AI USED-(SHONNER) TOOLS USED-(Annihilator V1.6) REQURIED-(TA, Or TA:CC) TA:CC recomended PLAY RECOMENDED-(1on1 Multiplayer, or Skirmish Long game) START LOCATIONS: -------------------------------------------------------------- 1 4 3 2 INSTALLATION: Extract the Mars Boot Camp V1.UFO into your TA directory then launch TA and play the map. DESCRIPTION: You are fighting in A training camp specially designed to make you play better and experience combat against a nasty AI or a friend. The middle is what you want to take over with about 18 metal patches and 4 thermals all surrounded by dragon teeth. Mass Land attacks are highly recommended! Good luck and Have fun! SEND YOUR COMMENTS TO: [email protected] This map is copyrighted by airraid_46 Please have full permission by me before you change or post the map in anyway. Thanks! TESTING DONE BY: DARKHOGEY and SABBOT_KING

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Minimap: mars channel divide

mars channel divide

๐Ÿ“ 20x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.3 MB

Mars Channel divide is a simple, coast to coast style map. It's fun, and u must use the same tactics as in coast to coast. The only difference is, this is mars, and there is much more room! 2 coats seperated by large body of water. Several islands clutter center, but metal surface on center island creates no metal! lot's of fun for a quick fight

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Minimap: Mars Corner (Small)

Mars Corner (Small)

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 842 KB
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Minimap: Mars Invasion

Mars Invasion

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.5 MB

@@@MARS INVASION README@@@ By WNxColin (formal donย’t you think hehe) to play this map just unzip it and put it in youย’re totala map (just in case you didn't know that already) oh yes before i forget. some information about this map for the people of tamec and those who downloaded this map Author's Name: WNxColinn E-Mail Address: [email protected] Author's ICQ: donย’t have one.....yet! Name of map: Mars Invasion Primary Map Type: mars Secondary Map Type: metal Size of Map: 5.6 mb Zipped: 5.64. Unzipped: 5.64 Memory Used: 32 mb Map Size: 13 x 13 Maximum Number of Players: 4 Tested: yes in multiplayer and skirmish Tools Used: Tae and Photoshop 5 Additional Information: what i like about this maps is that the metal is spread out all over the map. People donย’t make a small base that way. and thatย’s what i like in a game please tell me if you like that too!

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Minimap: Mars Offensive 2 Player

Mars Offensive 2 Player

๐Ÿ“ 12x8 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 3 MB
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Minimap: mars river crossing

mars river crossing

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB

4 player map with rivers to seperate players

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Minimap: MarsRiverWar

MarsRiverWar

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.1 MB

MarsRiverWar: by: MrFred Size: 20x20 Ram: 32mb Made with: TAE File size: 3.10 mb UFO file [ install in TotalA dir. ] supportes up to 8 players. example: 2 - 4 man teams. Even numbered start positions are at north island and odd numbered are at south end. Has good wind /resoures on each island, and tide is fair also. Hope you like it. MrFred [email protected]

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Minimap: Martian Mayhem

Martian Mayhem

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.1 MB
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Minimap: Mechan Terra

Mechan Terra

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– McnTerra ๐Ÿ’พ 1.4 MB

Map Name: Mechan Terra Created by: Sage_Z, [email protected] Best Mode of Play: Unmapped, True los, 1000 metal, 1000 energy, Hard This is the mother of the mighty McnTerra AI, my first AI. This is also the map I named the AI after since this was the orginal map I tested it on. Expect a hard battle on rough terrain. The rough landscape makes metal mining a pain early on, with metal extractors only gaining 0.8 metal. Advanced extractors may give you more metal so experiment. Wind is very high on this area, as I tried to make little metal output balance with fairly moderate wind energy output. Multiplayer on this map can prove to be a real joy. Your ally will more than likely have one of the resourceful areas in the top left and bottom right, teaming with vents and metal patches. This should balance things out for some 2v2 teams--may the best man win in a 1v1 or free-for-all game. Beating the AI on this map could prove to be the 8th wonder of the TA world... Its simply amazing. This thing comes at you as FAST and HARD as if it really doesn't appreciate you invading its turf! I have tried to beat it with a number of strategies, but failed miserably each time. To date, I have no fool-proff strategies to give anyone on how to beat it. The thing even broke through my dragons teeth, so I would recommend building layers of dteeth to hold it off for a while if you learn to fear its power early on (hehehe). This might work, then again... Overall, I hope this is turns out to be an excellent map, worthy of you and the entire TA community. Hopefully, you will be provide with an enjoyable multiplayer map and a Skirmish map in one. -Sage_Z

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Minimap: MeltIce

MeltIce

๐Ÿ“ 14x21 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.5 MB
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Minimap: Metal Crossroads

Metal Crossroads

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.4 MB
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Minimap: Metal East West Battle

Metal East West Battle

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 987 KB
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Minimap: Metal Heck 2

Metal Heck 2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 389 KB

by Alien... Metal Heck 2 Name of map: Metal Heck 2 Size of map: 20x20 Ram required: 16 megs Number of players: 2-10 Uncompressed size: 1.31 megs (editted by Secaman, originally listed as 0.5 meg) Additions from original: This map is much like metal heck but is bigger it is not quite as semetrical but has more room and more space for bases tec... Map description: This map has many metal pillars with many geo thermal vents a couple of "x" like terrain fixtures and other features from the original metal heck...But it is also about 3 times as big as metal heck. Author's notes: (notes below) Build wind power insted of solar on this map you will get more energy "30" energy points!! Make a lot of air and land units(Land:medium tanks mostly and adv.kbots Air:fighters and ad. aircraft that suit the present situation. Punishers and Rocket towers and heavy lasers are the best defences defence. (End Notes) Installation instructions: 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) Double-click on the compressed map, and when prompted for a destination directory, type in "c:\cavedog\totala\maps", or whatever path you created in step one 3) You're ready to go! Credits: This map was created in Annihilator .1 by KinBoat Contact: Sorry, you can't send me E-Mail,but visit my website at http://home1.gte.net/dsellars/index.html Disclaimer: This map can be freely distributed. You can feel free to modify or change this map.(no strings attached!)

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Minimap: Metal Heck 3

Metal Heck 3

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 934 KB
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Minimap: Metal Heck 4

Metal Heck 4

๐Ÿ“ 44x44 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 549 KB

{\rtf1\ansi\deff0{\fonttbl{\f0\fswiss\fcharset0 Arial;}} \viewkind4\uc1\pard\lang1033\f0\fs20 This is Metal Heck 4 44x44. Best if played with 7 players online and 3 computers off. To install please\par extract files into C:/cavedog/totala .\par \par \par \par This is my first map I have ever created. If there are any problems please contact me at [email protected]\par } ๏ฟฝ

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Minimap: Metal King of the Hill

Metal King of the Hill

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB

Metal King of the Hill This world is very rich in resources so ceating units wont be a problem. Your goal is to get artillery on top of the hill for strategic firing Note: Most resource productions are doubled on this world.

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Minimap: Metal Picnic

Metal Picnic

๐Ÿ“ 22x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 4.3 MB

Metal Picnic ยฉ - map for Total Annihilation. Author: Pierre-Be Origin: Belgium Email: [email protected] Build date: 05/2000 Version: 1.0 Primary map type: Metal Secondary map type: Green MapSize: 22 x 40 Memory: 64 MB Players: 2,3,4,5 Unzipped: 4.3 MB Zipped: 4.3 MB Tools used: TAE Needed for gameplay: - Total Annihilation the Core Contingency (CC) - 3.1 update Best playable with: -TAUIP unitpack (lots of units) (URL: http://tauniverse.com/upstartdesigngroup/tauip.shtml#2.1 ) -Bloodthirsty AI or Nuker AI Aditional Information This is the second map i've made, the first map (Burning Woods v4.0) was made a year ago and I felt the need to make another one. Some games lie on the shelf and after a while you play them again, and again, those are the best games. Total Annihilation is one of them, it's always nice to play again after a while. But we all need new things to get our attention, so that's why I made this second map. This time I tested several days, I didn't made the mistake like with the first map to send it after it was made... A very special THANKYOU goes to my Beta-tester and friend Kamiel vdv, we play a lot toghetter and having fun is what life should be... ;-) Keep on playing, buddy..hehe The map Big again, metal again (no need to search for, you even can extract from the green). When you compare the first and the second map i've made you will see what I like on a map; big bases to defend or to attack from, lots of space to send dozens of troops on war, much landscape to explore and also a good map for airfighters... 5 Bases, 4 in the corners and one in the center. (In the center one you can picnic ;-) I put the 1st and second startposition below in the corners of the map because it's better for multiplayer, you and your friend against two AI's coming from above... In Skirmish mode select 4 AI's and ally them all toghetter, the map is big enough to do this, but don't get lazy ! I like to play with that bunch of extra units from TAUIP, it's a package of about 200 extra units and in combination with a better AI like the Bloodthirsty or Nuker you enjoy this map like we do :) Without them you play this map for 4 or 5 days till someone gets hurt..hehe.. When giving the AI time to make a big base, hours of gameplay are guaranteed, don't rush, HE will :) Also a good map for airplane wars. Those AI's and other usefull stuff can be downloaded at TAMEC (Total Annihilation Map Evaluation Center URL: Http://www.tamec.org ). If you need any good map, this is the best site to look for! (Nope i've not been payed to tell this...YET :-) Player positions 3 4 5 1 2 Installation: Unzip the .ufo file in the Totala dir, that's it. Have fun ! Pierre. ANY comments to: [email protected] --------------------------------------------

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Minimap: Metal Plains

Metal Plains

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 173 KB

- Metal Plains - Copyright ATRCaptainKirk, Clan Atreides Copyright? For a map with only metal? Yeah right :) Anywayz, this map is metal and metal only. One flat plain of metal. Have phun! Wind is low. The AI will take benefit of all the metal available. Name: Metal Plains Description: Battle baby! Map size: 10 x 10 Recommended memory: 16 Mb Number of players: 2, 3, 4 players Berend Wouda ATRCaptainKirk Clan Atreides [email protected] UIN: 71235033 http://clanatreides.easyhosts.com

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Minimap: Metalfort Genocide

Metalfort Genocide

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.2 MB

Metalfort Genocide v1.0 - made by Rudecki 4 player Metal map. Instructions: 1) Unpack Metalfort Genocide.ufo to your \totala directory. No other files needed. 2) GOPHER IT! Description: Map size: 16x16 Wind power: unknown Ram: 16, I still recommend more. File size (unzipped): 2,7 mb File size (zipped): 2,7 mb Authors notes: I myself don't like metal maps, but I do like making metal maps. This one was just a practice, but very cool map. I recommend trying this map. This is a four corner map. Every corner has it's fortress. Things used: Annihilator 1.5 Original Cavedog metal tileset FeaturesCD_00.ufo Tested by: Me polarbear E-mail: [email protected]

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Minimap: metalisl

metalisl

๐Ÿ“ 23x22 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1997 ๐Ÿ’พ 1.5 MB
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Minimap: Metallic Fortress

Metallic Fortress

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.1 MB

Mapname: Metallic Fortresses Installation: If you obtained this map as .ufo-file: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. When selecting skirmishmode-maps, this map should be available. Mapversion: 1.0 Mapsize: 15x15 Mapformat: .UFO Tileset: Metal, Lava Memory: 32Mb Tested with: TA patch v3.1, TA:CC required. Compressed: 1.03 Mb Uncompressed: 1.03 Mb Made with: Annihilator 1.5 Made by: Dylan E-mail: [email protected] for bugs, comments, suggestions. I'm afraid that's all. Good luck with this war, commander.

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Minimap: MetallicA

MetallicA

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.2 MB
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Minimap: metalmetal

metalmetal

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 251 KB

Map name: Metalmetal Author Name: Jesse Mullan - <a href mailto:[email protected]> [email protected] </a><a href="http://www.math.umn.edu/~jmullan/"> http://www.math.umn.edu/~jmullan/ </a> Map Type: metal map Number of Players: 2-10! Map Size: 20 x 20 Ram required: 32? Uncompressed size: 2megs Compressed size: 254k Editor(s) Used: Annihilator v0.21 Map Description: A huge but memory-thrifty metal map for those drawn-out battles you've been dreaming of. My crack team of hard-core beta-testers played a single game for 12 hours straight with kills reaching 5000 each. Results may vary. As a side note, while I was testing in one game in skirmish mode, my AI ally was firing seven berthas simulataneously. It was quite impressive. The ponds are deep enough to build in- skeeters make great air defense, and tidal generators are tough, reliable sources of power. The hills are tall and the plains are flat. If the animations look odd, it's Annihilator's fault. :) Scenario/History: Welcome to Camp Metalmetal. The fishing is great and the hunting is better. Relax, take your nanolathes off, and- hey, wait a minute, wrong planet! Duke it out for control of a resource-rich metal world ready for Arm terraforming or Core domination. SEE the monster Fido core-crushers roll over Jeffys in a giant METAL PIT. Colossal battles between good and evil in an apocolyptic showdown that will determine once and for all WHO IS THE BIGGEST, the BADDEST, and the BEST! Sunday, SUNDAY S U N D A Y! tickets available through ticketmaster and NAPA auto parts. Credits: thanks to Tosser, lamfada, vastari, and stormy- dedicated beta-testers all, and the ones who convinced me that it was worth releasing by playing the heck out of it. So much for a practice map...

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Minimap: MetalMiddle

MetalMiddle

๐Ÿ“ 10x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.3 MB
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Minimap: Meteor Plains

Meteor Plains

๐Ÿ“ 12x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 366 KB

/~*~*~*~*~*~*~*~*~*~*~*~*~*~*~\ " **** ** ** " * ** ** ** ** * " ******** *** *** " * ** ** ******* * \~*~*~*~*~*~*~*~*~*~*~*~*~*~*~/ *~Size:~* 12 x 4 *~Name:~* Meteor Plains *~Author:~* Liquidfire a.k.a. Freakout *~Map Recon~* Meteor Plains is a great team play map for East Vs. West. Very little metal where you start but rush to the middle for the payload.This crator faced hell is always be pounded with meteors and the solar winds will rip the paint off of a Krogoth!Long range Allitary will put a hole in the dragteeth defence set up here 4,000 years ago.Even the AI is good on this map! This may be a small map but it packs a puch! There is nothing to shelter you from Big Berthas or anythign eles but it take all the fun away when some starts launching nukes! so this is a good Long Rang Allitery Vs. Long Rang Allitery map dont use any nukes!!! *~Contact info~* -=Liquidfire=- I would love to get any feedback on this map as posable. I plan to have a newer version with its own AI out soon. Any questions or comments please send them to [email protected] or [email protected]

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Minimap: MgSO4v1

MgSO4v1

๐Ÿ“ 12x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.9 MB

Mapname: Magnesium Sulfate Version: 1.0 Maptype: Mars Mapsize: 12x20 Memory: 32Mb Players: 2-6 Uncompressed: 12.27 Mb Compressed: 4.94 Kb Made with: TAE 1.0, Annihilator 1.5 Made by: NannerSlug E-mail: [email protected] for bugs and comments. Description: To install the map, just drop it in the main TA directory and your good to go. Just a reminder, this map is a part of Nanner's Essential Elements, a pack containing 16 maps plus a bonus map, Titanium City 2 (by HB - [email protected]). Be looking for it at http://tauniverse.com/upstartdesigngroup/. Installation: just drop it in the main TA directory and your good to go

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Minimap: Micro Heat V1

Micro Heat V1

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6 MB

Emperor Dracula's, Micro series maps. Maps for the masses... Author's Name: Emperor Dracula E-Mail Address: [email protected] Author's ICQ: 25269716 Name of Map: Micro Heat V1 Primary Map Type: Lava. Secondary Map Type: Lava. Size of Map: Zipped: 6.44MB Unzipped: 6.43MB Memory Used: 64MB Map Size: 15 X 15 Maximum Number of Players: 10 Tested: For several days. :P Tools Used: Annihilator 1.5, PaintShop Pro 5. Known Bugs: Units like to lean way too far over the long cliff that runs across the map. Looks weird, but doesn't affect gameplay. Technical: I built the "Micro Series" of maps mainly as a teaser. Hopefully people will love these maps and buy more RAM so they can play the full version of them. I tried to pack in as much as I could from their "Epic Series" counterparts, but alas, 15X15 screens only allows so much. For anyone that likes these maps, I recommend you buy more RAM so you can play the real thing. Also, I only got to test this on a 96MB machine and a 256MB machine. Played smoother then silk on each so I'm assuming it's more then playable on 64MBs. It may even be playable on 32MB. Though I doubt it'll work on 16MB. Anyways, if you do get this map to work just fine on 32MB or 16MB, please contact me and tell me. I'm serious, tell me. I need to know. As I said above I tried to pack as much as I could into this map. It is a smaller version of my 63X63 screen "Epic Heat V1" map. That map required 256MB of RAM to be playable, more then any other map in my "Epic Series". In fact 384MB is needed later in the game to keep it running silky smooth with 9 AI's. Since almost nobody can play it I made this smaller version. I tried to make this map nothing more then a smaller version of its big brother, but most things had to go in order to fit it into a 15X15 screen map, and a couple of things had to be added. Also, I should mention nobody would host "Epic Heat V1" due to the fact its file size is 25MB. So if you want to play "Epic Heat V1" and have enough RAM, then contact me. Perhaps I can send it directly over to you sometime. As for stratagy, this map is too deep to even scratch the surface. So figure something out that suits you. Story: With the end of the war nearing, all enemy forces on the planet Barathrum must be finished off. Current Web Site: http://www.geocities.com/TimesSquare/Castle/6642/ My current PC: InWin Full Tower Case/300WT 3 extra high speed case fans Abit BH6 mainboard Pentium II 400MHz 256MB PC100 RAM Diamond Monster Fusion 16MB AGP Sound Blaster Live Full Diamond SupraExpress 56i Sp IBM 10GB 7200RPM Hard Drive Acer 36X CD Drive 21" Sony 500PS Monitor Altec Lansing 48's Speakers And a bunch of other little kick ass things.

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Minimap: Mindbender

Mindbender

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– DRAX_SUPERISLAND (profile missing) ๐Ÿ’พ 2.4 MB
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Minimap: Mix

Mix

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 256 KB
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Minimap: Mndsmars

Mndsmars

๐Ÿ“ 8x17 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 1.9 MB
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Minimap: Molten Alley

Molten Alley

๐Ÿ“ 5x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB

Version 1 Molten Alley By Mike DeSeve (Master) 3/6/98 2, 4, 6-player multiplayer. Great Team Level INSTRUCTIONS: (Gamelore) 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) UNZIP the MoltenAlley.zip files into c:\cavedog\totala\maps 3) You're ready to go! 4) I made this level to be even for both sides offencely and defencely. Great ladder level. 5) I combined metal with lava so we could have the best of both worlds. Thanks to Annihilated.com for annihilator version 0.21 Send comments and questions to [email protected] Great skirmish level, Player against 3 even number computers. Map Discription 5 X 19 Great Team Level Width 80 Height 600 Tiles in map 1275 Wind Power 17 per sec Metal & Water Map Mohoย’s 19.2 Ram 16 Meg. Hint In the skirmish warroom type * X This will give the option of 10 players in skirmish mode. For team play put odd number players are on top even on bottom. And do fixed positions. OTA FILE [GlobalHeader] { missionname=Molten Alley 5 X 19 High Winds Teams (6 Max); missiondescription=Molten Alley 5 X 19 High Winds Teams (6 Max); planet=Metal; missionhint=hint0.txt; brief=ArmCampaign23; narration=arm23; glamour=arm23; lineofsight=0; mapping=0; tidalstrength=10; solarstrength=20; lavaworld=1; killmul=50; timemul=; minwindspeed=3000; maxwindspeed=3500; gravity=112; numplayers=2 x 6; size=; memory=16 mb; useonlyunits=Molten Alley; DestroyAllUnits=1; AllUnitsKilled=1; SCHEMACOUNT=1; [Schema 0]

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Minimap: Monster Metal V2

Monster Metal V2

๐Ÿ“ 35x35 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB

Author: Mr. X ([email protected]) ICQ# 59162673 Map Name: Monster Metal V2 Map Type: Metal; Water Map size; zipped: unzipped: 2.39mb memory: 16 map size: 35x35 Max players: 6 Tools used: Annihilator 1.5 this map is fun in either mulitplayer or skirmish, but I would suggest you play in multiplayer for more excitement. Enjoy... Mr. X Thanks to: Nights Wing ([email protected]) for help with bugs and testing...

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Minimap: Moon World 2

Moon World 2

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.9 MB

mapname: Moon World 2 planet: Lunar description: 13X13 land, 32 meg map Editor used: Annihilator 0.25,Bryce 3D Author: Wizard-Kane Installation: These files need to go into Ta Directory Subdir \Maps (create if needed) A new map with Lunar Tileset and low Gravity. It's got some nice big Craters filled with metal.Near center there is a lot of Metal. Nice Brawls possible due to good resources. Players 2-8

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Minimap: Nefure II

Nefure II

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– MORTAL (profile missing) ๐Ÿ’พ 1.1 MB

by D&D... Nefure II Name of map: Nefure II Size of map: 25x25 Ram required: 32 megs Number of players: 2-7 Compressed size: 4.6 megs Additions from original: This map is better for air battle or something that can move fast. No way to attack the enemy with Sumos, they are too slow for this map! Map description: This map has high wind power. Building a lot`s of Wind Generators will help you a lot. Author's notes: (notes below) This map is great for air-defenses on the top of the hills. Try Build Flakkers/Sky Sweepers, they will hurt much stronger then it`s down. It`s almost the same as Nefure I, just some features moved, and AI changed. Fixes: (End Notes) Installation instructions: 1) Extract Nefure II.ufo to the TA directory, example your TA directory is C:\cavedog\totala, then extract the fire right in here! 2) You're ready to go! Credits: This map was created in TAEB. Thanks to cavedog and greators. Contact: E-mail me: [email protected] Disclaimer: This map can be freely distributed. You can feel free to modify or change this map.(no strings attached!)

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Minimap: North_South

North_South

๐Ÿ“ 13x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 5.8 MB

map name=North_South map size=13 x 16 mem used 32mb number of players is 6 tool used annihilator1.5 tileset i used is c_a_p winter evergreen tileset the map has a polar looking height cliffs in the north and south,the snow gets lesser if enttering the center metal patches are from green en witertileset so you have to look hard for it in the white sections Center of map is covered with hills and some bumps the trees are from the green tileset and the exploding trees are from slowhand. To run this map you need the earthmetal patch from slowhand or the TAMEC.hpi file. the wind is strong and there are enough metal patches and some geo's. you will find some rocks over the place. Arm forces found this area of richfull landscapes and recources as they were scouting this area they walkes into a little core defence base they thought but as it seemed later there was a legion of core forces stationed in this area and it turned into a big fight the fight still goes on arm had many losses but nothing is losted yet. To give a big fight and try to crush the core forces try to setup a base on 1 of the high planes its cold there but make the best of it and crush those basterds of CORE. ARM HIGH COMMANDER MIB_ETERNAL. ps.have fun playing this. >B).oh yeah i will include the earth metal file in the zip.

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Minimap: Oceanic Zhon Desert

Oceanic Zhon Desert

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.4 MB
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Minimap: Omega

Omega

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 7.6 MB

NLJ'S NEW GENERATION MAP Omega Size : 10 x 10 Players : 2,4,6 Model : Annihilator 1.5 Features : OTA & TAMEC 2004 Wind : >500 >>>4500 Solar : Standard Gravity : 112 Planet : Aramon AI : Air battle Thank you for download and play this map GG -NLJ-

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Minimap: Opposing Harbours

Opposing Harbours

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Waterworld (profile missing) ๐Ÿ’พ 9.8 MB

Map Name: Opposing Harbours ** TAMEC2000.HPI NEEDED !! ** Author Name: -=Estrella=- (ISJX_V4C) Email: [email protected] http://www.estrella.demon.nl Number of Players: 2,4,6,8 Optimal 4 players Map Size: 32x32 Tileset: Atlantis by DATANUT Ram Required: 64 Mb Uncompressed Size:11.3 Mb Compressed Size: 11.6 Mb Editor Used: Annihilator Tools Used: Adobe Photoshop Number of files: 8 The map -> Opposing Harbours.ufo This text file -> Opposing Harbours.txt Picture 124x124 -> Opposing-Harbours124x124.jpg The AI -> Aiboost.ufo extra AI add on -> BANZAI Add On.ufo Readme fot AI -> BANZAI-Readme.doc Data for the AI -> Sidedata.tdf The map AI -> WaterWorld.txt Installation: 1: Place the Waterworld.txt file into the totala\AI directory. If it does not exist, then create it. 2: Place the 'AIBoost' file in your totala directory. 3: The 'Sidedata' file goes into the totala\sidedata directory, again if this directory does not exist, create it. 4: Place all .ufo files in your totala\ folder 5: Make sure you got the TAMEC2000.kpi file in your tital\ folder Map Description: This is a Atlantis map, with two Harbours, one in the north west (with a nice flower garden) and one in the south east (with a temple), its made for the upcoming Water World package from S.TA.R. (Starlight TA Research) The included BANZAI AI from Mr Kenyon with the AIBoost takes care for a more challenging experience. Big thanks to: The creator of the Atlantis Tileset -> DATANUT The creaortor of the AI -> Mr Kenyon @ MADTA The creator of Annihilator -> Kinboat The S.TA.R. members for keeping TA new. More maps and the Water World pack at: http://www.estrella.demon.nl Note: TA:CC required. ** TAMEC2000.HPI NEEDED !! ** -= Estrella =-

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Minimap: Opposing Ridges

Opposing Ridges

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.5 MB
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Minimap: PeeWee Blood Bowl

PeeWee Blood Bowl

๐Ÿ“ 25x6 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 156 KB

----PeeWee Blood Bowl Welcome to the Core homeworlds main sporting event!!!! What this map features; 1. A massive Football style arena for two players. 2. THe entire Map is FLAT!! 3. unlimited metal. (Its a Core world after all!! hehe a jingle :) This map is an idea and is not officially sanctioned by anyone but.... . hope you like it, have fun, and Kill'em in the inzone!!! ;> RawDeal [email protected] Credits & Thanks to each of you for providing me with the tools to begin to explore the creation of new maps for TA. TATOOL4, TAME v0.1 - Total Annihilation Map Editor, & TASR v0.1 - Total Annihilation Scenery Randomizer - Saruman & Bobban / DFR Engineering - [email protected] T.A.Z. 0.6 - DaCoTa / Insanity Software [email protected] and [email protected] Tald 0.61 David Dunscombe- [email protected] www.users.globalnet.co.uk/~stddd Write_HPI, .HPI file format research - Eric DeZert (Orleans / France) - [email protected]

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Minimap: Peewee's Paradise

Peewee's Paradise

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– pwparadise (profile missing) ๐Ÿ’พ 8.5 MB

Peewee's Paradise by Maverick ([email protected]) Tilesets used: alpha tiles and new lush by MrFred, lush by Cavedog Map size: 25x25 Memory: 64 Mb Players: up to 10 Tools used: Annihilator Requirements- TACC is required TAMEC.hpi must be installed (tested with v9.1) Installation- extract all files into your default TA directory. Files that should have been extracted are: Peewees Paradise.ufo - main map file pwparadise.txt - readme file pwparadise.bmp - radar image Description/basic info- this map is the third and final map in my Peewee's series. It uses almost every trick I know about making maps, and this is a map that is filled with surprises. I will not desribe how the map is layed out here, play the map, this should surprise you from the very beginning. I will not suggest any one particular way of playing, because you can play anyway you wish, and still live... for a while. Multiplayer- this map has starting positions set for 10 players, but a 10 player game should be played with teams even though there will be room for everyone. Every starting position is very different from almost every other starting position, and I suggest you try different ones. Credit- tileset- MrFred, Cavedog AI- Sage_Z (updated by Maverick) layout,testing...- Maverick A LLL A A LLL A A LLL A A R R SSSS EEE N NN AAA LLL AAAAAAAA R R S E E NN N A A LLL A A RR SSS EEEE N N A A LLL A A R S E N N A A LLL A A R SSSS EEE N N AA A LLL A A |http://www.tauniverse.com/arsenal/| ------------------------------------

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Minimap: Pink Floyd V2a

Pink Floyd V2a

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.6 MB

// Pink Floyd's Dark Side of the Moon // // Rex222 UDG all rights reserved 1999 http://tauniverse.com/upstartdesigngroup/ // Map Type; Lunar-Metal Size; 20x20 Surface Metal; 15 Moho Metal; 255 Number of Players; 1 to 8 Special; Meteors, special feature file Description; This map takes place on a small dark moon. Gravity is very light, your shots go very long on this world. Also there are constant meteor showers. Metal is very plentiful, though energy sources are very scarce, there is no wind, and no steam vents There are some custom tiles included, the 8 large blueish pyramids, each which marks a starting location. These pyramids have very slopeing sides, and are not altogether high in altitude, also many units, and can navigate the sides, those that cannot have no trouble useing the ramps.These 8 pyramids and the one in the center are the highest points on the map, and are of the most stategic value, especially the one in the center. Besides these 8 pyramids, and the one in the center, there are not alot of obsticals that block progress, or your shots, as most crators are very low hills, or depressions. There are many metal deposits scattered about the map, and a multitude of metal bearing rocks that can be reclaimed, but what makes this map differant than any I know of is the special feature I've included with this map. Useually when Metal and anyother surface are used in combination, if the Metal surfaces are to act as metal, the regular surface must too. This means that an extractor placed on any surface would be able to draw metal from this surface just as it would on the Metal surfaces. The only way to stop this is to make your Metal surfaces non-metal bearing also, until now. Through use of a special feature file included, the surface will act as a normal Lunar surface, and the metal WILL act as metal. The only drawback is that the metal in the pyramids is not consistant, meaning it will not always give the same amount of metal from each extractor, and sometimes will not draw any at all from certain ones. This means if placed side by side, in a row, some extractors may give Max Metal, while some will give less, and some will give none, though the majority will draw some metal from the metal surfaces. Though this is not perfect, it is better than the metal not acting as metal at all, or the lunar surface acting like metal. Lets just say because of the alloy that makes up the pyramids, the metal drawn is inconsistant.;-) Other than this special feature, this map is fairly simple and wide open, and you have plenty of room to deploy your troops, and build your bases. I hope you enjoy this map, and watch out for the metors! // Address all comments/suggestions to; [email protected] // This version is version 2a. Originally I had meteors included in this map, I was informed by the maps reviewer that Meteors conflict with some peoples TA, so I uploaded version 2 without the Meteors. If meteors are no problem with your TA then you can add them back in with TAE or Annihilator, just be sure your opponant has them too while playing multi-play. The settings are; Radious 5, Density 3, Duration 4, inerval 2. They really add alot to the map and fit in with the lunar theme and many rocks all about the surface. Then I was informed that my special feature file, which I included in the map UFO, does not load correctly in TAE, and in some peoples game of TA. It loads fine in mine, and in my copy of Annihilator, but indeed not in TAE unless placed in the TA directory seperately, so I've uploaded this map AGAIN as version 2a with the feature file in map zip. simply place this file in your TA directory along with the map. Esentually this map is the same as originally uploaded, only it has a copy of the feature file seperate and no meteors, so if you downloaded it before, and it works, dont bother doing so again.

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Minimap: Piramides Marcianas V2

Piramides Marcianas V2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 5 players ๐Ÿ“… 2010 ๐Ÿค– PiramidesMarcianasAI (profile missing) ๐Ÿ’พ 10.2 MB

PIRAMIDES MARCIANAS: README / LEEME 1. Spanish/Espaรฑol 2.English/Inglรฉs CORRECCIONES VERSION nยฐ2: - corregido el problema mecanico con la meseta al noreste del mapa - corregido el nivel del mar que pasa de 45 a 68 - aรฑadido varias venas de metal - aรฑadido unas cuantas rocas de mas Creador: LAGAF e-mail: [email protected] Nombre del mapa: Piramides Marcianas Terreno: Marte RAM: 32 Tamaรฑo HD: 10,2 MB Tamaรฑo mapa: 20x20 Jugadores: 2,3,4,5 Version: 1 Editor: Annihilator 1.5 Posiciones de salida: 1 3 5 4 2 NOTAS: Quise hacer un mapa montaรฑoso con el terreno marciano y sobre todo un mapa que usase elementos del dicho terreno no incluidos en el "tileset" publicado por Cavedog. La piramide y unas cuantas "montaรฑas" encontradas en mapas de missiones me sirvieron de base para hacer este mapa. El resultado es un mapa plagado de pasadizos y elevaciones, ideales para emboscadas. HISTORIA: En un valle recluido, los restos de una civilizacion destruida por varias erupciones tรฉrmicas. Quรฉ empieze la batalla ! (basico, pero acaso necesitais mas ... ?) DEDICATORIA: Este mapa va dedicado con todo corazon a BARDI por haber demostrado con esmero y constancia y eso a pesar de ciertas recriminaciones de que TA no es solo un juego anglo-sajon y que se puede publicar algo en espaรฑol sin que se nos caiga el mundo encima. (PD: lo siento pero mi teclado no dispone de los acentos espaรฑoles sic) AVISO: Este mapa es mi primer mapa no dudeis en comunicarme los errores que pueda padecer y procurarรฉ corigirlos. Este mapa necesita TAMEC.HPI (www.tamec.org) Este mapa utiliza una version modificada de la IA creada por Switeck. Bueno ahora a disfrutar ! README VERSION 2 CORRECTIONS - corrected the height problem with the big hill at the norteast part of the map - corrected the sea level by increasing it to 68 - added a few more metal patches - added a few more rocks Author: LAGAF e-mail: [email protected] Name: Piramides Marcianas Tileset: Mars RAM: 32 Size HD: 10,2 MB Map Size: 20x20 Players: 2,3,4,5 Tool used: Annihilator 1.5 Starting Positions: 1 3 5 4 2 NOTES: When I decided to make this map I wanted it to be a martian montainous map using element of the martian tileset not included in the Cavedog original release. The pyramid and some "mountains" found in missions maps were the starting points for the making of this map. AT the end we have a map plagued with passes and elevations, ideal terrain features for setting traps or heavily defended outposts. HISTORY: In a secluded valley the remnants of a long lost civilisation, probably destroyed by multiple thermic eruptions... let's the battle begin.... Well yeah its basic but do you really need something else to begin to blow your bots up ? ;-p SPECIAL DEDICACE: This map is dedicated to BARDI for showing us that the TA Community is not only an english speaking one and that there is room for non-english creations. Keep the good job BARDI ! SPECIAL NOTICE: This is my first map so don't hesitate to give me some feedback I'll be very happy to correct any error it may contain. To play this map you will need TAMEC.HPI (www.tamec.org) This map uses an AI based on Switeck Metal Land Map ai v11.5 Now on with it and enjoy the battle :op Copyright : LAGAF

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Minimap: Plains of Lava

Plains of Lava

๐Ÿ“ 27x27 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB
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Minimap: Planet Battle Zone Minor

Planet Battle Zone Minor

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DemonAI (profile missing) ๐Ÿ’พ 10.7 MB

04/18/99 [email protected] Map name: Planet Battle Zone Minor Version: 1.1 Map type: Multiplayer Map size: 18 x 18 Memory: 32Mb Players: 2 - 10 Multi or (single / skirmish) player Map Note! I did not test in multiplayer mode. Tested with: TA v3.1 Uncompressed: 30.4 Mb Compressed: 10.3 Mb Made with: Annihilator 1.2 By Kinboat 1998 Made by: datanut E-mail: [email protected] for bugs and comments. Description: This map has no frills no special features. This map is designed for pure battle. I designed this smaller verion for commanders who would like shorter battles and also for those who have less memory. I'm using the Demon AI. Installation: -If you obtained this map as .ufo-file: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). -If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. -When selecting skirmishmode-maps, this map should be available.

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Minimap: Plnspass

Plnspass

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 5.5 MB
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Minimap: Ponds

Ponds

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 931 KB
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Minimap: Port Assault 1

Port Assault 1

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.8 MB

Author: Sir AC ICQ #: 25059817 AOL Screenname: SirArmCmdr Email Address: [email protected] Version: 1.0 Map Size: 30x30 Number of Players: 2, 3, 4, or 5 Map Type: Metal Unzipped File Size: 2.82 MB Zipped File Size: 2.89 MB Contains all forms of fighting. Amphibious, aerial, land, sea, hover, and disadvantages. Has canyons, straight, pit, and arena terrains. Good for 1 vs 1, 2 vs 2, or a 4-5 player FFA.

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Minimap: Primed Duel

Primed Duel

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.6 MB
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Minimap: Quad Run

Quad Run

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB

Quad Run By BOB16 15x15 Unzipped- 2.42 MB Zipped- 2.43 MB Basically, I was gong for a four way Lava Run type map. The lava is not as small and the map is now a perfect square, so it is a bit different. No custom files or CC/BT needed. Wind here is good, use it. No hazards, no geothermal. 26(If I remeber right) metal patches on each quadrant. Thats alot of metal! Big Berthas, Intimidators, and all Aircraft are a must for this map! Ground attacks will be slowed by the thin passage at the ends of the lava pool. Map made for Instigator Design! Go there today! www.annihilated.com/~deth

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Minimap: Red Islands

Red Islands

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB

Design X. What can we design for you? Name:Red Islands Tileset:Mars Map size:10x10 Players:2 AI Profile:AirBattle Memory:16 mb File size:1.00 mb Author:Xanadu Tools:Annihilator 1.5, notepad, Ulead PhotoImpact 7 Description: Red Islands gives you a small river between 2 opposite banks. Metal is scarce so metal makers should be used and an air+sea bombardment will quickly give you an edge over your foe. Copyright Design-X 2003 ***********************************************************************

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Minimap: RedHills

RedHills

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.8 MB

mapname: Red Hills planet: Red Planet description: 19X19 land, 32 meg map Editor used: Annihilator 0.2.5 Author: Wizard-Kane Installation: These files need to go into Ta Directory Subdir \Maps (create if needed) Since there were not much big maps with red planet tilesets out i just did one. This one got some nice big hills for defense and lots of metal deposits and some vents for all your needs. Medium winds also make wind generators possible. Players 2-10

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Minimap: Reyquim

Reyquim

๐Ÿ“ 15x24 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– McnTerra ๐Ÿ’พ 8.3 MB

Reyquim My second taros map,it is 15 x 25 screens and good for ten players.Very nice graphocs!! The map looks tike "Immplomedia" exept you will get stuck less because you are fighting on clifs. Comes whith the 0mega ai boost but if you don,t wan,t it don,t extract it.(This is a very serious ai,as soon as you nuked it it grows back etc, etc,Also some very nice featuring.Lots of trees and some roads too.Very good mechanics,absolutely no errors,and quite low gravity. Lots of metal ofcource but no theral vents. Another one of those map,s you will never forget.Have funn!! [email protected] for all your comments or advice. Madnes

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Minimap: Ripped

Ripped

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3 MB

TA Map Ripped Apart : This used to be one piece of land, but after an earthquake the land ripped apart and nearly broke in two. The remaining 2 pieces are divided by a stream of lava. There are many natural obstacles to take cover or protect your base and some resources available like rocks and nodes. I tried to make the map fair for all players to improve the gameplay; especially resources, available land to build on and obstacles to hide behind. A good 1 on 1 or 2 on 2 is possible or FFA, whatever u like. The map is build for all kinds of purposes (mostly beginner/normal): - Beginner : when played against AI on easy, the beginning player can really learn a lot. Coming familair with everything from taking care of resources, using different kind of units, setting up defense (because the AI won't rush in the beginning) to trying different strategics/tactics. When his skills improve he can try medium or with more players/allies. - Normal : The player who has already advanced will enjoy trying new tactics/strategics or trying out new units (like i have with my new units from TAUIP ;) ). On medium or easy he'll enjoy a lot of great battles. Also playing multiplayer with friends on mplayer or boneyards is great. - Expert : Playing against 3 AI-players without cheating is going to give you a hard time to win. If you conquer that then try at with allies and i garantee you that you'll lose ;).Multiplayer is a blast too :)) There are 2 details i'd like to explain. One is the meteors, they come every 10 min and the duration is 10 sec. I've tried to add that feature with the map without hurting the gameplay, that's why i've chosen the interval a little bigger. I personnaly think it adds something to the map that really makes it fun to play. Second the lava is unpasseble and does damage. My opinion is that if u stop rushers a little, everyone has equal chances to win the battle (especially against the AI) and you get different kind of battles. You can try anything here from air and land. Even the AI uses nukes(with the AI-patch that is), bertha's and a lot of different plains whick makes the battle very interesting. The rush-strategie doesn't work here all that well, so more thinking is aquired than putting up a lot of units and win. I've tested the map and everything looks to be allright. I've played some great battles allready, and i'll hope you will too. And now for some data : Mapname : Ripped apart Mapsize : 15 x 15 Memory : 32 Mb Tileset : Lava Filesize : 3,953 Mb Authorname : AD2029 Icq : 23584427 Email : [email protected]

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Minimap: Rivermaze

Rivermaze

๐Ÿ“ 10x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 1.7 MB

Hi This is a desert map covert with rivers and a green stroke with trees in the middle. The map is 10 x 15 and you can play with 6 players max. Wind is good and metal and steamvents enough. i used a tileset also on tamec to download called desert rivers. ok have fun Alex.

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Minimap: Rural Zone

Rural Zone

๐Ÿ“ 15x13 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 2 MB

The name of the map is Rural Zone. It's basically a battle in the wide open plains, with fields and roads and plains being the main landscape. There are a few lakes and such, but the map is mostly a vast expanse of hick country. I'm from Oklahoma so you can't be offended, I'm one of them. I bet this is probably a rusher's map, but if you play through you get a good game. The wind here is not too reliable, as it goes from +1 to +30. Tides pull in +25 so there's nothing to have to absolutely rush to the lakes. This map isn't a bocage clone either, as I looked no where in that direction when making this map. I hope you enjoy this map, and any questions, comments, or suggestions can be sent either to [email protected] or to my ICQ (13975735)

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Minimap: Sandscraper

Sandscraper

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 28.5 MB
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Minimap: Scattered Fortresses2

Scattered Fortresses2

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 5 MB
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Minimap: Sea Of Blood

Sea Of Blood

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 75 KB

Version 1.0 Sea Of Blood Mike DeSeve (Master) 3/14/98 Advice Read Whole TXT Before Playing Or You May Lose Out On Real Good Trick. Folklore There has ben so many battles on this forgotten planet that the sea's have literally turned red with BLOOD. Because of the way the blood settled, There are eight small area's on the sea that will support structures. All the unit's can traverse the outer rim of the Sea's and some of them can even submerge to a point of being amphibious. Try your luck with a amphibious bulldog. Read The Readme to fully understand the turmoil that has ravaged this planet. 2 X 10-player multiplayer. Great Team Level Or Skirmish level. INSTRUCTIONS: (Gamelore) 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) UNZIP the SeaOfBlood.zip files into c:\cavedog\totala\maps 3) You're ready to go! 4) I made this level to be even for both sides offencely and defencely. Great ladder level. 5) Thanks to Annihilated.com for annihilator version 0.21 Send comments and questions to [email protected] Great skirmish level, Player against 9 computers. Map Discription 22 X 22 Great Team Level Width 700 Height 704 Tiles in map 77 Wind Power 19 per sec Metal & Water Map Mohoย’s 19.2 Ram 32 Meg. Hint In the skirmish warroom type * X This will give the option of 10 players in skirmish mode. Ok HG Stands For High Ground Out On The Water You Can Build On These Area's The Red Water Does Look A Little Different. The P #'S Are Player Start Position's, For Skirmish Block Fifth Player Start Position. Play Up To 8 Computer's. Bulldogs Can Submerge Completely Between Base's Only Bonus Arm Flash, And Core Instigator, Core Raider, Core Weasel Will All Completely Submerge In Out side Area's. Completely Submerge Means Can't Be Seen Without A Ship, Radar Or Something That Will Fire On It. Like An Amphibious Tank. _____________________________________________________________________________________________ | | All Units Around Outside Edge | | |HG | Arm Ships This Area Hulk, Conqueror, Crusader, Skeeter. |HG | |___| Core Ships This Area Enforcer, Executioner, Phantom, Searcher, Envoy |___| | _________________----------------------------------------________________ | | | | | | | | | P1 | Bulldogs Completely Under Water | P3 | | | | | All Ships No Ship Yards | | | | | |---------------------------------------| | | | | | _____ | | | | | | | | | | | | | | | HG | | | | | | | | | | | | | | P5 | ----- | P7 | | | |_________________| All SHIPS |________________| | | | | & | | | | | | Shipyards | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ________________ | | | | | | | | | | | | | | | | | | | | | Bull | | | |Bull | | | | Dogs | |---| | | |---| |Dogs | | | | Under | | HG| | | |HG | |Under | | | | Water | | | | | |___| |Water | | | | All | --- | | | All | | | | Ships | | | |Ships | | | | No | | P10 P9 | | No | | | | Ship | ---------------- |Ship | | | | Yards | |Yards | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All Ships | | | | | | | | | | | | | | | | _________________ _________________ | | | | ___ | | | | | P7 | | | | P6 | | | | | |HG | | | | | | | |___| | | | | | | | | | | | | | | | | | |________________________________________| | | | | | All Ships | | | | | | No Ship Yards | | | | | P4 | Bulldogs Completely Under Water | P2 | | | |_________________|________________________________________|_______________| | | | | All Units Around Outside Edge | |___ Arm Ships This Area Hulk, Conqueror, Crusader, Skeeter. | | | |---| |HG | Core Ships This Area Enforcer, Executioner, Phantom, Searcher, Envoy |HG | |___|____________________________________________________________________________________|___| OTA FILE [GlobalHeader] { missionname=Sea Of Blood 22 X 22 Water Level Under Water Assault, Out Side Edge; missiondescription=Sea Of Blood 22 X 22 Water Level Under Water Assault, Out Side Edge; planet=Metal; missionhint=; brief=; narration=; glamour=; lineofsight=0; mapping=0; tidalstrength=75; solarstrength=20; lavaworld=0; killmul=50; timemul=; minwindspeed=3000; maxwindspeed=3500; gravity=112; numplayers=10; size=; memory=32 mb; useonlyunits=Sea Of Blood.tdf; DestroyAllUnits=1; AllUnitsKilled=1; SCHEMACOUNT=1; [Schema 0]

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Minimap: Sea Wars

Sea Wars

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 965 KB

Version 1.0 Sea Wars By Mike DeSeve (Master) 3/2/98 2, 4, 6, 8, 10-player multiplayer. Great Team Level Or Skirmish level. INSTRUCTIONS: (Gamelore) 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) UNZIP the Seawars.zip files into c:\cavedog\totala\maps 3) You're ready to go! 4) I made this level to be even for both sides offencely and defencely. Great ladder level. 5) I combined High metal, High Water Generators (Water Turbines Produce 50 Energy) and Alot of High Walls And four new bases Thanks to cavedog. Thanks to Annihilated.com for annihilator version 0.21 Send comments and questions to [email protected] Great skirmish level, Player against 9 computers. Map Discription 11 X 11 Great Team Level Width 300 Height 308 Tiles in map 2200 Wind Power 17 per sec Metal & Water Map Mohoย’s 19.2 Tidel Strenth 50 Ram 24 Meg. Hint In the skirmish warroom type * X This will give the option of 10 players in skirmish mode. For team play put odd number players are on top & Left even on bottom & Right. And do fixed positions. OTA FILE [GlobalHeader] { missionname=Sea Wars 11 X 11; missiondescription=Sea Wars 11 X 11; planet=Metal; missionhint=hint0.txt; brief=ArmCampaign23; narration=arm23; glamour=arm23; lineofsight=0; mapping=0; tidalstrength=50; solarstrength=20; lavaworld=0; killmul=50; timemul=; minwindspeed=3000; maxwindspeed=3500; gravity=112; numplayers=2 x 10; size=; memory=24 mb; useonlyunits=Sea Wars; DestroyAllUnits=1; AllUnitsKilled=1; SCHEMACOUNT=1; [Schema 0]

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Minimap: shattered nerves

shattered nerves

๐Ÿ“ 50x50 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB

{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}} \viewkind4\uc1\pard\f0\fs20 very large metal map that i find fun to play against max number of ais . the size of the map gives you lots of build time when player 6 or less players\par } ๏ฟฝ

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Minimap: Shifting Sands

Shifting Sands

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 3 players ๐Ÿ“… 2010 ๐Ÿ’พ 591 KB
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Minimap: Shor Alone

Shor Alone

๐Ÿ“ 12x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.6 MB

Map Title: Shor Alone Designer: wax32 Contact: Email: [email protected] ICQ: 393388 EGN: 4771 ------------ Statistics SIZE 10 x 5 ZIPPED FILESIZE (includes this file and a mini-map .jpg) 1.62M UNZIPPED FILESIZE (map only) 1.61M PLAYERS 2-4 MAP-TYPE Mars/Water ----------- DESCRIPTION This map is designed for 1v1 and 2v2. This planet has a shallow sea-level, but all underwater units can be built. Winds are high-average(+2-28) and tides are strong(+25) but not ridiculous. There are 5 thermal vents. Control them! This map is designed for TA:CC, since it makes heavy use of underwater metal deposits.

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Minimap: Siege

Siege

๐Ÿ“ 8x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 8.6 MB
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Minimap: Sinnessjuk

Sinnessjuk

๐Ÿ“ 8x5 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 893 KB
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Minimap: Snow to City

Snow to City

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– AISnowtoCity (profile missing) ๐Ÿ’พ 2.1 MB
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Minimap: Solidified Elements

Solidified Elements

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.7 MB

Bedlam Map Files 1.0 Author - Many authors Size - 872 Kb Description - BMF is not a map but it is a pack with many features used in some of Bedlam Design maps. Without this you will not be able to play some maps fully. Note - This file is required if you want to play with our maps. Even if you want to use just one of them, you should download this map, as it contains essential files needed for our maps to work. 1.0 - Adamante and Evergreen features. Solidifed Elements Author - renrutal Size - 4.69 Mb Tileset - Ice Properties - 30 x 30 Description - Frozen lake... Giant Icy lake... Plasma cannons and nuclear warfare may heat up you when playing here.

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Minimap: SpaceEmpire

SpaceEmpire

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– spacebattle (profile missing) ๐Ÿ’พ 1.9 MB

Map Name: Space Empire Brought to you by Estrella @ Starlight TA Research Email: [email protected] http://www.tadesigners.com NOTE: TA:CC + TA:FF needed This map is made for TA: The Final Frontier The AI will not do much if played with the OTA version of TA You can get TA:FF at http://www.tadesigners.com Number of Players: 2,4,6 Optimal,made for 2 players Map Size: 16x16 Ram Required: 32 Mb Uncompressed Size: 1.93 Mb Compressed Size: 2 Mb Editor Used: Annihilator Tools Used: Adobe Photoshop Tileset: Space Empire V 1.0 made by : me ;-) Number of files: 5 1. The map -> SpaceEmpire.ufo (1.93 Mb) 2. This text file -> SPaceEmpire.txt 3. Picture 124x124 -> SpaceEmpire124x124.jpg 4. AI's -> Spacebattle.txt and Ships&Spacecrafts.txt Installation: Place SpaceEmpire.ufo into the same folder where totala.exe resides. Place Spacebattle.txt in your x:\cavedog\total\ai folder where x: is the driveletter you installed TA + TA: The Final Frontier. If you have TA: The Final Frontier already installed you don't need to (re-)install the AI. The Ships&Spacecrafts AI is for OTA players. You have to change the maps setting for the AI first!! This AI is made by No2117. Have Fun More maps, missions, packs and units at: http://www.tadesigners.com -= Estrella =-

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Minimap: Spiral Tab

Spiral Tab

๐Ÿ“ 10x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Devide (profile missing) ๐Ÿ’พ 2.4 MB

Map: Spiral Tab Size: 10x8 Tileset: Lava Version: TA:CC not required Wind: 6-26 Gravity: normal Players: 2,4,6,8 Start positions: 1---------4 5---------8 7---------6 3---------2 Placement of files: TOTALA\AI\Devide.txt TOTALA\Spriral Tab.ufo This is a map in the popular devide series. Most devide maps are north vs south, which gives north a slight advantage since factory openings, big bertha's and guardians face south when being built. Spiral Tab is an east vs west devide map. The devide consists of 2 mountain passes and 2 lava passes. The lava passes have large spires which makes use of close range units neccesary and protect from guardian and bb fire. The include AI profile is suitable for all devide maps. It supports all 3.1 and BAI units. Hf & Gl NERDsFist

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Minimap: Starfish Isle

Starfish Isle

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 671 KB
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Minimap: Static Glacier

Static Glacier

๐Ÿ“ 13x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.9 MB
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Minimap: Stealth Map Pack

Stealth Map Pack

๐Ÿ“ 57x50 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 28.4 MB
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Minimap: Sticky Grounds

Sticky Grounds

๐Ÿ“ 6x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.9 MB

Bedlam Map Files 1.0 Author - Many authors Size - 872 Kb Description - BMF is not a map but it is a pack with many features used in some of Bedlam Design maps. Without this you will not be able to play some maps fully. Note - This file is required if you want to play with our maps. Even if you want to use just one of them, you should download this map, as it contains essential files needed for our maps to work. 1.0 - Adamante and Evergreen features. Sticky Grounds Author - The_StarWarz_Dude Size - 2.9 Mb Tileset - Lava and Desert Properties - 6 x 17 Description - Sticky Grounds is a great open map to wage war on. The northern area has some lava pools and one large hill, but mainly is open land prone to attack. The south however has pyramids and other things to hide behind. Air, tanks, and artillery play the biggest roles on this map.

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Minimap: Strategic Bridges - Metal Conversion

Strategic Bridges - Metal Conversion

๐Ÿ“ 8x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– StrategicBridge (profile missing) ๐Ÿ’พ 307 KB

This is a modification of a re-release of an Edited version of KaneTheMediocre's map, Strategic Bridges. It includes the change from Grass and Water to Metal and Oil. (Sorry, but the bridge parts show water because i don't know how to change it to oil) The Nuclear Warhead will not trigger off primarily from unit fire, but various other features around the ammo dump will. The nuclear Warhead will then explode, and forcefully too. Stay away from it at all times :) Alternatively, you can nuke it to set it off. This map has been heavily customised, and the original military base tiles have been edited to give it that battle-worn look. In This Release : - All biological features removed - Water has been turned into oil and grass into metal Required to play : Creon Features pack (tamec utils queue) Tamechpi2004 (tamec utils queue) Installation : 1)unzip all files to \cavedog\totala 2)check if you have a \cavedog\totala\AI directory. if so, delete any .txt file starting with Strategic*.* Credits : all credit for original map layout to KaneTheMediocre222 minor height and feature editing by GeistHund222 Warhead feature by GeistHund222 All other features from tamechpi2004, specifically CAP, and tamechpi2000 / 2000b files save the landmine feature and wavy flag from 2citiesanims.ufo from GeistHund222's previous map, "a tale of 2 cities" Terrain modification into metal is by me. enjoy :) Cutlass_81

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Minimap: Sunken Land

Sunken Land

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 631 KB

Sunken Land by Boris Map Name: Sunken Land Size: 25x25 Ram Required: 32 megs Number of players: 2, 3, 6, 9 Uncompressed size: 9.6 meg Map Description: This is an all-water map with jusp 3 tiny islands on which players start and can build airfields. Islands contain no resourses so you have to build Metal Makers NS to survive on them map. Story: Everything was all right until some terrible weather cataclysm erupted... Now, this land is covered by water, wind blows like mad creating monstrous tides and, to make things perfect, meteors start falling! Authors notes: Navy lovers, this is THE map for you! Installation instructions: 1) Make a subdirectory: \maps. For example, if Total Annihilation is in C:\cavedog\totala, then make a subdirectory, c:\cavedog\totala\maps 2) Unzip the compressed map into the newly crated /maps directory, using Winzip or some such utility. 3) You're ready to go! Credits: This map was created in Annihilator v0.21 using sections from map Anteer Strait. Contact: Comments, suggestions can go to [email protected] Disclaimer: There is little to write disclaimer about in this map since it is just water... but anyway, if you use something from this map, mention me in credits, OK?

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Minimap: Super S2S

Super S2S

๐Ÿ“ 45x9 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.1 MB
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Minimap: Sweet Chili Heat

Sweet Chili Heat

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.5 MB
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Minimap: SyphonChannels

SyphonChannels

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– DRAX_WARMAKER (profile missing) ๐Ÿ’พ 4.3 MB

First off thanks for downloading my map. Map inspired by a favorite TAK map of mine:Syphon Channels Plenty of metal and some thermals make for good resources. As for the rest of the maps attributes you will soon find out as you play. NOTE: you will need the TAMEC 2000 hpi to play this map. * Edit * The height scale for the walls are now correct on this map. Also look for my creon tiles soon to be released. Map created by: Jerry60000 11/06/00 Any guestions or comments feel free to contact me at [email protected]

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Minimap: TA Worlds v2

TA Worlds v2

๐Ÿ“ 17x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 12.1 MB

TA Worlds v2 Map has new tiles for lush mtn's. and new ground tiles with mtns. and lakes. It also has new lush trails or roads. The ground is from C.A.P.'s map Alien desert. I liked the tecture of those tiles a lot. I'll upload these tiles as soon as I make hpi files. This map was 26 x 25 and 13.4 mb, and I cut it down as much as possible to make the ram requirements smaller for guys that don't have a lot. It should play at 64 mb, but that's minimum. File size: 12.0 mb Map size: 17 x 25 Ram: 64 mb min. Used Annihilator 1.5, Photoshop 5.0 The map has plenty of resourses, and wind and tide are good. There are metal patches in the ocean also. The map is for 4 players max. with 1 , 3 at south end and 2, 4 at north side. The AI won't send scouts all the way across map on it's own, but will if you scout into enemy territory. This will allow you to use different battle plans. The mtns. in the desert allow different paths of attack or defence. I played the game without ships just using hovercraft in support of ground forces, attacking the enemy on one side and my ground forces attacking in two differnt directions on the other side. I really had a good war. Hope it's as good for you. MrFred [email protected]

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Minimap: Talara

Talara

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 12.9 MB

Talara The first AA map to use the Admante Tileset, the map is a north vs. south map. North Tactics: Use air raids to attack the metal outcroppings in the southern villages. Establishing firebases behind enemy lines will work much better than attempting to attack the fortress. South Tactics: Much of the Northern base is relatively low, with rivers. An Amphibious Assault with Naval Support will work well, but be wary of plasma defenses. There is a lot of room to spread out and set up factories, but the open terrain makes counter attacks more easy. Story: Once bustling ports, the cities are at war over trading rights. Copyright Artalion's Alterations 2005.

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Minimap: Tams Map Pack 1&2

Tams Map Pack 1&2

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 33.2 MB

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;TAM'S MAP PACK PART 1;;; - THESE MAPS REQUIRE CORE CONTINGENCY That Aside i hope you enjoy these maps.... INSTALLATION -unzip this folder -copy as many of the maps as you want into your TOTALA directory (C\CAVEDOG\TOTALA\)

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Minimap: Tantus Awakens 1 1

Tantus Awakens 1 1

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 1 players ๐Ÿ“… 2010 ๐Ÿ’พ 8.8 MB

Tantus Awakens V 1.1 21X21 64MB Martian World Map TA:CC required TAMEC HPI not required Version 1.1 Notes Minor revisions to non critical height errors. Added additional features including mars plants, rocks and smudges. Geothermals were also added to positions 5 and 6 to allow for better 3 on 3 games. In addition, metal patches have been added throughout, especially underwater at key locations and in the middle. Increased wind speed (I can't seem to get it above 30 ticks though), and tidal strength (not by much though). Because the terra-forming on Tantus was only in its initial phase prior to the battle you are about wage on it, plantlife only thrives very near the 'pool' areas (The oceans have high concentrations of impurities). I did this to convey a sense of desolation, with life only teetering on the brink. Rocks abound, not unlike those seen in the pictures sent from the Viking Lander and Pathfinder missions. I doubt, given the way ARM and CORE fight, that the emerging ecosystem on Tantus has much of a chance :-) Anyway, have fun. Remove any previous versions of this map. And download my other maps (see below)... Map Design This is my third map, since releasing 'Valley of the Gods' and 'Spring Dawning' a few months back. Both maps have enjoyed moderate success at TAMEC's map site, so I encourage you to try out my earlier maps if you have not done so already. This map took nearly five months to complete - simply because the mars world tileset provided by Cavedog is mechanically flawed. From the onset, I had to readjust the heights of the shore based and water pool tiles to reflect the proper sea level elevation. In addition, all of the islands were misaligned as well. All in all I spent the majority of my time using Annihilator to adjust height settings on nearly everything - Argh! I must admit, making this map almost drove me away from map making for good. Well at any rate, I believe it is one of the first Martian style maps to properly utilize the terrain features as Cavedog originally intended. I hope you enjoy it as there are not enough Mars map out there. As with my previous map, I made an effort to use new terrain settings not previously used on other maps. This meant going though the Cavedog mission CDs and extracting some of the more interesting elements from the maps therein, or spend time building my own. The sea crossings were built from scratch using Annihilator. I felt this would add a new tactical element to a mars based map. You may also recognize the big hill in the middle from Cavedog's 'King of the Middle' map. Believe me, putting that hill in my map was no cut and paste job. The hill was originally designed to work from a sea level base of 0. Because my map has a sea level base of 50, I had to adjust the height of the hill accordingly and then move the height lines with Annihilator. That took a couple of weeks, not to mention adding that valley on top of the hill. The large crater in the lower right corner was done in the same fashion as well, but was considerably easier. There are other areas as well where I modified new terrain as well, but you don't need to hear about all that... System Requirements This map requires a minimum of 64MB to run. If you don't have 64MB, you should, because a few 32MB SIMMs cost next to nothing! Besides, TA runs better with it anyway, and since your reading this, chances are you are a TA fanatic like the rest of us. Anyway, I ran several tests with a Celeron 400, Pentium II 300 and 450 and the map played well in all games with maximum units (250 each). I would not recommend anything slower than 200MHz with 64MB though. Turning off the visual features on slower systems also helps, and does not really take away from game play. Listed below is breakdown of recommended (and tested) system requirements. Pentium 200 64MB 1-4 players Pentium 200 128MB 1-6 players Pentium II 266 64MB and up 1-6 players All configurations tested at 800X600 resolution and on a 10 Base-T LAN Keep in mind that systems with 64MB should have plenty of disk cache available. Using the specs above, load times will be kept under 2-3 minutes. Also, I would not recommend hosting a game with anything less than a Pentium II system and 64MB. AMD K6-2 systems perform on par with Pentium II equivalents with the Cavedog patch. If you are lucky enough to own a 400MHz or 450MHz system with 128MB ram, you're in for a real treat! Gameplay and Strategy Don't ignore the sea! The water could prove vital to secure a complete victory! Even though the crossings toward the middle will provide a short cut to your opponent, they can be easily defended from the water. All but the biggest ships may traverse over the crossings as well. The central hill offers an opportunity to dominate the map with long range weaponry. Access to the hill is limited, so getting to it quickly should be one of your main objectives. The start locations for players 3 and 4 are less defendable by land but offer abundant sea resources. Take advantage of the harbors to build strong navies and underwater facilities. Players 5 and 6 are designated for support roles to the other players. I don't recommend a free for all using more than 4 players. For skirmishes, I've added the Sea Battle AI. If you want a better opponent, there are a host of very good AIs out there. What's next? Probably my final TA based map. As usual I will make use of a Cavedog tileset, but add a new twist. The map will be my largest by far, but will not likely exceed 40X40 in order to preserve gameplay. I hope to offer a final battlefield that will help answer, once and for all, that nagging question - which side is better, Arm or Core...

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Minimap: TarosOfWar

TarosOfWar

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2006 ๐Ÿ’พ 3.5 MB
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Minimap: Tarus Gol

Tarus Gol

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 5.3 MB

Map Name: Tarus Gol Author: SewerRat E-Mail: [email protected] Size: 16x16 Tileset: Mars/Custom Players: 1-8 (Recommend maximum 4 players) Ram: 32+ Installation: Unzip the Tarus Gol.ufo file into your x:\cavedog\totala folder This is my first effort at map making. If you find any mechanical problems, or have criticisms, please contact me. Hope you enjoy it. Revisions (9/25/00) 1. Increase max. players to 8. 2. Relocate geo at sw. corner of map. 3. Remove rock which conflicted with geo placement. Revisions (9/29/00) 1. Delete metal spot too close to right edge of map. 2. Fix map name. 3. Minor metal spot location adjustments.

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Minimap: Terra 707 Minor

Terra 707 Minor

๐Ÿ“ 16x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 7.9 MB
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Minimap: Terraformed Hell

Terraformed Hell

๐Ÿ“ 17x23 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Kashmir (profile missing) ๐Ÿ’พ 8.2 MB

***** **** *** *** *** **** *** *** * * **** ** * * * * * * * * * * * * * ** ** * * * * *** *** *** ***** **** * * *** * * * * *** * * H E L L * * * * * * * * * * * * * * * * * * * * **** * * * * * * * *** * * * * **** TERRAFORMED HELL BY -=GrOuNd ZeRo=- [Basic Info] Size: 17x23 Tileset: Mars/Green/Urban Memory: 32mb Players: all 10 placed... AI: Kashmir (included) Graphics: My own mix of green world and mars...Tileset availeble on request =) Mechanics: all standard cavedog heights and no know problems with patches... Gameplay: Interesting I think...there are allot of metal patches.. Overall: I just love the parts of mars going over to green [FILES] [GZHOVERS.UFO] I've Included some GZUR&D Hovercraft....6 for Arm, 6 for Core... they are in the GZHOVERS.UFO....This file is optional... [Kashmir.TXT] AI profile...you'll need this in you TA folder [TERRAFORMED HELL.UFO] This is the mapfile...must be in your TA directory to play this map. [TERRAFORMED HELL.JPG] Preview of the minimap, this file can go to any place you like... [TERRAFORMED HELL.TXT] Diz file! =) Extraction location is optional... Go check it out commander! Enjoy...

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Minimap: tezatarea32

tezatarea32

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 86 KB

this is v0.2 of Tezat. to make this easer to read click edit then wordwarp. the map is 19 wide and 19 high views ziped 0.2MB unziped 0.2MB (its a ufo) This is second in the set of tezat maps new metal tiles. next map will have new lava. The Story This was at one time the bigist medal mine in the core. One freek acendent changed it all, a moho metel extrator is a mine that digs to the crust of the planet just above the magma, some one got drunk pulled the lever a bit to far hit magma lava shot out like a a berning oil well. ever sence the surface of this world has been covered with lava and the lava spot is on a falcano that never stops erupting. the medal platforms were made to flot over the lava and continu you to get medal from beneath the lava. Were this map takes place on the Tezat 147 miles from the center of the mining facility as the war continues and as new maps are released the tarane will change and get more platform bildings, walls, the valcano, dirt piles... The thrmal vents or old moho mines, this world still has much water under the the ground maby by the end of the set of thes maps i will make missions to contune the story. editors-TAB -TAEB Art-me hight editing-me object placement-me agen play test- Jack Durian - Padington Padington (FAS-COW on mplayer) P.S. sorry about the spelling...

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Minimap: That One MapPak1

That One MapPak1

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 7.5 MB
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Minimap: The Battle for The Forbiden Archipellago (The 403 Archipelago)

The Battle for The Forbiden Archipellago (The 403 Archipelago)

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.6 MB
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Minimap: The Death Isles

The Death Isles

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3 MB
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Minimap: The Fortress (v2)

The Fortress (v2)

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.7 MB
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Minimap: The Great Desert (Oasis Assault)

The Great Desert (Oasis Assault)

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 19.9 MB
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Minimap: The Ice-breaker's Way

The Ice-breaker's Way

๐Ÿ“ 6x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1 MB

HOCHART Yvon [email protected] IUN (ICQ number) : 13682154 Home Page : http://w3.to/yvon/ Map 8 : The Ice-breaker's Way Type : Ice Map size : 6 x 16 Memory required : 16 Mb File size : 1.08 Mb 15/06/98 Tool(s) used : Total Annihilation Editor 1.0 Copyright 1997-1998 Humongous Entertainment HPIView and HPIPack by Joe D ([email protected]) Copyright 1998 The Center for Weird Studies I'm a M3 member, please visit M3 home page : M3 Multiplayer Maps Makers http://members.delphi.com/badass8/

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Minimap: The Mixx

The Mixx

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.1 MB
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Minimap: The Pit

The Pit

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– AIThePit (profile missing) ๐Ÿ’พ 1.6 MB
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Minimap: The Red Shores Of Satan

The Red Shores Of Satan

๐Ÿ“ 25x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.8 MB

Version 1.0 Red Planet Size 25 x 8 Download 6.1 Mb Memory 32 Mb

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Minimap: The Red Square

The Red Square

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.5 MB
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Minimap: The Red Surface

The Red Surface

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.6 MB
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Minimap: The River

The River

๐Ÿ“ 14x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.3 MB

The River Size: 14 x 13 File size: 6.24mb UFO file Ram:32 Made with: Annihilator 1.5, TAE This map uses the new acid-acid crossings, and is probaly best played in multi. player 2 on 2, even though there are 6 players on the map. 1, 3, 5 start at south side, and 2, 4, 6 are at the north side. The wind, tide, and metal are good for a sustained battle. Don't forget the lakes for tidal generators. The large mtn's. provide some good choke points and protection. For this size map, there are a surprizing number of different attack points. I made this map to test the crossings and it turned out to be a fun map to play, so I'm sending it in . MrFred [email protected]

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Minimap: The River Nile

The River Nile

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 2.2 MB

Total Annihilation: Cataclysm __ __ ____ ______ || || || \\ || \| || \\ __ || || ||__// ||___ ||__// __ /__/ || || || \\ || || \\ /__/ || || || || || || || \\__// _||__// _||___/| _|| _||_ __ __ ___ ____ ____ ___ ___ __ __ ||\ //| /\\ || \\ || \\ /\\ // \\ || / || \ // | / \\ || || || || / \\ || ||_/ || \ // | /____\\ ||__// ||__// /____\\ || || \ || \/ | | || || || | || || _ || \ _||_ _|_ _|_ _||_ _||_ _||_ _|_ _||_ \\__// _||_ _\_ ___ ______ ____ ___ ___ __ __ // \\ || \| || \\ // \\ // \\ ||\ //| || || ||___ || || || || || || || \ // | || || || || || || || || || || \ // | || || || || || || || || || || \/ | \\__// _||_ _||__// \\__// \\__// _||_ _|_ =Installation= Extract "TAC_MAP_PACK.CCX" from this .zip file into your Total Annihilation Directory (Usually "C:\Cavedog\TotalA\") and run TotalA.exe =Credits= Compilation: TheRegisteredOne Maps: Map Name Creator 2005 BlackFish Face Off BlackFish Phillison River BlackFish Rush Plains BlackFish Terra-GOW Classic BlackFish Terra-GOW Snow BlackFish Snow Fork BlackFish Snow Divide BlackFish Chokers BlackFish Slope Coasts BlackFish Mars Mayhem Mattmanvvs16 Metal Mayhem Mattmanvvs16 Pass to Pass Mattmanvvs16 River Evad 2 Mattmanvvs16 River Nile Mattmanvvs16 The Desert Mattmanvvs16 Vietnam Mattmanvvs16 Danube Map 1 - The Black Forest Vin0914 Danube Map 2 - The Hungarian Gates Vin0914 Danube Map 3 - Delta Dunarii Vin0914 Danube Map 4 - Donau-Auen Vin0914 Island Race Vin0914 The Writing's on The Water Vin0914 Maze TheRegisteredOne River Streams TheRegisteredOne Achilles TA:C SpY Rush Hour TA:C SpY Warring Islands Tienpoop Lush Center Tienpoop Urban-Island Mayhem Jason

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Minimap: TheLostCity

TheLostCity

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB
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Minimap: ThundurLok Rok

ThundurLok Rok

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1998 ๐Ÿ’พ 3.8 MB
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Minimap: Titanean

Titanean

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– titanean (profile missing) ๐Ÿ’พ 1019 KB

Titanean by Maverick ([email protected]) Arms Arsenal - http://www.tauniverse.com/arsenal/ This is a fairly small map, only 8 x 8, and if the AI has good luck in choosing where to build (I'll explain what I mean by this later, the battle will take a while to fight. The map is a huge maze, all four starting positions have a small open area to build a minimal base, the AI will probably (almost definitely) wonder out of this base very soon, and their base will be spread throughout the maze. There are a total of four geothermal vents located at dead ends. The AI was custom designed for this map. Since all passageways are very small, the AI will only concentrate on producing KBots. They will all concentrate on many level one KBots, and will choose one type of advanced KBot to build (concentrate on building) depending on the difficulty you play at. When you first meet your enemy, you'll probably be up against level 1 KBots, but there should be a lot of them, so be prepared by either blocking up the entrance to your base with Dragon's Teeth, or producing a large amount of defending units ready to be used. The AI has been tested and has proved to be a challenge in some tests, but it still might not perform well because of the way the map was designed. Ranged weapons will be not effective for this since their projectiles can easily be blocked by one of the dozens of walls. Your units will not be able to climb the walls, but explore around and learn from the AI, you'll see that the tops of walls won't be completely useless. Have fun with Titanean and contact me if you have any suggestions or comments.

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Minimap: Titanium-City-II

Titanium-City-II

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 107 KB

Mapname: Titanium-City-II Version: 1.0 (Replaces Titanium-City V0.0) Maptype: Unique Mapsize: 16x16 Memory: 32Mb Players: 2-4 (in Teams 2-10) Uncompressed: 1.5 Mb Compressed: 0.1 Mb Made with: Annihilator v0.2.1 , TABuilder v0.9 , Paint Shop Pro Made by: HB E-mail: [email protected] for bugs and comments. Description: Map, structures and tileset were created from scratch. The tileset is derived from the 'titanium'-tileset with color- and 3Dlook-enhancements: -Grey structure-colors have been replaced. -Walls are more easyly recognized as vertical. -Yellow colors always indicate a sloping surface. -Regions with little black tiles, surrounded by a red line, are spots where you can always build. Due to colorchanges the name 'titanium-city' does not really fit anymore. It should be something like 'golden-city'. For the mapmakers: Feel free to use anything from this map. A general remark: if you create your maps with help of third-party maps, you should mention it in your readme-file (give these guys some credit). Installation: Make a subdirectory totala\Maps and extract the files into it. When selecting skirmishmode-maps, this map should be available.

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Minimap: Toast to Toast #

Toast to Toast #

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.4 MB
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Minimap: Tragic Kingdom

Tragic Kingdom

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– GroundZero (profile missing) ๐Ÿ’พ 6.2 MB
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Minimap: Tropical Paradise

Tropical Paradise

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1998 ๐Ÿ’พ 5.9 MB
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Minimap: twistedmetal final

twistedmetal final

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.7 MB

this is my first map for total annihilation to be realesed just plain ta needed no expansion because i dont have expansion just yet!! i tryed to build this map in a way that it will be fun to play be also be antirush slowing units down with the maze i setup!! this was made using cavedogs metal tileset and annihilator 1.5!! used photoshop 6.0 for image any comments email me at [email protected] or leave me a message on icq my number is 123263775.

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Minimap: Two Fortresses

Two Fortresses

๐Ÿ“ 19x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2 MB
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Minimap: Tyrrian Terror

Tyrrian Terror

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Tyrrian Terror (profile missing) ๐Ÿ’พ 2.9 MB
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Minimap: Urban Legend

Urban Legend

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 320 KB

Mapname: Urban Legend Description: A giant (41x41) urban map. A wide river flows down the centre of the map, spanned by five large bridges. The city is roughly divided into a grid with many multi-level buildings. The streets are wide to accomodate many units (so the path-finding doesn't choke) and the buildings are quite detailed (based on HB's prefabs). This map is a strategist's dream! As this is an urban environment, metal is abundant - plant your extractors down anywhere. There's plenty of room to expand, so dig in, fortify, and get ready for some intense urban warfare! Installation: If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. When selecting skirmishmode-maps, this map should be available. Positions: 1,2,3,4,5 on the east side of the city; 6,7,8,9,10 on the west. (Roughly in a circle with 1 at about 1 o'clock) Multiplayer: 2-10 Teamplay: If you wish . . . You may want to play with one team on the west side of the river and the other on the east. Defend those bridges! computer AI: 2-10. I've tried to make this map as computer-friendly as possible -- they love the bridges and wide streets, but you can't guarantee that it won't do something silly. Mapversion: 0.0 - (About 43 test versions prior to release!) Maptype: Custom Urban (MB_Tiles -- See below) Mapsize: 41x41 Mapformat: TNT/OTA Tileset: Custom Urban (See below) Memory: 64Mb Tested with: TA patch v3.1 Uncompressed: 8.3 Mb Made with: Annihilator v1.2 Made by: Stephan Garcia E-mail: [email protected] Tileset: MB_Tiles V0.2 01/sept/98 Format: TNT/OTA Made with: Annihilator v0.2.1 , TABuilder v1.0 , PSP , TAED Made by: HB E-mail: [email protected] for bugs and comments.

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Minimap: Veruna At WarV4

Veruna At WarV4

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– deathvalley ๐Ÿ’พ 24 MB

Map name: Veruna At War V4 Version : 4.0 Map type: Veruna Map size: 32x32 Memory : 128 mb Players : 4,Multiplayer or skirmish Tested with: TA v 3.1 Uncompressed: 26.0 mb Compressed: 26.0 mb Created with: Annihilator 1.5 Made by: Mufdvr E-MAIL: [email protected] for bugs and comments. Description: Made using the Veruna tileset. This is a four to eight player map but I have placed all ten start positions for multiplayer but a maximum of six players in skirmish mode is recommended due to pathfinding issues. Start positions 9 and 10 are on small islands, for these I have placed metal zones on any flat ground available so you can build metal extractors right where you stand. Some of the other start positions have TAK Manna as metal, you can build metal extractors on these just like an ordinary metal deposit although metal production will be low to begin with. I tried to make the layout as unique as possible with something for everyone. The AI profile that seems to work best is death valley.txt. This AI profile has enabled this map to offer up a good skirmish game, if you allow your AI opponent to fully develop his base you will need everything from nukes to planes to kill him, and then some. Installation: Unzip the map file to your c:\cavedog\totala directory and your away. Fixes: Problems with the map ota have been rectified. System requirements: " Not a 586" PII 300 at least not so much because of the map but the number of units possible in the eight player scenario. TAMEC.hpi2000 and TAMEC.hpi2000a required. ENJOY.

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Minimap: Veruna Shore to Shore

Veruna Shore to Shore

๐Ÿ“ 47x6 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 11.1 MB
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Minimap: Veruna's Kingdom v1 (TAH)

Veruna's Kingdom v1 (TAH)

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 8 MB
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Minimap: Vietnam River

Vietnam River

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿค– River AI.aip (profile missing) ๐Ÿ’พ 7.5 MB

By Artalion A river map featuring a custom AI. It was made using the Creon Tileset and is sure to give you lots of fun. It was made primarily to give the level one units a use. If you are looking for river battles or you need practice coordinating air strikes, your sure to have fun. Please distribute this zip with all the contents, or give credit to me.

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Minimap: Visigoth City

Visigoth City

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– Gladstone (profile missing) ๐Ÿ’พ 123 KB

* Visigoth City * ***************************-By WArLoRD_285 of TaskForce MapType-Military Base MapSize-9x9 WindVolocity-30 Tide-None Send me comments about my map or my cool units at www.taworld.net/tf/ at [email protected] would like your feedback!

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Minimap: Vital 1 Map Pack

Vital 1 Map Pack

๐Ÿ“ 10x32 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.7 MB

Description of Maps D-Day The Final War : Map designed for multiplayer even start pos vs odd start pos (assuming fixed locations), this map works well for all types of multiplayer gaming especially LAN. Basically there is a mainland with "bases" there are two outer islands at the bottom of the map. Forest Paths of Death : MY FAVOURITE! You have to play this one, doesnt really matter, top vs bottom works 1v1,2v2,3v3,4v4,5v5 (you will need the 2 peeps on either side in the middle to go alternatively north and south. This map doesnt look much by the mini map but just play it yourself ;). Galactic Gate Experiment : Definately a 2 team battle. Players start in massive fortresses although they will need to expand out of them to win the war. Fort Destruction : Exactly the same as Galactic Gate Experiment except the distance between the forts varies. Metal Valleys : Players start in their own sector with metal valleys separating the bases, this map will work well for most amounts of players. GO THUDS! The Empeyrean Plain : Large map with huge amounts of metal, strange start positions. Mostly flat. Metal Warzone : Metal map that incorporates all styles of play, metal DOES NOT MAKE 2.3. this makes for interesting gameplay and is quite interesting, will work for team games or ffa's up to 6 players. Thanks for your time, Lord_Zeus

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Minimap: Volcanic Race

Volcanic Race

๐Ÿ“ 24x4 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 2.8 MB

HOCHART Yvon [email protected] Map 2 : Volcanic Race Type : 1 vs 1 in volcanic landscape 16/05/98 Tool(s) used : Total Annihilation Editor 1.0B1 Copyright 1997-1998 Humongous Entertainment HPIView and HPIPack by Joe D ([email protected]) Copyright 1998 The Center for Weird Studies Map(s) used : Many maps of the original game

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Minimap: Vulcano Fun

Vulcano Fun

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.6 MB

Vulcano Fun *10x10 *Lava world, featuring several rare sections *no cc required *2,4,6,8 players *medium wind, high surface metal, low gravity Start positions: 1---7---3 -6-----5- 4---8---2 Fight around many vulcano's. Vulcanic soil is known to be metal rich, a moho will give you +10.9 on a good patch. Many geo's, rocks and metal in the center...even wreckage of a bertha. Every start position has rubble of the same level 2 plant, revive it or reclaim the metal. This map promises heavy ground action. NERDsFist

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Minimap: Warm Chilly

Warm Chilly

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4 MB
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Minimap: Warzone

Warzone

๐Ÿ“ 10x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿ’พ 3.3 MB

Mapname Warzone Maptype crystal Mapsize 10 by 13 CC needed Fun map for max 5 players good for 2 vs 2 also good ffa map I got not so much to say only that its a good map to play with many recources for a fast start to adv. Duke_ETERNAL

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Minimap: wasteland

wasteland

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2010 ๐Ÿ’พ 666 KB
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Minimap: Water Works

Water Works

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 1.4 MB

Water works, somewhat self-explanatory, is still rather cool! (litteraly) A medium/large sized map with small/medium sized islands in the corner. the center island is a great tactical position, and should be claimed ASAP. fun for the whole family... well at least u and ur friends online!

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Minimap: WindyHills

WindyHills

๐Ÿ“ 18x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2006 ๐Ÿ’พ 7.1 MB
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Minimap: WN Spec Ops

WN Spec Ops

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2010 ๐Ÿ’พ 6.4 MB

by: Snowbldr typer: lava volcanic ram required:32mb notes: this map has been betad and sound and provides good strategy so i suggest u play it with a friend....if u d/l the map and wanna play me just gimme a buzz i like this map and is a good change since no one is making volcanic maps.....have fun important: u can see some seems but it doesnt effect game play....remember that the main land is where the action takes place so get there and start buildin

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Minimap: Woodland Fortress

Woodland Fortress

๐Ÿ“ 12x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2001 ๐Ÿ’พ 1.7 MB

Map Name: Woodland Fortress Designer: Zero.G Created: November, 2001 Tools Used: Annihilator 1.5, Adobe Photoshop 5 LE Map Size: 12x8 Players: 2,4 Memory Size: 16MB Description: This is my 4th TA map. It was mainly created with Annihilator, with some elements (metal plates) created with Photoshop 5 LE, This map was made for testing purposes. I want to test some of my new Metal Plates tiles (you can download them at TAMEC), using them to blend Greenworld tiles with Metal World ones. I think this is ok. The map layout is very simple, a standard quad layout, with a central fortified area with some steamvents. Other maps by the author: (Not a) Pic-Nic LatinoAmericana Y.A.A. Installation: Unpack "woodland_fortress.ufo" to your TOTALA folder. Enjoy! Bugs: Tested working only in TA 3.1 + TACC But should work with plain TA, too. Zero.G

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Minimap: Xtreme

Xtreme

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 9 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.8 MB

WARNING!!! This files are copyrigth!!! You haven(t the rigth for copy and other duplicace!!! If you see this map on a other site that Wormhole P. or Ta maps creator, contact me please! Creator: Blue E-mail: [email protected] Second: [email protected] Web site: TA maps creator and Wormhole Production URL: http://www.planetannihilation.com/tamc http://www.planetannihilation.com/wormhole

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Minimap: Yellow Island

Yellow Island

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 3.3 MB

| Yellow Island | Author: FurtiveFox [email protected] icq: 21755635 web: www.multimania.com/gfrene Size: 13*13 map 32 Mb Players: 2,3 2vs2vs2 (players 1 & 4 in team 1, players 2 & 4 in team 2 and players 3 & 6 in team 3) Tools used: Bryce 3D, PhotoPaint, Annihilator 1.5, Gaf Builder Pro, Paint Notes: The features are in the zip: "YM-Features.ufo" (this files remplace the old YM-Features.ufo if you had it). You need TA CC for the Urban features. Special Thanks: GFruitRene CAP for GAF Builder Pro and his features (cactus and palm tree) Kinboat for Annihilator Cavedog for Total Annihilation You for downloading my map All the TA players and TA Creators

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Minimap: Yerrot Countryside

Yerrot Countryside

๐Ÿ“ 9x10 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿค– built-in AI ๐Ÿ’พ 4.2 MB
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Minimap: Zhons of War 2

Zhons of War 2

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2010 ๐Ÿ’พ 4.2 MB

all of these maps contain 86528 pixels. 13 x 13 map. all of these maps have about +18 wind on average. the tidal is +18 average. all of these maps except archi hell o have very scarce metal extracters. you have what you need in the beginning, then your on your own to farm winds and convert it to metal. on Mac land, you spawn quite close to your enemy. this map plays nw versus se. Once you control the land, then you should start to move into the sea. if you go into the sea too quick, then you risk losing the land. if you dont do into the sea, then you miss out on farming tidals, and a few extra metal extractors. the boundrys on land are kind of set with a faint line of trees inbetween. if a battle occurs, the trees will ignite , due to the meeting of the units. there are oolok trees spread out around the map, probably 300 metal total from them. reclaim your enemys ooloks, or burn them to prevent your enemy from gaining a boost of metal. if i were 2v2ing on this map, i would go fast bomber (around 1:40 on the +clock) then make a aircon , and reclaim it to go straight vehicle to push out jeffys and flashers to help my bomber do some rushing damage. it is very easy to make defense effective here, and the mainland is small enough to be hurt by a fast guardian. be careful where to place it though, it is easy to shoot over the pond in the middle.due to the size of the mainland, i wouldn't go fast advanced unless i pushed my opponent off of the land, and into the sea. really whoever goes land and holds it, and sea and holds it is a guaranteed win. if you and your enemy sit there, exchanging blows, and the guardian doesnt seem to help, and your both set in sea, and it doesnt look like either one of you is going to over power the other, go bombers. take out their guardian, and factories. dont go for resources, go straight for the factories. if your bombers fail, go big bertha. nukes are too risky, they will die very easy. big bertha is your best bet.

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Minimap: 1000 A.D.

1000 A.D.

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 4 players ๐Ÿค– medieval (profile missing) ๐Ÿ’พ 9.9 MB

11 00 00 00 AA DDD 111 0 0 0 0 0 0 A A D D 11 0 0 0 0 0 0 AAAA D D 11 0 0 0 0 0 0 A A D D 1111 00 00 00 A A * DDD * -1000 Anno Domini- -by Maverick([email protected])- World: Evergreen Time period: 11th century A.D., the medieval period of Evergreen Battleground size: 24 x 24 Fighting forces: 4 Basic History of the Kingdom of Evergreen- Evergreen has flourished up to the 5th century, and one king ruled the kingdom. After the king's death, there were disputes as to who was to rule the land, and they led to fighting. Finally war began, and four mighty forces wanted to control the whole kingdom. The first,The Army of Evergreen, was the original army of the kingdom, and the based their forces in the mighty fortress, located at the center of the kingdom. The second, The League of Sorcerers, who were mysterious and led a chaotic life, based their forces on a dormant volcano. This area is located to the far north, and has great pools of lava. The third force, The Elven Army, who were once banished from the kingdom, now returns with hopes for revenge. Their base is located in the mountains in the northwestern region of the land. The final force was the Barbarians, who once lived at the edges of the kingdom, now aims to demolish everything before them. Their base is on an island to the southeast. Evergreen was in constant warfare for several hundred years, and the forces of Arm and Core arrived. Seeing that the kingdom was extremely rich with resources, they decided to build outposts on the planet. Seeing that it was impossible to construct a base from scratch on the planet, the Arm and Core finally decided to offer their robotic technologies to the four forces in exchange for protected areas where they can mine the minerals of the planet. As a commander of any of the four forces, you are to find a way to conquer the kingdom. You have at your disposal various fightings machines obtained from the Arm and Core, and you will fight without mercy. Be warned commander, you are to win at all costs, or you will be annihilated like the rest... Description/basic info- First of all, I have to comment on the mechanics of the map. When you first play, you might notice that the water level of both the ocean and the lake seems to be too low. There is a reason for this. One, if you have ever made a map with this tileset, you should know that the water level depends the type of map, if it has large bodies of water, the water level should be high, if it has lava areas, then the water level should be much lower. Well, this map has both, so I took an average, that's why the water level seems low at the coasts. Two, if I keep the water level high and edit the whole lava section, or if I keep the water level low and edit ALL the coasts, then the heights would be much more worse. And even though I tried to take the best average, I still had to edit large sections of the map (such as small rivers, lava transition, lava coast...). The best thing of all is that it DOES NOT effect gameplay. Also, with a low water level, you can actually see a difference between the two large bodies of water, the lighter colored lake is shallower (your commander's head will be out of the water), and the dark green sea is deeper. If you ever make a map with evergreen, trust me, DO NOT make one with both lava areas and large bodies of water. Well, since the water level seems low, you can comfort yourself by saying... "that area's not underwater, it's just wet" or "it's better that way, ships can't get to shallow water" or "hey look, low tide!" What I'm trying to say is, please try and ignore these areas and enjoy the rest of the map. Now that you know the bad stuff, it's time to talk about the good stuff. This map is amazing in many ways. The layout, in my opinion, is a one of a kind. The graphics are astounding. Every area of the map is unique in its own way, leading to many different possible ways of playing. And of course, there are many special areas on the map, here is a list of some: -The castle - this is the first ever real castle. Unlike other maps which only has a walled area, the walls here actually surround a castle. The top of the castle is metal rich. -The gardens - right outside of the castles, it's always nice to take a walk through them. -The holy island - this island is the site where an ancient religion was started, it is divided into two sections. They have been abandoned for a long time, and wild plants, has covered up the sites of worship. -The mysterious forest - a very dense forest located in the mountains which is rich with resources. (a pyro's paradise) -The forgotten island - base of the Barbarians, this island has been surrounded with a wall piled up with large rocks. The waters off the coast of this island are rich with minerals. There are several other places that are worth mentioning, but I'll leave the story of them for your own imagination... Requirements- A minimum of 64 MB of RAM is recommended TACC is required Lateset version of TAMEC.hpi must be installed (current version is v11.0) Installation- extract all files into your default TA directory. Files that should have been extracted are: 1000ad.ufo - main map file 1000ad.txt - readme file 1000ad.bmp - radar image Multiplayer- this map can support up to 4 players, and each of the starting positions is very different, so for the best game, I suggest you play with a random starting position. Team play should be very interesting. You can team up anyway you want, and each combination will offer a very different game. Credit- tileset- C_A_P AI- based on McnTerra by Sage_Z, edited for map by Maverick Everything else- Maverick A LLL A A LLL A A LLL A A R R SSSS EEE N NN AAA LLL AAAAAAAA R R S E E NN N A A LLL A A RR SSS EEEE N N A A LLL A A R S E N N A A LLL A A R SSSS EEE N N AA A LLL A A |http://www.tauniverse.com/arsenal/| ------------------------------------

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Minimap: 60 Islands

60 Islands

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.3 KB

60 islands is a map littered with islands and metal deposits it is 32 x 32 map with strong tides good metal and strong and weak winds it is for up to 8 players

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Minimap: 666TH

666TH

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 6.7 MB
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Minimap: 8 Way Brawl

8 Way Brawl

๐Ÿ“ 50x50 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.6 MB

50 x 50 Map

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 17x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.5 MB

17 x 5 Map

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 6.2 MB

20 x 20 Map

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Minimap: Andromnedonn

Andromnedonn

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 11.6 MB

*** ANDROMNEDON This is a BIG map.You might not think so 30 x 30 screens but after you have played it you will know what i meen.If you feel like long streched wars this map i recomend. It is made upi mainly of evergreen and lava-rockycost.and has ten starting points. Lots and lots of trees and other features make up very nice graphics and gameplay. Enough metal to last the warr.But no bases or anithing like that.Just a gigantic country side filed whith trees and cliffs and lakes.Looks like england to me or slovakia Good mechanics,have found no errors.For it,s sise a small download too."only" 11.5 mb. I put the starting points #1 and #2 at eath end corner of the map so that will give you some time but to compensate this it comes whith the 0mega-ai-pack(optional ofcource). Have lots of fun. [email protected] For more TOP QUALITY T.A maps go to madnez.homestead.com/totalannihilation.com Madnes

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Minimap: Anti Rushya Hills Onslaught

Anti Rushya Hills Onslaught

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 2 players ๐Ÿค– AntiRushyaAi (profile missing) ๐Ÿ’พ 2.8 MB

Anti Rushya Hills Onslaught Author name: Kewlgrandpa (Ralph Hamp) a.k.a. - Suwannee, a.k.a - Deranged Email: [email protected] [email protected] Map name: Anti Rushya Hills Onslaught Map type: Metal - Lava, but basically a metal map Map size: 24 x 24 Number of Players: 2 to 10 Memory required: 32 MB Uncompressed Size: 2.80 Compressed Size: 2.80 Tools used: Annihilator 1.5; Paint Shop Pro 6.01; HPI View, HPI Pack If you downloaded a previous version of Anti Rushya Hills, there was a possiblity that the Queller Ai shipped with it, could run on other maps not not using this profile. Quitch(y) has corrected error and the Ai file is now shipped as an HPI instead of UFO. Please delete any previous version of the map and the Ai file. The previous Ai file would be "AntiRushyaAi.ufo" The corrected file is "AntiRushyaAi.hpi" I appologize for any problems this may have caused. Credit: A special thanks to Quitch(y) for his Queller Ai and for all of the time and help he has given me on this Ai and map. He has been very patient while I learned about Ai's and how to use them. Thanks Quitch(y)!! Visit Ai Central web site at: http://www.planetannihilation.com/taec/queller/ Special Note from Quitch(y)'s readme file: About the AI Included with the map Anti Rushya Hills Onslaught is a modified version of the Queller CC Metal profile. The AI does not cheat, however it has modifed some units to improve the way in which the AI uses them. Among them are AI Nukes. Most important is the fact that the AI uses 4 weapon IDs, 191, 231, 232 and 233. If you use a 3rd party unit that wants to use one of these Weapon IDs then I recommend that you download Conflict Crusher from http://www.r1ch.net/games/ta/ Note: This map is shipped with a version of Queller Ai by Quitch(y) that I have tweaked for this map. There is a ufo map file and an hpi Ai file contained in the zip file. BOTH FILES MUST BE INSTALLED in "cavedog\totala" folder for the map and Ai to work. I have also included the totala.ini file if you don't have it installed. This file will increase unit count to 500. Install in cavedog\totala folder also. (If you don't already have it) For a challenging game, use the following settings: Difficulty to..hard Unmapped True line of sight Set starting metal and energy for players and Ai at 1000 (The Queller Ai is designed to work at this level) Unit limit 500 Anti Rushya Hills Onslaught contains the following changes. The bottom of double hills have been redrawn to extend to to where elevation ends. Double hills have been moved all the way into the corners and against the walls to prevent the Ai from building behind them and getting built in. New features have been added and the double hills have been featured to prevent the commander from building vehicle or kbot plants on them in the early part of the game, thus creating an weak base in the beginning. The metal output has been slightly increased. I have also included a Queller Ai by Quitch(y) that I have tweaked for his map and is shipped as a separate file. (AntiRushyaAi.hpi) This file must be installed in your cavedog\totala folder in order to work. Anti Rushya Hills Onslaught is a metal map but with a different look. Being a metal map it will produce metal anywhere you can build an extractor. I tried something a little different with this map in that I designed some duel level hills of two different sizes. To keep Cavedog's tiles and elevation, I used Paint Shop Pro to redesign the metal coast tile set for the lower level and then redesigned the normal metal hills for the second level. There are also smaller single level hills and the large hills from the lava tile set. Anti Rushya Hills Onslaught was designed as a free for all or team play, for both skirmish and multiplayer. The Ai builds very well on this map, (If you install Queller Ai) and will offer a decent challenge any way you want to play it. With the different size hills, this map offers many different strategies. The more hills you control, the more advantage you will have. Metal extractors produce 2.2, while advanced extractors produce 18.1. Wind is moderate and wind generators are an efficient option for cost. Gravity has been increased a little to hold down the distance of long range weapons. You will also find steamvents near each base. It has starting positions for up to 10 players as follows: Starting position: # 1 - top left #2 - bottom right #3 - top right #4 - bottom left #5 - top center #6 - bottom center #7 - left center #8 - right center #9 - top left center #10 - bottom right center

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Minimap: Appalachian Hills

Appalachian Hills

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 9 players ๐Ÿ’พ 7.3 MB

Map Name:Appalachian Hills Map Size:20x20 Tileset:Evergreen (by C_A_P) Memory:64 MB RAM Players:4 recommended, 9 possible Story: <<<<<<<<<BEGIN TRANSMISSION.................... Commander you have been sent the the planet Earth, in the year 1692. As you know Core has just gotten a hold of this technology and they may have followed you, so be on the lookout. Your goal is to defend a small mountain Range called the Appalachian Mountains. ARM ROCKS...... ................END TRANSMISSION>>>>>>>>> I was reading something on TAMEC were you guys were discussing releasing all the maps on a CD, but you needed to ask the authors of the maps. Well you have my permission to put any of my maps on a CD, and sell it because I would love to get the maps on CD instead of having to download them all. ~Dillweed [email protected] http://www.tammo.com/tademesnes

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Minimap: Area 52

Area 52

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 6 players ๐Ÿ’พ 15.5 MB
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Minimap: Arm Colisium

Arm Colisium

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 2 players ๐Ÿค– Evergreen ๐Ÿ’พ 3.5 MB

A place where Arm Commanders can duke out their differences

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Minimap: Ataque a la colonia lunar

Ataque a la colonia lunar

๐Ÿ“ 23x23 ๐Ÿ‘ฅ 2 players ๐Ÿค– Bardiยดs Ai (profile missing) ๐Ÿ’พ 0.8 KB

Bardiยดs Tรก Locazo Moon Ai v1.31 // This Ai was Originally Moon Ai v 1.3, Created Originally by VANTHEMAN ([email protected]), Thanks to him for making that Ai. // Modified by me for the map "ATAQUE A LA COLONIA V2" //If you want to modify this, do it, but please give me some credits. // Set Construction Weight SOULREAVER 0.90 Weight Wraith 0.90 Weight ARMHELPR 0 Weight ARMMEDIC 0.10 Weight CORHelpr 0 Weight CORNTOW 0 Weight CORACA 2.5 Weight CORACK 2.5 Weight CORACV 2.5 Weight CORCA 3.5 Weight CORCK 5.5 Weight CORCV 3 Weight CORMLV 0 Weight ARMACA 2.5 Weight ARMACK 2.5 Weight ARMACV 2.5 Weight ARMCA 3.5 Weight ARMCK 5.5 Weight ARMCV 3 Weight ARMMLV 0 Limit SOULREAVER 1 Limit Wraith 1 Limit CORNTOW 0 Limit CORHELPR 1 Limit ARMHELPR 1 Limit ARMMEDIC 5 Limit CORACA 4 Limit CORACK 4 Limit CORACV 4 Limit CORCA 6 Limit CORCK 6 Limit CORCV 6 Limit CORMLV 0 Limit ARMACA 4 Limit ARMACK 4 Limit ARMACV 4 Limit ARMCA 6 Limit ARMCK 6 Limit ARMCV 6 Limit ARMMLV 0 // Build Base Defences Weight ARMRL 17.55 Weight CORRL 17.55 Weight ARMLLT 2.95 Weight CORLLT 2.95 Weight ARMGUARD 5.55 Weight CORPUN 5.55 Weight ARMHLT 6.55 Weight CORHLT 6.55 Weight CORDOOM 0.55 Weight CORDRAG 0 Weight CORFLAK 0.95 Weight CORTOAST 0.55 Weight CORVIPE 0.55 Weight ARMAMB 0.55 Weight ARMANNI 0.55 Weight ARMDRAG 0 Weight ARMFLAK 0.95 Weight ARMFORT 0 Weight CORFORT 0 Weight ARMSILO 0.1 Weight CORSILO 0.1 Weight SPLINTER 3.55 Weight MEDUSA 0.55 Weight SCREAMER 0.25 Weight CORVIPE 1.55 Weight CORCIRC 0.95 Weight TAWF111 0 Weight TAWF112 0.15 Weight CORVHLT 1.55 Weight AGORGON 0.15 Weight ARMARCH 0.95 Weight MERCURY 0.25 Weight CHAOSMACHINE 0.55 Weight ARMPB 0.95 Weight ARMMORTAR 0.95 Weight SKYSWEEPER 0.65 Weight TAWF005 0.25 Weight TAWF010 0.55 Weight CORTOAST 0 Weight ARMAMB 0 Weight ARMDEVA 0.50 Limit ARMDEVA 2 Limit CORFLA 1 Limit SKYSWEEPER 2 Limit TAWF005 3 Limit TAWF010 2 Limit ARMPB 5 Limit ARMMORTAR 5 Limit CHAOSMACHINE 3 Limit MERCURY 2 Limit AGORGON 2 Limit ARMARCH 5 Limit TAWF111 0 Limit TAWF112 2 Limit CORCIRC 5 Limit SCREAMER 2 Limit MEDUSA 3 Limit CORDOOM 3 Limit CORDRAG 0 Limit CORFLAK 8 Limit CORTOAST 2 Limit CORVIPE 2 Limit ARMAMB 2 Limit ARMANNI 3 Limit ARMDRAG 0 Limit ARMFLAK 8 Limit CORFORT 0 Limit ARMFORT 0 LImit ARMSILO 3 Limit CORSILO 3 Limit ARMRL 18 Limit CORRL 18 // Weights and Limits for ground units from the McnTerra AI by Sage_Z v0.01 Updated first by VantheMan and then by me Weight ARMFLASH 9 Weight ARMROCK 9 Weight ARMLATNK 2 Weight ARMFIDO 4 Weight ARMFAST 1 Weight ARMMERL 9 Weight ARMMAV 9 Weight ARMSAM 2.15 Weight ARMAMPH 0 Weight ARMHAM 5 Weight ARMSPID 5 Weight ARMBULL 7 Weight ARMMART 1.6 Weight ARMPW 0.5 Weight ARMYORK 0.2 Weight ARMDECOM 2 Weight ARMWAR 2 Weight ARMSTUMP 0.2 Weight CORSTORM 9 Weight CORCAN 3 Weight CORGOL 3 Weight CORGATOR 6 Weight CORMORT 1.5 Weight CORHRK 0.9 Weight CORMIST 0.9 Weight CORSUMO 0.6 Weight CORTHUD 3 Weight CORRAID 3 Weight CORCRASH 2 Weight CORSENT 0.2 Weight CORVROC 0.1 Weight CORDECOM 0.05 Weight CORMART 1.05 Weight CORREAP 1.75 Weight CORPYRO 3.1 Limit ARMAMPH 0 Limit ARMASER 0 limit ARMCOM 0 Limit ARMDECOM 2 Limit ARMFAST 5 Limit ARMFIDO 8 Limit ARMFLEA 12 Limit ARMHAM 3 Limit ARMJETH 10 Limit ARMMARK 1 Limit ARMMAV 12 Limit ARMPW 4 Limit ARMRECTR 0 Limit ARMROCK 10 Limit ARMSCORP 1 Limit ARMSEER 2 Limit ARMSNIPE 2 Limit ARMSPY 2 Limit ARMVADER 6 Limit ARMWAR 5 Limit ARMZEUS 2 Limit ARMBULL 10 Limit ARMCROC 0 Limit ARMFAV 0 Limit ARMFLASH 15 Limit ARMJAM 3 Limit ARMLATNK 15 Limit ARMMANNI 1 Limit ARMMART 4 Limit ARMMERL 16 Limit ARMMLV 0 Limit ARMSAM 20 Limit ARMSCAB 1 Limit ARMSPID 6 Limit ARMSTUMP 1 Limit ARMYORK 3 Limit CORAMPH 0 Limit CORAK 5 Limit CORCAN 5 Limit CORCRASH 25 Limit CORCOM 0 Limit CORDECOM 2 Limit CORFAST 5 Limit CORHRK 10 Limit CORMORT 15 Limit CORNECRO 1 Limit CORPYRO 2 Limit CORROACH 6 Limit CORSPY 1 Limit CORSTORM 20 Limit CORSUMO 8 Limit CORTHUD 10 Limit CORVOYR 1 Limit CORETER 1 Limit CORFAV 0 Limit CORFING 0 Limit CORGATOR 10 Limit CORGOL 20 Limit CORLEVLR 5 Limit CORMART 5 Limit CORMIST 20 Limit CORMLV 0 Limit CORRAID 8 Limit CORREAP 10 Limit CORSEAL 0 Limit CORSENT 5 Limit CORTRUCK 0 Limit CORVRAD 0 Limit CORVROC 8 // Set Energy Build Weight ARMGEO 6 Weight CORGEO 6 Weight ARMSOLAR 2.65 Weight CORSOLAR 2.65 Weight ARMADVSOL 0.65 Weight CORADVSOL 0.65 Weight ARMFUS 1.10 Weight CORFUS 1.10 Weight ARMMMKR 0.05 Weight CORMMKR 0.05 Weight ARMMAKR 0.05 Weight CORMAKR 0.05 Weight CORCKFUS 0.3 Weight ARMCKFUS 0.3 Weight ARMWIN 0.5 Weight CORWIN 0.5 // Optional Units ( only for games with fog of war, delete if you want ) Weight ARMARAD 0.90 Weight CORARAD 0.90 Weight ARMRAD 0.90 Weight CORRAD 0.90 Limit CORTARG 1 Limit ARMTARG 1 Limit ARMARAD 2 Limit CORARAD 2 Limit ARMRAD 4 Limit CORRAD 4 // Limit Plant Construction Weight CAHP 0.01 Weight CORGANT 0.75 Weight ARMLAB 2.65 Weight CORLAB 2.65 Weight ARMVP 3.65 Weight CORVP 3.65 Weight ARMAP 3.60 Weight CORAP 3.60 Weight ARMHP 0.01 Weight CORHP 0.01 Weight CORBLAB 0.15 Weight CORMTLAB 0.10 Weight ARMBLAB 0.15 Weight AAHP 0.01 Limit CAHP 1 Limit AAHP 1 Limit ARMBLAB 1 Limit CORBLAB 1 Limit CORMTLAB 3 Limit ARMLAB 3 Limit CORLAB 3 Limit ARMVP 3 Limit CORVP 3 Limit ARMAP 3 Limit CORAP 3 Limit ARMHP 1 Limit CORHP 1 Limit CORGANT 1 // Increase Airstrikes Weight ARMBRAWL 3.50 Weight CORAPE 3.50 Weight CORVAMP 1.95 Weight ARMHAWK 1.95 Weight ARMATLAS 0 Weight ARMAWAC 0 Weight ARMLANCE 0 Weight ARMPEEP 3 Weight ARMFIG 0.10 Weight ARMPNIX 0.65 Weight ARMTHUND 0 Weight CORAWAC 0 Weight CORFINK 3 Weight CORHUNT 0 Weight CORHURC 0.65 Weight CORSHAD 0 Weight CORTITAN Weight CORVALK 0 Weight CORVENG 0.10 Weight CDRAGON 0.06 Weight CHARPY 0.50 Weight HKCORE 0.15 Weight ORCA 0 Weight TAWF107 0.10 Weight TAWF108 0.07 Weight ARMPERS 1.15 Weight CHOPPER 0.05 Weight GRYPHON 0.50 Weight TAWF007 0 Weight TAWF008 0.06 Weight ARMCYBR 0.05 Weight ARMCYBR 0.05 Weight CORCRW 0.12 Limit ARMCYBR 1 Limit TAWF007 0 Limit TAWF008 1 Limit PREDATOR 0 Limit GRYPHON 7 Limit ARMWASP 0 Limit CHOPPER 1 Limit SHIRKE 5 Limit ARMPERS 10 Limit CDRAGON 1 Limit CHARPY 7 Limit HKCORE 2 Limit ORCA 0 Limit TAWF107 2 Limit TAWF108 1 Limit CORAPE 15 Limit ARMBRAWL 15 Limit CORVAMP 7 Limit ARMHAWK 7 Limit ARMATLAS 0 Limit ARMAWAC 0 Limit ARMLANCE 0 Limit ARMPEEP 0 Limit ARMFIG 2 Limit ARMPNIX 4 Limit ARMTHUND 0 Limit CORAWAC 0 Limit CORFINK 0 Limit CORHUNT 0 Limit CORHURC 4 Limit CORSHAD 0 Limit CORTITAN 0 Limit CORVALK 0 Limit CORVENG 2 // Silencer Units (Air) Weight BLACKDAWN 1.15 Limit BLACKDAWN 10 // Silencer Units (Land) Weight OPPRESSOR 0.95 Weight DEMOLISH 0.07 Limit OPPRESSOR 10 Limit DEMOLISH 1 // Silencer Units ( Structures ) Weight PACKO 1.55 Limit PACKO 10 // Limit Big Guns Weight NAGA 0.35 Weight ARMBRTHA 1.5 Weight CORINT 1.5 Weight ARMVULC 0.55 Weight CORBUZZ 0.55 Limit NAGA 1 Limit ARMVULC 2 Limit CORBUZZ 2 Limit ARMBRTHA 3 Limit CORINT 3 // Increase Hover Craft Weight ARMANAC 0 Weight CORSNAP 0 Weight ARMMH 0 Weight CORMH 0 Weight ARMAH 0 Weight CORAH 0 // HACKS and 3rd Party Units by Sage_Z McnTerra AI v0.01 Updated by VantheMan for play with TAUIP 2.1. weight TURNER 9 weight ARMDREAD 0.3 weight ARMCYBR 0.3 weight WRAITH 0.3 weight ARMKAM 0.05 weight NUKEA 0.5 weight AAISILO 0.5 weight AAIEMP 0.05 limit AATIDE 0 limit AEXXEC 6 limit AFUZY 2 limit ARMAAJ 0 limit ARMARCH 3 limit ARMCYBR 4 limit ARMDOGL 8 limit ARMDREAD 4 limit ARMEMG 0 limit ARMGUSS 2 limit ARMKAM 0 limit ARMMIN 0 limit ARMMOSQU 0 limit ARMREP 0 limit ARMSPAR 0 limit ASNIPER 6 limit ATNK 0 limit EMPATH 0 limit NUKEA 2 limit SPOOFER 0 limit TURNER 10 limit WRAITH 1 limit AAISILO 2 limit AAIEMP 2 limit TAWF014 3 limit TAWF003 2 weight CSLICER 9 weight ROLLER 9 weight CSPEED 3 weight CPOWER 0.9 weight NUKEC 0.2 weight CORWING 5 weight CKMMKR 0.1 weight CJAMFUSR 0.1 weight CAISILO 0.2 weight CAIEMP 0.05 limit TAWF114 4 limit CJAMFUSR 1 limit CKMMKR 1 limit CMBOX 4 limit CORARTV 6 limit CORDEV 1 limit CORDOGL 8 limit CORFRL 0 limit CORLOCUS 0 limit CORSUMOT 2 limit CORTHUG 6 limit CORTRUCK 0 limit CORWING 4 limit CORZAP 0 limit CPOWER 1 limit CRNNS 0 limit CSLICER 8 limit CSPEED 4 limit DCONDORE 0 limit NUKEC 2 limit PRIEST 0 limit ROLLER 10 limit CAISILO 2 limit CAIEMP 1 limit XENON 5 plan easy Weight ARMSPID 0.10 Weight CORKROG 0 Limit ARMSPID 2 Limit CORKROG 0 plan medium Weight ARMSPID 0.35 Weight CORKROG 1 Limit ARMSPID 7 Limit CORKROG 1 plan hard Weight ARMSPID 0.50 Weight CORKROG 1.15 Limit ARMSPID 10 Limit CORKROG 2 //Nicolรกs B (Bardi), [email protected]

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Minimap: Atlantean Siege

Atlantean Siege

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿค– DRAX_SUPERISLAND (profile missing) ๐Ÿ’พ 6.2 MB

Map name: Atlantean Siege Version : 1.0 Map type: Atlantis Map size: 25x25 Memory : 64 mb Players : 2-6 Multiplayer Tested with: TA v 3.1 Uncompressed: 6.15 mb Compressed: 6.15 mb Created with: Annihilator 1.5 - Paint shop pro 5.0 Made by: Mufdvr E-MAIL: [email protected] for bugs and comments. Description: The concept of this map is nothing new,a big water map with large islands scattered about the place' but they seem to be quite popular so I thought i would have a go using the atlantis tileset. Firstly if your looking for a good skirmish map against the computer then this map may not be for you. There are six large islands the upper left corner being the largest and the most resource rich the general idea being if you are lucky enough to end up with this start position is to defend it at all cost. If however you are on one of the smaller islands then it is your sworn duty to destroy whoever is occupying this prime real-estate and move on in. To achieve a really good battle experience you should use sea,air and to a lesser extent some land based ant-air perhaps early on until you get some fixed anti-air units built. Intimidators and Bertha's will be effective but they will not reach all of the neighbouring island.. Installation: This map should reach you as a .ufo-file and should be copied to your TOTALA-directory. The map will be in your skirmish map list next time you launch TA.

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Minimap: Australia

Australia

๐Ÿ“ 35x30 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 6.3 MB

Mapname: Australia Tile Set: Green,Urban,Water,Unique Description: 35X30 land,water,desert 48 MB map Editor used: Annihilator 1.2 Author: Wizard-Kane Installation: The Australia.ufo file need to go into Ta Directory This map was inspired by an australian webmaster who wanted me to do a map of aussieland. It's got some urban areas mostly where the big citys of australia are located on the map. Also some desert areas with some few hills in the middle of map.Good tides and some underwater metaldeposits too. Players 2-10 Recommended 4 Players

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Minimap: Beach

Beach

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 5 players ๐Ÿ’พ 3.9 MB
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Minimap: Lava River

Lava River

๐Ÿ“ 27x27 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 5.2 MB

This map is a pretty decent multiplayer map. Skirmish- it sucks because the enemy commander often kills himself in the lava. The lava does moderate damage to units that enter it. The river is passable by land in three places (both ends and in middle). Ground units can cross lava, but do it quick. Specs: Size - 27x27 RAM - 64Mb Type - Lava Resources - lots of metal. Recommended for max. of four players. Created by : Weeble

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Minimap: Both Sides of the Mountain

Both Sides of the Mountain

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 6.6 MB

16 x 16 Map

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Minimap: Brutal Destiny

Brutal Destiny

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿค– AirLand_SH ๐Ÿ’พ 16 MB

To fail to learn the past Commander, condemns you to repeat it.....or perish.

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Minimap: Burning woods v3.0 (CC)

Burning woods v3.0 (CC)

๐Ÿ“ 16x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1999 ๐Ÿ’พ 4.6 MB

The Burning Woods v4.0 ยฉ - map for Total Annihilation. Author: Pierre-Be Date: 04/1999 Origin: Belgium Email: [email protected] Primary map type: Metal Secondary map type: Green MapSize: 16 x 40 Memory: 64 MB Players: 2,3,4,5 Unzipped: 4.7 MB Zipped: 4.7 MB Tools used: TAE UPDATED IN THIS VERSION -Redesigned pathways for AI-gameplay -Several improvements for AI-gameplay Needed for gameplay: - Total Annihilation the Core Contingency (CC) - 3.1 update Best playable with TAUIP 1.95 unitpack and 1.95-patch Aditional Information Well, don't look to much on the minimap, this map has it all, but mostly I liked to make a big map since I like to build a big base to defend (with lots of bertha's :). Metal shouldn't be a problem, ..for the AI as well ! When giving the AI time to make a big base, hours of gameplay are guaranteed, don't rush, HE will :) Also a good map for airplane wars. I made the option to play with 5 players, but the map is best playable one to one. First time I played the map the windspeedsetting was a bit to high, when I bombed the AI the woods burned for about 2 hours....now it will for about an hour :P Player positions 4 2 5 1 3 Installation: Unzip the .ufo file in the Totala dir, that's it. Have fun ! Special thanks to my wife who missed me for two days. Honey I'm back...! Any comments to [email protected] -----------------------------------------------------

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Minimap: Cant see the wood for the Tree's

Cant see the wood for the Tree's

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 1.7 MB
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Minimap: Cliff Fortress

Cliff Fortress

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.9 MB
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Minimap: Liberate the confluence of worlds

Liberate the confluence of worlds

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 10 players ๐Ÿค– evergreen ๐Ÿ’พ 31 MB
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Minimap: Core Colisium

Core Colisium

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2 MB

A place where Core commanders can duke out their diferences

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.9 KB

20 x 20 Map

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Minimap: Corridor

Corridor

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 2 players ๐Ÿค– built-in AI ๐Ÿ’พ 0.2 KB

Mapname: Corridor Description: A grey, dead world. Not for sightseeing, only for fighting. No TA:CC or special HPI's required. No AI included. Skirmish tested with default AI and TA AI 2.0 patch enhancement by Madrat. Installation: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). When selecting skirmishmode-maps, this map should be available. Positions: .6......2......4......8. ........................ ........................ ...........10.........9. ........................ ........................ .5......1......3......7. Multiplayer: 2-8 ( even vs odd , 1 vs 2 , ...) Skirmish: 2-10 (1 vs even , 5 vs the rest , 9 vs the rest , 10 vs the rest , ... ) Mapversion: 0.0 Maptype: Unique:Metal Mapsize: 24x24 Mapformat: UFO Memory: 32Mb Tested with: TA patch v3.1, No TA:CC required. Compressed: 0.24 Mb Uncompressed: 0.23 Mb Made with: Annihilator v0.2.1 , TABuilder v1.0 , PSP , TAED Made by: HB E-mail: [email protected] for bugs, comments, suggestions.

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Minimap: Cross Roads

Cross Roads

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.2 MB

16 x 16 Map

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Minimap: Crosshair

Crosshair

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 5 players ๐Ÿค– AIR ๐Ÿ’พ 1.6 MB

Design X for all your TA needs Author: Xanadu Map Name: Crsshair File size: 1.54 MB Max no. of Players: 5 Type: Urban Map size: 16x16 Description: A 16x16 urban map in the shape of a crosshair featuring meteor showers and thus giving the ground a high metal content.Please e-mail all of your comments, suggestions and questions to Xanadu This map was created using Annihilator V1.5 ***********************************************************************

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 4.2 MB

16 x 16 Map

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 15x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.6 MB

15 x 20 Map

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Minimap: METAL CORNERS

METAL CORNERS

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.9 MB

This map is the first I built. It is a good skirmish map. It is good multi-player, but only with two players because the resources (metal) are most concentrated at the upper left and lower right corners. Map Specs: Size - 20x20 RAM - 32Mb Type - Greenworld Lot's of metal (resources aren't a problem) Weeble's first map.

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 18x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.4 KB

This map features the letters Cyber- x. Air, sea and big berthas are the way to go on this map. The letters provide plenty of blockages for subs and there are enough open spaces to build a water base.

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Minimap: Da Maze

Da Maze

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 1.7 MB

Da Maze Type: Skirmish / Multiplayer Players: 2-10 Size (actual): 25 x 25 Memory: 32mb (64 - 128 highly reccomended) Description: A little something of everything on a single map. Hills, trees, water, buildings, ruins, old battlegrounds, old bases, ruins. Each player starts out in a nicely defensable 'base'. Depending on where the base is on the map, there are more or less starting resources; based on how easy (or not) it is to defend. Outside the bases, its a no-mans land of twisting roads, walls in odd places and the remants of previous attempts at occupying the area. Tactical notes: You can drive/walk units over all the water in this map but should not be able to build anything on it. All the walls are impassable by ground units, except where there are obvious ramps Tools: TAE 1.0 Annihilator 1.2 & 1.5 MBTiles02 tileset from the award winning MilitaryBase map. Author: Jon Paynter (Kittle) http://www.yans.net/ [email protected]

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Minimap: Dangerous Water's

Dangerous Water's

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 2.9 MB
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Minimap: DeepBlue

DeepBlue

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿค– DemonAI (profile missing) ๐Ÿ’พ 16.5 MB

25 x 25 Map by Torian

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Minimap: Dendra

Dendra

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 18.1 MB

Dendra 24X24 128MB Desert/Lush Map TA:CC Required TAMEC v10.0 or higher required System Requirements VERY IMPORTANT - PLEASE READ! This map requires a minimum of 128MB to run. If you don't have 128MB, go and get it - 64MB SIMMs cost next to nothing these days (relatively speaking of course). The irony is that I created this map on system with only 128MB when it should have required more - go figure... Anyway, I ran several tests with a Celeron 400, Pentium II 300 and 450 and the map played well in most games with maximum units set at 250 each. I would not recommend anything slower than 266MHz with 128MB, not unless you have more memory. Turning off the visual features on slower systems also helps, and does not really take away from game play. Listed below is breakdown of recommended (and tested) system requirements. Pentium II 300 128MB 1-4 players Pentium II/Celeron 400 128MB 1-6 players Pentium II/Celeron 400 160MB and up 1-8 players Pentium II 450 384MB 1-8 players (500 units per side - unbelievable!) All configurations tested at 800X600 resolution and on a 10 Base-T LAN Keep in mind that systems with even 128MB should have plenty of disk cache available. Using the specs above, load times will be kept under 1-2 minutes. Also, I would not recommend hosting a game with anything less than a Pentium II/Celeron 300 system and 128MB. AMD K6-2 systems perform on par with Pentium II equivalents with the Cavedog patch. If you are lucky enough to own a 500MHz or 550MHz system with over 128MB, you're in for a real treat! Remember though, memory more than processing speed is what really runs TA. Map Design Now that all the technical stuff is outta the way, here is a little something about the map itself... First off, I must say that I was hoping to introduce a much larger version of this map. At 40X40, however, a 'Greater Dendra' map, if you will, would have easily exceeded 30MB (compressed) assuming that I ever finished it. The memory total for a map of that size far exceeds TAMEC's 18MB upload limit of course. Too bad, the larger map would have completed the upper ocean circuit and would have included some very nice new sections. The reason for the submitted map's large file size, however, is due to the large scale use of unique tile sections from both the Lush and Enhanced Desert tilesets. If TAMEC will host it, and if there is a demand, I will complete and submit 'Greater Dendra' in all its 30+Mb glory... Regardless, however, 'Lesser Dendra' stands on it's own and is quite playable. Enjoy! This is my fourth map submitted to TAMEC and probably my last. I have a few other maps in mothballs, but Dendra has nearly drained my desire to finish these maps and make more (at least for publication). It usually takes two or three months for me to complete a map and a lot of effort - this map is no exception. TA Kingdoms may offer inspiration, but we'll have to see. Incidentally, my previous maps have enjoyed modest success at TAMEC and are available for download. All of these maps are graphically and mechanically sound, and have received high scores at TAMEC, so I would encourage you to try them out if you enjoy Dendra. This map was actually fairly easy to make at first, as most of the effort was completed before the map was even begun. The lush to desert transitions were borrowed from General Jason's 'Jungle Assault 4' map submitted to Tamec a few months ago. This was the first map to my knowledge that included such transitions on a large scale. However, 'Jungle Assault 4' did not make use of any desert sections, such as hills or mesas. This inspired me to create a map that would incorporate both desert and lush sections. Because lush and desert seem to blend well (think tropics, ala Africa or India), I thought this would make for truly beautiful maps that would evoke images of ancient Egypt and India. I hope this map is convincing enough for all of you. Using desert sections within a lush setting meant raising the base level of the desert tileset to the same level as Cavedog's lush tileset. Offsetting the desert tile heights from the set available at Tamec was easy enough, but the heights also became misaligned in the process. These were fixed and along the way, I came across desert sections never used before. In time, I decided to create a new desert tileset which is now known as 'Enhanced Desert'. This set is available at TAMEC under the Resources section. With General Jason's lush/desert transitions and the Enhanced Desert tileset in hand, the map sections were completed in just three weeks. The process was also speeded up because I used a simple technique to lay out all of the coastal tiles quickly and flawlessly. If you haven't tried this technique before, you will wish you had. When using Annihilator to lay down your map's coastline, set the gridlines option to 512X512 and enable the function. This will display a grid spaced every 512 pixels. 512X512 also happens to correspond with your map size because one 512X512 square is equal to one 'screen' on your map. If you create a 20X20 map, you'll have 400 512X512 squares. Most tilesets (and all Cavedog tilesets) utilize 512X512 tiles for shores and rivers. When creating a coastline, simply build it by placing the tiles within the 512X512 grid. No matter how large your map is, you'll always have perfect coastlines if you follow this most elementary procedure. Surprisingly, not to many folks do this, and do what I did on all my previous maps - just put the tiles down and hope they all fit when your finished. I once spent three weeks fixing one map's shores alone! The last step to completing my map meant laying down all of the unique sections and features, which include rocks, trees, steam vents and so on. Dry River Bed This section was originally added to the Enhanced Desert Tileset from one of the Cavedog CD missions. Under normal circumstances it would be impossible to use this section in conjunction with any water-based tiles because units would appear to submerge when entering the gorge. Using some sleight of hand, however, I have managed to the impossible! Can you figure out how I did it? All I will say is that the area immediately surrounding the river bed offers a tactical advantage... Sea Cliffs Actually these are just modifications using the river cliffs tiles in the Lush set with one side removed - pretty clever, eh? Lava Spires I don't know if anyone has done this before, but these sure do mesh well with the lush tileset... Other Unique Sections There are many here that have not been used before on 3rd party maps. This is probably because these sections often have to be modified in order for them to be properly employed. This is usually quite a chore and takes a lot of effort - I hope you find them worthwhile. There are countless thousands of features on this map, mostly in the form of trees and foliage. Every single feature, believe it or not, was individually placed! This is a task that I will never undertake again on a map of this size! Unfortunately (for me anyway), this had to be done due to the relatively narrow strips of fertile land that wind through the barren desert and along the coasts. Random placement of features would have ... Map Strategies. Dendra is perfectly playable with two players, but really excels with four or more human opponents. When playing two players, avoid overdoing it with your navy, especially if you start in the upper right corner. Allocating to much of your time and resources to the sea could cost you dearly on land. Anyway, have fun! -Wotan

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Minimap: Desert Hell

Desert Hell

๐Ÿ“ 16x10 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.5 MB

16 x 10 Run through the desert and find your way out of this maze!

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Minimap: Desert Lakes

Desert Lakes

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 6 players ๐Ÿ’พ 5.9 MB
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Minimap: DesignX

DesignX

๐Ÿ“ 25x13 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1 MB

Author: Xanadu Map: Design X File size: 1.00Mb Max no. of Players: 10 Type: Metal Map size: 25x13 Description:This map features the words design X.Air is the way to go on this map unless you like walking your units everywhere.Please e-mail all of your comments, suggestions and questions to Xanadu This map was created using Annihilator V1.5 ***********************************************************************

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Minimap: Destiny 5

Destiny 5

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 15.8 MB

Destiny 5.1 By Usstan ([email protected]) Tile sets used: Lush, Unique Map size: 24x24 Memory: 64 MB Players: 2-8 Tools used: Annihilator 1.5, Photoshop Requirements: TACC required (Optimized Default AI recomended for skirmish) Installation- Extract all files or just the map file into your default TA directory. (e.g. c:\cavedog\totala) Files that should have been extracted are: Destiny5.ufo - main map file Destiny5.txt - this readme file Destiny5.jpg - radar image Description/basic info- Well, it's time for another map in the Destiny series. And we're once more on a lush planet with some desert patches. Guess I used a lot of different tiles, since the size went up to the limit for TAMEC uploads. For those of you that liked Sector 410b with it's cliffs and narrow passages... Well, Sector 410b was the inspiration for this one. Again, thanks to Mr. Fred for his nice new tiles. If you got comments for improvements, let me know :) Usstan PS: For those of you waiting for a new version of Destiny 4. It's coming, but at the moment, there is no AI that seems to like the map :(

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Minimap: Super Island

Super Island

๐Ÿ“ 16x24 ๐Ÿ‘ฅ 2 players ๐Ÿค– DRAX_SUPERISLAND (profile missing) ๐Ÿ’พ 3 MB

DRAX_SuperIsland v1.50 December 14, 1998 by: Draconious See my site for the latest version, and Info on this map. @ http://members.home.net/draconious/TA ~ Requirements: . Total Annihilation 3.0 or higher, 3.1c or higher is recomended. . Total Annihilation: Core Contingency. . DRAX_FX.hpi -- For custom AI and features. . RAM 16MB-24MB ~ This map uses two teams (odds-top vs. evens-bottom). ~ This map has the right amount of water/land ratio to be a universal map, you will probly have no idea if the enemy is comming from Land, Air, or Sea. This map is just big enough to make rushing a bit hard, yet its still possible. The land bridges are a perfect choke point, but dont let the enemy choke you off at your bridge! ~ The metal platforms do allow metal extraction. This was the original point of this map, was to show that it was possible. Too achieve this a custom feature had to be created. This is were the DRAX_FX.hpi file comes in. ~ The AI will take every advantage of the metal platforms. You will see that it will cover the whole platfrom with metal extractors, just like a player would. This is why I made the metal zone features size 3x3 to allow the AI to build like a pig, the AI only builds 1 extractor per deposit (as far as I have seen). ~ This map contains Metal to Green transition sections, wich allow metal and green tiles to mix with out poor results on one map. The sections will be available in .sct form within a .hpi file for all to use on their maps soon. I have not made the file yet because parts dont yet match up perfectly. For now copying and pasting the tiles will work for your map (use grid size 512).

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Minimap: Dunan Glen

Dunan Glen

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿค– AirLand_SH ๐Ÿ’พ 9.7 MB

DUNAN GLEN AUTHOR: joshcomm1 (Jon C. Randall) E-MAIL: [email protected] ICQ: 81658469 MAP NAME: Dunan Glen PRI MAP TYPE: Evergreen SEC MAP TYPE: Adamante SIZE OF MAP: 9.97mb unzipped, 10.350mb zipped, 32mb, 20 x 20 MAX NO. PLAYERS: 10 TESTED: Yes TOOLS USED: Annihilator 1.5, HPI Pack. REQUIRED FILES: TAMEChpi.hpi The perception of peace, is often shattered with the stunning realization, that there are forces out there desiring to acquire what you possess. You must be vigilant, with strength, to maintain that peace. MAP TOPOGRAPHY: This battlemap has variable wind, metal, and thermal vents for war. Exellent for various multi-styled combos. Used in both multiplayer/skirmish mode. COMBINATION TILESETS USED: Evergreen and Adamante feature sets. ADDITIONAL INFORMATION: There are strategic hidey holes in this four acre valley. Along with these are hills, rivers, mountains throughout. Use them wisely. "Dunan Glen" has 4 levels of play (Easy, Medium, Hard, Network 1), each with their own AI and Start Positions. I recommend using WinZip to extract this "Dunan Glen.zip" file (and remember where you extracted it to): saving the "dunan.jpg" for viewing, "dunan.txt" to read, and this unique battlemap "Dunan Glen.ufo" to be placed directly in your C:\Cavedog\Totala directory. In this map, SlowHandd's AI is used for gameplaying. This very excellent drafted "AirLand_SH.txt" AI file works very well with this map. I recommend your creating a file called AI in your C:\Cavedog\Totala directory, then installing the "AirLand_SH.txt" AI file into this newly created AI file. You will see an enhanced warfare that is enjoyable and aggressive. Further, add the AIBoost.ufo to your C:\Cavedog\Totala directory. You must have TAMEChpi.hpi in your C:\Cavedog\Totala directory, and either The Core Contingency or Battle Tactics expansion packs installed in order to use this map. joshcomm1 (Staff - AfterMath Design) www.unituniverse.com/aftermathdesign CONTACT INFORMATION: joshcomm1 - Jon C. Randall - [email protected]

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Minimap: Epic Islands V1

Epic Islands V1

๐Ÿ“ 63x63 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 15.8 MB

63 X 63 A massive group of bay filled islands, out within the Megalon Ocean.

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Minimap: Metal Water Wars

Metal Water Wars

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 5 players ๐Ÿ’พ 1.6 MB

Map Name:First Try (v1.0) Map Size:35x35 Tileset:Standart Metal (by Cavedog) Memory: min. :32 MB recommended:64 MB (for 500 Units) Players:4 recommended, 5 possible 2 4 3 5 1 Teamplay or FFA (Starting positions 1+2 are Fortified, starting position 3 will soon be crowded as it is the important part of the map.) Ressources: Tidal: 44 Metal: Max. Wind: 30 Solar: 20 Each starting position has 3 vents. Gravity:112 Installation: Place all files in your totala directory. Files in Zip: First Try.ufo First Try.jpg First Try.txt FileSize:1.56 MB Tools: Annihilator v1.5 (Kinboat) Recommended: Counterstrike AI by Switeck, Tauip 2.1 and 500 Units for a great battle. Autors Notes: This is my first map so send me your comments. I playtested this map against 4 allied AIยดs and hey, they really kept it coming on me and donยดt expect easy base crushing on this one, they builded good defense, so if you donยดt use nukes (recommended for a fair battle) it will take a good timed Air-Sea-Hover attack to take them out. E-Mail: [email protected] ICQ:38226682 Thanks to: Kinboat for Annihilator (THE BEST MAP EDITOR!!!) Switeck for his AI CyberKewl for TAUIP Cavedog for THE BEST RTS !!!

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Minimap: Floodplain

Floodplain

๐Ÿ“ 16x12 ๐Ÿ‘ฅ 2 players ๐Ÿค– Floodplain (profile missing) ๐Ÿ’พ 20.2 MB

16 x 12 Flooded grassland with light vegetation.

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Minimap: FMJ

FMJ

๐Ÿ“ 8x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.4 KB

This map features the letters FMJ. Air, sea and buzsaws are the way to go on this map. The letters provide plenty of blockages for subs and there are enough open spaces to build a big water base.

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Minimap: Great Lava Divide 2

Great Lava Divide 2

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 6 players ๐Ÿ’พ 7.9 MB
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Minimap: Hidden Sanctuary

Hidden Sanctuary

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿค– AirLand_SH ๐Ÿ’พ 6.9 MB

20x20 At the height of war, we do need our hidden sanctuary to reflect.

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Minimap: Highland Waters

Highland Waters

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 3.8 MB
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Minimap: Highlander

Highlander

๐Ÿ“ 32x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1 MB

This map features the letters HIGHLANDER. Air, sea, land and big berthas are the way to go on this map. The letters provide plenty of blockages for land units and shelter from volacans an big brethas

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Minimap: Hostile Outcasts

Hostile Outcasts

๐Ÿ“ 45x45 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 20.2 MB

by madnes ***hostile outcasts*** =-=epic class The ultemate TA map!Made only whith atlantis tileset.And is 45 x 45 screens big at 64mb. There are several parts of land and islands all connected by roads and briges.Lots of cliffs whith lots of trees.And lots of water for marine action too.There are a few "desserd "lparts filled whith swamplike growth and there is lots of metal everywhere so you can move to a more suitable location any time.There are also lots of sub-stations and harbors but i lost track of them all and not all starting points begin there.But the two main startingpoints are in the nort and south opposit corners,where there are lots of briges. There are few mechnicle errors but you won,t notice these because your units could not get there anyway. Overall this map has beatifull graphics and layout and magnificent gameplay,where lots of strategies are possible.Rich featuring like on small maps.Great diversety in the overall graphcs and look. this map is not ment for profit or reproduction and may not be used to make other maps or be divided into parts,as seperate maps.thank you. madnes at www.madnez.homestead.com/totalannihilation.html

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Minimap: Immplomedia

Immplomedia

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿค– @i.Madnastics.2000 v1.9 (profile missing) ๐Ÿ’พ 16.3 MB

Immplomedia This you will like,A T.A map made of T.A:k telesets.The map only consists of the Taros world and is 25x25 screens big.Good for 10 players.Lots of metal but no thermal vents. The hole country use to be coverd whith one big forrest but that has worn away trough the years. Strangely this map has an eary spooky and forgotten kind of look,gives me the shivers. Relitively simple map,whith a mountain range and lots of ponds and hills.There are no real castels because the area has not been inhabbitable since a few years.Player one at least has a wall and a cannal to protect itself. Good overall mechanichs and absolute wonderfull gameplay!!Seemles graphics and ofcource a hole new look.I will probably be making much more TARO map,s only it is a pitty they are quite large downloads.But if you wan,t something completely new,whith exelent gameplay and very nice graphics this one is your map,to play countless more exiting battles!! Happy Hunting!! Your comments can go to [email protected] and check out my site for more units,maps,ai,tilesets,features,editors etc. at www.madnez.homestead.com/totalannihilation.html By Madnes

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Minimap: Gulf War

Gulf War

๐Ÿ“ 48x48 ๐Ÿ‘ฅ 10 players ๐Ÿค– NeverushAI (profile missing) ๐Ÿ’พ 13 MB

Map Name : ISJX_PDMarathon (v1.0) Authors : Estrella (ISJX_V4C) (map) : Mr Kenyon (AI) Map Size : 42x42 Ram Required : 64 Mb Uncompressed Size:1356 Kb Compressed Size : 13732 Kb (inludes the AI and readme) Tools Used : Annihilator V1.2, Photoshop 5, Notepad Tilesets Used : All desert tiles available (Earth Project) Number of files : 4 The map -> ISJX_PDMarathon.ufo The mini map -> ISJXPDMarathon.jpg AI -> Neverush_AI.zip (readme included in zip) This text file -> ISJXPDMarathon.txt Map Description: This is a huge desert map divided by a shallow river. The remnants of an old civilisation are still visible. AI description: The added AI is made by Mr Kenyon. The AI will leave you alone for about 8-10 minutes before attacking. Additional Info: I'm member of S.TA.R., Starlight TA research. S.TA.R. makes MAPS, AI's, Missions and Units. You can find a lot of our maps on TAMEC, our map designers are: Weeble, Ground Zero and Estrella aka ISJX_V4C. Our best AI designer is Mr Kenyon and he makes AI's for our maps. There is a lot in Research at the moment, so please check out our website if you like the things we make. Marathon Rules: ISJX and some many others play Desert maps according to Marathon rules. This means: NO emg weapons, No air at all, only 2 nuke silos per player, only 1 Buzzsaw or Vulcan per team, No BB's or Intimidators allowed and a build time of 10 minutes before anyone may attack. Minimum number of players 4 and East vs West or North vs South. On this map it is Nort/West vs South/Est. Email: [email protected] http://www.estrella.demon.nl Number of Players: 4,5,6,7,8,9,10 This map rocks in my opinion, i played several times on this map and some games (3v3) lasted more then 3 hours ! Have Fun !! Estrella

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Minimap: Island Forts v2

Island Forts v2

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 0.9 KB

10 x 10 Map

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Minimap: Island Hop

Island Hop

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 1 KB
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Minimap: Island Fortress

Island Fortress

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.6 MB

16 x 16 Map

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Minimap: islandwar

islandwar

๐Ÿ“ 20x20 ๐Ÿ’พ 1.9 MB
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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 20x25 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.1 MB

20 x 25 Map

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Minimap: Isles of Aviation

Isles of Aviation

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿค– AIIslesofAviation (profile missing) ๐Ÿ’พ 1.6 MB

Total Annihilation Map Creator: andrewace3158 ReadMe created: 3/8/2000 Map Name: Isles of Aviation Map Type: Multiplayer World: Archipelago Info: Isles of Aviation is a complex pattern of large islands. Navigating your ships around here can be chaos and they're left vulnerable in the small canals between islands. For success you'll probably prefer to use aircraft and amphibious units. Wind speed is around 20 and tidal strength is 25 which makes them more valuable resources than solar. If you are drawing towards the end of a battle, and losing, you can frustrate your opponent by hiding your commander in the small pool of water at the back of each island. This pool is inaccessible by water so your opponent will have to build some torpedo bombers to get you out. Skirmish: Getting the AI to behave on this map was hell! Eventually I settled with this. The AI uses a combination of air, sea and hovercraft. Initially it's defense is really bad but it grows rapidly after about 20 minutes. The AI will also transfer from light air attacks to large hovercraft attacks at the same time. Players: 4 player Map Size: 20x20 Memory: 32MB File Size: 1.56MB Start Positions: 10 Start Locations: Players 1,2,3 and 4 start on seperate corner islands. Players 5,6,7 and 8 start on the same islands as teams. Players 9 and 10 start on opposite middle islands.

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Minimap: Issapequa Island

Issapequa Island

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿค– issapequa ๐Ÿ’พ 12 MB

BEGIN TRANSMISSION... **Issapequa Island** Map name: Issapequa Island Map Size: 25x25 Players: 2,3,4, possibly 6, all 10 starts are placed File Sizes: ->ZIP:13MB ( + a few KB) ->UFO: 12.4 MB ->HPIs: 779 kb ->MiniMap Pic: 63kb ->Rough Idea Pic: 73kb RAM: 64+ Version: 1.0 Final Needed files to use map: TamecHeavy.hpi 4.8MB **available from www.tamec.org** EGWinterAnimsv1.hpi 64kb included with map EGanimsv2b.hpi 696kb included with map MC_IceStorm.hpi 2kb included with map Issapequa_Island.hpi 2kb included with map Issapequa_island.ufo 12.1MB Is the map Welcome Commander to paradise. If you want to even call it that. Don't let the beauty of winter and green grass fool you. This map is more than what meats the eye. Be prepared for all different types of attacks. Use choke points to your advantage and be careful of your surrounding. The Ai will put up a good fight; don't give it too much time. I don't want to give to much away so I will let the map do the rest of the talking. Two pictures are enclosed. One is a preivew minimap picture from Annihilator, and the other is a scan of a rough sketch I made of the map. The basic idea behind it is to get a felling for how I want the basic layout of the map to be. I even put where I wanted the cliffs to be and snow areas. Then I took that rough sketch and laid out the coast and worked inward to achieve the map. You may find this usefull in creating ideas and adding variety to a map, plus if you have an idea say at work or school a rough draft will help you remeber what you where looking for when you goto make the actual map. Tools Used: ->Annihilator 1.5 ->TA AiProflier by CAP ->NotePad ->HpiView/HpiPack Special thanks to: -CAP for the AiProfiler and help on the Ai for the map. Also thanks for the EG Winter Tileset and helping me test the map, and giving me feedback. Known Bugs: -Ai path finding shouldn't be a big problem.. -As for metal patches, they may not look like they can be built on, but all are build able as far as I know. -Very small graphic seems in the rocky coast cliffs. Also one or two small seems in the winter cliffs. I tried fixing and had some luck, but this is the best I can do. I have talked with the tile set author about the small errors. No fix was made by the time of release. Otherwise graphics are fine. -Reclaimable metal. Umm, I didn't place any, you should have more than enough in metal deposits. I didn't like the way the looked on the snow ok, so I said forget it for the whole map. Contact Info: (Comments Welcome/Appreciated) [email protected] END TRANSMISSION...

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Minimap: Jungle Assault 5_The Epic Battle

Jungle Assault 5_The Epic Battle

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿค– AirLand_SH ๐Ÿ’พ 20.6 MB

/========================================\ / \ /\ //==============================\\ /\ -----||Jungle Assault 5:The Epic Battle|| \/ \\==============================// \/ \ / \========================================/ Author : General_Jason E-mail : [email protected] Size : 40x40 Tile set: Lush : Desert Mem : 128mb+(for best performance with 10 AI's I recommend at least 256) Zipped : 20.6 MB(its big I know, but well worth it) Unzipped: 20.6 MB Players : 10 Teams : Yes and no whatever you decide :-) Pointless info: So the title header for the read me may be a bit corny but the map is I think one of my best(not to mention biggest). Others may not think its the best map but that's the way ppl are. Some like stuff and some don't. Oh well. I wont force ya to like my map. I have also made a few new tiles to go with my map and will be uploaded to TAMEC by the time you are reading this.(just some rivers for the desert using lush world water) Map info: This map has the room for 10 players and plenty of resources in different concentrations around the map. The desert has a large concentration of metal and the lush world had a lot more metal. This map is made up of Jungle Assault 1-4 and I modified most of them slightly. So enjoy battling in all the Jungle Assault maps at once! With my best guess I say that the JA maps take up about 25-30% of the map's terrain. The rest (desert and the rest of the lush world) I made by hand spending at least 7 hours doing it. As for features, I spent at least 9 hours placing them and 2 going over the map with a fine comb clearing up the features so the map would look its best. I have placed the trees rather dense throughout the lush section of the map to give the jungle a better look and to create bottle necks. after all if you are fighting in a jungle do you expect the trees to be spaced so all your units can get to where they want to go without any trouble?? I have also put in some dead trees in the dryer areas of the desert to create the illusion that this area was also part of this lush battle field at one time. A possible reason for this is drought or forest fire combined with drought. Starting positions xxxxxxxxxxxxxxxxxxxx xx4xxxxxxxxxxxxxx1xx xxxxxxx5xxxxxxxxxxxx xxxxxxxxxxxxx9xxxxxx x6xxxxxxxxxxxxxxxxxx xxxxxx10xxxxxxxxxxxx xxxxxxxxxxxxxxxxxx3x xxxxxxxxxx7xxxxxxxxx xx2xxxxxxxxxxxxx8xxx xxxxxxxxxxxxxxxxxxxx Remember these are just approximate. Don't kill me if they are not exact. Starting position descriptions 1. location: Upper Right Natural Protection: Medium Natural Metal: High natural Energy: Low 2. location: Lower Left Natural Protection: Medium / High Natural Metal: Low natural Energy: High 3. location: Right, lower 1/2 of the map Natural Protection: Low Natural Metal: High natural Energy: High 4. location: Upper Left Natural Protection: Medium / High Natural Metal: Medium natural Energy: Medium / High 5. location: Top left, closer to the middle Natural Protection: Medium / low Natural Metal: High natural Energy: Low 6. location: Middle Left Natural Protection: Very High Natural Metal: Medium / Low natural Energy: Medium / Low 7. location: Middle of the bottom 1/2 of the map Natural Protection: Medium Natural Metal: High natural Energy: High 8. location: Lower right Natural Protection: Very High Natural Metal: Low natural Energy: Medium / low 9. location: Centre of the map, a bit to the right Natural Protection: Medium (but very high if player moved into the real map centre) Natural Metal: Medium / Low (but very high if player moved into the real map centre) natural Energy: Medium / Low (but very high if player moved into the real map centre) 10. location: Centre of the map, a bit to the right Natural Protection: Medium (but very high if player moved into the real map centre) Natural Metal: Medium / Low (but very high if player moved into the real map centre) natural Energy: Medium / Low (but very high if player moved into the real map centre) Required Files: TA:CC or TA:BT TAMEC.hpi V13 or higher GJ map stuff V4.8** ArmgdnAnimsV1** ** Note I have included these files in the map zip. General_Jason - [email protected] TAMEC - www.tamec.org TGB - www.tauniverse.com/general

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Minimap: Krentigion Prime

Krentigion Prime

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 4.3 MB

Great air and sea battle.

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Minimap: Krogoth Testing Range v2

Krogoth Testing Range v2

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 3.9 MB

KROGOTH TESTING RANGE v2 By : DeathTech - TAMEC E Mail : [email protected] Unique Tiles : HB (He gave me the tile set and Permission to use them) E Mail : henkbein@csnet Madrat (Matt Masters)for the AI Editor Used Annihlator 1.2(KinBoat / Hot Lizard Software) Size = 25 x 25 Memory Required 2 players 32 meg 4 players 48 meg 6 players 64 meg 8 players 80 meg 10 players 96 meg this should be close to what is required to play with no problem at 500 units each all depends on video card also It should run with 10 players with 64 meg with a little slowness My figures are higher than they need to be Type Metal/Skirmish This map Requires TA:CC Unzipped size 3.9 meg Story : On a distant planet the core are testing their new weapons limits. They have set up ten shelters, that can each house a Krogoth Gantry. All Units know to be in use by the ARM have been recovered, researched, and rebuilt individualy. In a massive test, a mock war was staged to properly test the Krogoths limits and abilities. Passing all tests and exceeding the Core expectations, the testing range was abandon leaving all the destroyed bulks of hundreds of units, and structures completely destroyed!!!! Now you have been assigned to retest the Krogoth's abilities again to insure that the information was correct. At your disposal is any units ever built by the ARM or the CORE. There is also enclosed with in this breif, is a prototype Inteligance engine (Author of TA AI 2.0 patch enhancement:Madrat (Matt Masters) This is an untested AI engine, and it's your job to test it out and report back with your findings..................... Start positions ------------------------------------------------] ] 1 ] ] ] ] ] ] ] ] ] ] ] ] 5 9 10 6 ] ] ] 3 7 2 8 4 ] ] In order to use Ten Players in Skirmish Mode you must do the following On the Skirmish Screen(where you select the map and players) Type *X that is an asterix and a capital X(stands for ten in roman numerals) this will enable ten player skirmish mode from then on Unzip the AI in to your C:\cavedog\Totala directory Use it at your own risk This AI will use the Nukes and Krogoths -----------Total Annihilation AI 2.0 Release Author of TA AI 2.0 patch enhancement: Madrat (Matt Masters) Special thanks to Madrat for 2.0 AI enhancements, DL Recca for original 1.0 AI enhancements, Speed for the AI nuke code included, BraveSirRobin for AI support, Tammo for beta testing, and Tadd for beta testing special note: the height of this map is at 13, this caused a major problem due to the hiegt changes when lowering(it was at 139)after going through and doing all the hieghts by hand i found a short cut. In annihilator you can just load or move either height or texture or both.This is very handy. All features other than vents have been removed.

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Minimap: Kumitรฉ

Kumitรฉ

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 3 players ๐Ÿ’พ 3.4 MB

Kumitรฉ Map Name : Kumitรฉ Map Size : 22 x 22 RAM : 32 MB UFO size : 3.43 MB Players : 3,6 or 3 teams of 2 are the best; but anything up to 10 players will work Terrain : greenplanet Author : kr0nic Editor : TAE Testers : Myself, my dad, and friends Description... This map is a green map but with stuff from other tilesets thrown in it. Theres plenty of metal on land and underwater. Its great for air and sea battles (and hover, if you have CC). Starting locations... Players 1, 4, and 7 start on the top island. Players 2, 5, and 8 start on the bottom right island. Players 3, 6, and 9 start on the bottom left islands. Player 10 starts in the very middle of the map because if he started anywhere else it would unbalance things. Installation... 1. Place the .ufo that comes with this in your TA directory. (e.g. C:\CAVEDOG\TOTALA) 2. Go Play TA Bugs/Errors... Multiplayer: None that I know of. Skirmish: None Feel free to give this map to anyone you want. Just make sure you include this readme. Thanks to everyone who helped me test this map out. If you want to get hold of me for whatever, my email is [email protected] . Thanks for trying out my map. Have fun.

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Minimap: Lake Parinta

Lake Parinta

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.1 MB

20 x 20 Fight with lake in middle

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Minimap: Lake Land

Lake Land

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.9 MB

Laka Land v1.0 Map Name.: Lake Land Map Size.: 20 x 20 RAM......: 32 mb Map Idea.: Dag Mapmaker.: Dag Size.....: 3,932 Mb unzipped. Players..: 2, 3, 4 , 5 Terrain..: Evergreen tileset.Trees and stones features from Cavedog, monolits from Evergreen. Gravity..: 112 Winds....: 4000 Version..: 1.0 Editor...: Annihilator v1.5 (Kinboat) Tester...: Me. A must...: TAMEC v10.0 or Evergreen.hpi and you need TA:CC Start Positions: 1 4 5 3 2 Installation: 1- Put the Lake Land.ufo in your base TA directory ( e.g C:\CAVEDOG\TOTALA\ ) 2- Put the archive TAMEC.HPI and/or Evergreen.hpi in your base TA directory. 3- Insert the Total Annihilation Skirmish and MultiPlayer (CD1) CD into the drive 4- If the Autoplay is activated the autorun screen will appear in seconds 5- Single Player Game -Single -Skirmish -Select Map -Select Lake Land map and play! File Contents: Torfy.zip should contain this files: Torfy.ufo Torfy.txt Torfy.jpg and bonus pack - 4 Arm units to play with my map. Bugs: -------?

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Minimap: Lava Islands

Lava Islands

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 3.5 MB
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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 32x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.4 KB

This map features the letters lebanjon.And again Air, sea are the way to go on this map. The letters provide plenty of blockages for subs and ships and there are enough open spaces to build a water base.

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Minimap: Tรก Locazo Tรก

Tรก Locazo Tรก

๐Ÿ“ 25x20 ๐Ÿ‘ฅ 2 players ๐Ÿค– Locazo Total Ai (profile missing) ๐Ÿ’พ 6.9 MB

A:Lรฉeme en Espaรฑol B:English Readme A) Locazo Total por Bardi Tamaรฑo del mapa :25 x 20 Memoria usada :64 mb Jugadores :10 Tamaรฑo del archivo :6,87 mb Ai usada :Locazo Total Ai(Creada por mรญ) Gravedad :140 Tileset :Green, archi, urban, mountains, desierto, lava, agua, lush, hielo y desierto de arena, por supuesto usando tilesets de transiciรณn(Earth transition tiles). Herramientas usadas :Una idea sacada de MI cerebro, Ms photo editor,Hpi maneger 1.95, notepad,Earth set, Ta planet tiles y Annihilator 1.5. Notas:el mapa estaba diseรฑado original y principalmente para jugar en dos equipos; uno de ellos jugarรญa en el continente del Sur-Oeste; y el otro jugarรญa en el Noreste, ellos totalizan 6 jugadores, allรญ el IA funciona en mi opinion bien(estaba diseรฑado para ellas). Pero en las islas pequeรฑas, como la isla central ,la isla del Noreste y el continente chico el Ai no funciona muy bien, porquรฉ hace muchas unidades de tierra que generalmente terminan siendo inรบtiles(excepto las unidades amfibias). En fin... disculpa, intentรฉ pero no pude corregirlo. En recursos es mejor construir Tidals y plantas Eรณlicas, puesto a que los tidals dan una potencia de 180 y las plantas Eรณlicas pueden llegar a dar una potencia de 30; hay tambiรฉn muchos depรณsitos de metal, siendo generalmente de los grandes. ademรกs de unos cuantos monumentos urbanos, que dan de 6700 a 9000 de metal. Ademรกs de features de todo tipo de tilesets, como rocas,รกrboles,nodos de lava, mรกquinas, tubos, y construcciones. El ai estรก en el hpi, por lo tanto si querรฉs modificarlo รณ extraerlo necesitaras un visor hpi, hay uno en www.Tamec.org/utils/ver2/utils.htm Instrucciones :Ponรฉ el hpi en el directorio del Total Annihilation(P.e. el directorio es por defecto C:\Cavedog\Totala) Crรฉditos:a Cavedog por crear el mejor juego de estrategia visto jamรกs, a vos por bajar este mapa, a Kinboat por crear el editor de mapas "Annihilator"(Muy bueno), a Gen.Jason por su tilest, y a Slowhandd por crear esas tilesets de transiciรณn. Si va a hacer modificaciones o va a redistribuir este mapa, por favor incluya este Readme. Cuestiones, bugs y sugerencias a(ยกยกPor favor, manden algunos mails con sus opiniones acerca de mis mapas!!!): Nicolรกs B. [email protected] Disfrutรก!!!:) B) Locazo Total by Bardi Map size :25x20 Memory :64 mb Players :10 File size :6,87 Mb Ai used :Locazo Total Ai(Build by me) Gravity :140 Tilesets used :Green,Archi,Urban,desert,desert sand,lava,ice,mountains,lush and water ,off course using transitions tiles(Earth transition tileset) TOOLs used :Hpi maneger 1.95, notepad, Ms photo editor, an idea extracted from MY brain,Earth transitions tiles, Ta planet tiles, Cavedog tiles, and Annihilator 1.5. Notes :this map was originally designed for play in two teams; one of them play in the South-west big continent, and the other play in the North-East big continent, they totalize 6 players, in my opinion, there the AI works well(it was designed for that). But in the smalls islands, like the center archi island, the north-west island and the small south-east continent, there the Ai doesnยดt work well, because it builds many useless ground units(except the amphibious units).Sorry, iยดve tried but i couldnยดt fix it. In resources, itยดs preferable to build Tidals and Eolic plants, the tidals provide you 180 ticks, and the Eolic plants can give you 30 ticks;there are too many metal deposits, they are in general big, and there are too many reclamaible urban monuments, that could give you from 6700 to 9000 metal, as others features like trees, rocks, machines, and some metal and lava features. The Ai is in the hpi, so if you want to extract it or modify it you will need an Hpi viewer,thereยดs one at www.Tamec.org/utils/ver2/utils.htm. Instructions :place the hpi(Locazo Total.ufo)in the Total Annihilation folder(I.e.: C:/Cavedog\totala). Credits:to Cavedog for creating the best RTS of the world,to you for download this map,to Kinboat for making "Annihilator" map editor(Itยดs very good), to Gen. Jason for making the Ta planet tileset and to Slowhandd for making Earth tiles. If you will do any modifications, or you will re-distribuite this map, please include this Readme. Comments, bugs and questions to(ยกยกPlease send me E-mails with your opinions about my maps!!!) : Nicolรกs B. [email protected] Enjoy!!!:)

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Minimap: Lost Isle's

Lost Isle's

๐Ÿ“ 20x21 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.4 MB

Lost Isles A map for Total Annihilation created by Jaxx. [email protected] Briefing This map was created becuase me and a few friends wanted a naval battle. It is best suited for 4 players, each starting on the main isle with an addition 4 on the other smaller ones for a total of 8. When the four start, it will be time to get a few things up and spread out into the water and other smaller isle in the sea, you wont have much time as for the closeness of the starting positions. I did this on purpose so the game will start off with an intense beginning, not knowing when you will be attacked. Instructions 1. If your reading this file, I'm assuming that means you must have un-zipped the main file. This means you should now have the following files: Lost Isles.ufo Lost Isles.txt EG-Animations.hpi 2. Move the 3 files listed above into your main Total Annihilation directory. Of course, it's not necessary to keep this text file in there, but I suggest it in case you want to re-zip these files to give to someone else. If you do re-distribute this map, please give the courtesy of including this readme file. Technical Size: 20 x 21 Ram: Minimum 32 MB Number of players: Suggested 4 Max of 8 Uncompressed size: 2.35 MB Compressed size: 2.86 MB Credits Many thanks go out to the following people who made creation of this map possible: TAMEC http://www.tamec.org/ Total Annihilation Map Evaluation Center (visit TAMEC for all your map needs) Programmers of The Map Annihilator http://www.annihilated.com/Annihilator/ Hot Lizard Software (all height editing and tile placement was done with this excellent editor) Everyone at Cavedog http://www.cavedog.com/ (for putting out probably the best RTS game I have ever played.) C_A_P For the Evergreen Tileset.

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 4.7 MB

8 x 8 Map

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Minimap: Lusch Centre

Lusch Centre

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.5 MB

Created by TienPOOP of Design-X

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 16x32 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 5.5 MB

16 x 32 Map

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Minimap: Manicouagan

Manicouagan

๐Ÿ“ 50x50 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 21.9 MB

50 x 50 Map

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Minimap: Mars 6

Mars 6

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 4.2 MB
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Minimap: Mars Circle

Mars Circle

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.9 MB
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Minimap: Masquerades V 3.

Masquerades V 3.

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.7 MB

Masquerades V.3. Author : TrailBlazer - [email protected] Map size : 25x25 Mem req : 32 Mb Ram Type : Metal/Water Size : 2.69MB Tools : TAE 1.0 Players : 1,2,3,4,5,6,7,8,9,10 Recommended players : maximum 6-8 The tale about this map has gone a bit dry by now, so instead of telling a large complex story, I'm going to describe what has been change from the previous two maps: 1) Masquerades: 20x20 metal map. No surrounding water. Mixed tile sets. Virtually impossible to play because of hight problems. Huge story line. 2) Masquerades V.2. : 25x25 metal map. The extra 5 by 5 has gone into making the surrounding water. Mixed tile sets. Most of the hight problems were corrected but obviously not good enough. The story line continued from number one with a new conclusion. 3) Masquerades V.3. (This map): 25x25 metal map. Only tiles from the metal world tile sets. Height problems has been corrected - I've been unable to find any height problems on this map, but for the smallest totally unsignificant ones. Note: Hoovercrafts cannot be used with abandon on this map. There are places were they cannot enter and/or get up of the water. I did this on purpose to avoid the unfortunately large number of bunny rushing people's favorite strategies...:-) BUT hoovercrafts can still be used to great advantage... experiment with it. Thanks to all the people from whom I received a tremendous positve response for the Masquerades V.2. They urged me to correct the problems and came with some great ideas and usefull criticism. Thanks to Cavedog for making this, the ultimate game ever seen, and thanks to TAMEC for making it possible for people all over the world to share their maps A special praise is given to DeathTech who has been very helpfull and shown a lot of interest in my map - Check out his TA site at: http://www.angelfire.com/ct/deathtech/index.html TrailBlazer Smoden From the "Flaming Wild Talents" Denmark [email protected]

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Minimap: Arawanna Bay

Arawanna Bay

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 86.6 MB

18 x 18 Bay with sandbar, variable wind, named by adamanta

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Minimap: Megglomania

Megglomania

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 8 MB

Megglomania This is another multiworld-maps.It consists of evergreen,desserd,archipelago.Has 10 starting possitions and is 22x22 screens big.The overal mechanics are exelent.Your kbots can easely climb the cliff faces exept for the river whith the pools have small errors but you won,t notice these anyway because i put a lot of gas-bags there.The land is very dry and alwais sunny,not much wind and no natural disasters ether. Quite low gravity so your troops will move faster. A dry and emty desserd whith metal deposits.A dieing forrest on the cliff face,and strang groth on the atlantis desserd.And the sunny archipelago,s whith looks like dunes in holland. I think the features are nicly placed like lava plants on atlantis deserds and palmtrees on archipelago.Has lots of metal and trees but no specials this time. This is only my fith map and i like it but it,s alwais a hell of a job putting all the features on you won,t believe the work some people put into ther maps!!!I like to keep it simple and good looking must be realistic and mechanics are very important too.But there are infinite possibility,s!! So for one i will be making loads more maps.two they will get better and better. But for now blast away on this beatifull and most deffinately orriginal map you will never see anything like this one. Have fun!!!! If you wan,t me to improve this map in any way please mail me at [email protected] and check out my T.A site for more maps at www.madnez.homestead.com/totalannihilatiom.html Madnes

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Minimap: Metal Bone

Metal Bone

๐Ÿ“ 10x5 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.6 KB

10 x 5 Map A Metal Bone...

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Minimap: Metal Maze

Metal Maze

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 8 players ๐Ÿ’พ 1 MB

20 x 20 Giant metal maze on core prime

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Minimap: Metal MazeV2

Metal MazeV2

๐Ÿ“ 10x20 ๐Ÿ‘ฅ 8 players ๐Ÿ’พ 1 MB

10 x 20 Map

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Minimap: Metal Bridges

Metal Bridges

๐Ÿ“ 12x11 ๐Ÿ‘ฅ 9 players ๐Ÿ’พ 2 MB

12 x 11 Map

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Minimap: Moronic Metal Maze

Moronic Metal Maze

๐Ÿ“ 30x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.2 MB

30 X 20 A huge maze that can be navigated by land or sea

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Minimap: Nenia

Nenia

๐Ÿ“ 22x19 ๐Ÿ‘ฅ 10 players ๐Ÿค– Nenia (profile missing) ๐Ÿ’พ 18.6 MB

NENIA Extreme map:Nenia Exteme size 22 by 19 file size: >19 megs memory 128 megs world type: Unique/Hallucigenia # of players: 2-10 designer: Brull designer info: e-mail - [email protected] icq# 22556017 made with Annihilator 1.5, Bryce 4, Photoshop, and hpi view and pack Requires TACC and TAMEChpi V13 Notes: I started working on this map at the beginning of the year. Took quite a while as I had other stuff going on then when I was %90 done I had a hard drive crash and lost nearly everything. My Bryce save, all my renderings, and, of course, the map I had been working on for months. When I realized what had happened I just sat blankly looking at my computer screen for a few hours. After reinstalling everthing I found I did have a %75 done version of the map on another hard drive. But in the interim I upgraded from Bryce 3 to Bryce 4 and ran into a problem. My basic ground height went from 91 to 48. A large discrepency. Which might not have been too bad if I could have re-rendered all my sections but I had lost those. And, considering I had many serious gaps missing in my original map and it really hadn't fulfilled my real intentions of what my map should look like I decided to do it all over again. This time I would do it right and not wimp out on things that I had done earlier. One item were layered cliffs. Sure I had cliffs of different heights on my old map but they were each seperate and non-connecting. I didn't want the hassle of melding together cliffs with different textures on them. But I did on this map in several places. I found out it really wasn't that difficult and the results are just stunning! Objective: This map offered up several challenges that were daunting at first but I felt the need to do them, anyway. No one else had really done a strata cliff system. And none so intricate as mine. It's very tedious, frustrating work getting the strata from one section to match up with the strata from another. They are always going to be just a little bit off. Which is why I really can't release a tileset of this map. There was too much work done in annihilator and photoshop to get the map to look as seemless as I hope it does. There are some places where I had to fudge a bit but I doubt anyone will really care or could find those places. Bugs: Fortunately, I was able to compress up to 17 megs. Normally Annihilator quits compressing at 15 megs. What this means is that using some finely honed skills at file size reduction (though you probably couldn't tell by the file size) I was able to cram in more, larger, and more detailed cliffs and hills for the megabyte. At around the time I wasn't able to compress anymore I also lost the ability to render a final minimap. So anything that I added after 17 megs will not show up in the minimap. Sorry. Dedicated with love to my friend Mary who drew the hill at the very bottom center and insisted for some reason on changing the lighting settings......Thanks much! Also included is my bryce 4 save of the Hallucigenia tileset (I also have the bryce 3 save if anyone is interested.) Working with this tileset is very easy. I did most everything with a flow of 3-5 notches and at maximum softness except for the flat sections. To create hills/cliffs just build up from the ground height. To create puddles/lakes just dig down from the ground height. The tileset is seamless at every height I have checked. The beauty of this tileset works in the materials lab - setting the diffuse/diffusion to "fading." This gives me different colors at various heights. So I can have blue water,purple land, and red hills all in one easy step. Add in "redlayers" for strata and the rest for just basic texturing and you have an easy to use tileset where its very hard to make mistakes with. Some small pointers. To make domes just set the height to maximum and click a few times. At maximum softness you'll get a small mound that grows with every click. I also hit the "erode" effect give a cool, weathered look to Nenia.

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Minimap: Never Again

Never Again

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿค– Never Again (profile missing) ๐Ÿ’พ 9.5 MB

They swore an oath before their god, that never again, will their lands fall.

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Minimap: Nothing Lives Here

Nothing Lives Here

๐Ÿ“ 35x15 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 13.7 MB

Times New Roman;Arial; Normal; \* \*\* \*\*\*\* \*\*\* Nothing Lives HereU_Lava_Crystal, U_Lava_Transistions, \*\* Earth \*Desert V2.1, Cavedog Lava

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Minimap: PA

PA

๐Ÿ“ 20x10 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1 KB

Author: Xanadu Map: PA File size: 0.998Mb Max no. of Players: 6 Type: Metal Map size: 20x10 Description: A 20x10 map on core prime with the letters PA(Planet Annihilation).The letters are large enough to build bases on but they can become clogged and have to be spread fairly thinly .Please e-mail all of your comments, questions and suggestions to Xanadu This map was created using Annihilator V1.5 ***********************************************************************

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Minimap: PD_Marathon

PD_Marathon

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 2 players ๐Ÿค– PD_Marathon (profile missing) ๐Ÿ’พ 3.7 MB

18 X 18 Divided battle in the desert, dont cross the median.

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Minimap: Pearl Harbor

Pearl Harbor

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 5 MB

Pearl Harbor Installation: Place Pearl Harbor.ufo, and the 2 hpi animations for Evergreen into your Total Annihilation Directory. CC is required. Memory: 64mb Size: 20x20 Players: 2 - 10, preffered up to 9. 10 gets crowded. File Size: 5.1 Megabytes By: Tsunami : ) Pearl Harbor Wind: 1-30 Tidal: 28 Solar: 20 Metal: Patches Map: Pearl Harbor(1940s). Recreated based on real images. Story: Pearl Harbor....where Japan bombed bringing America into WW II. This is the skirmish map in which will be turned into a mission by WW II TC. AI: This uses the Cavedog SEABATTLE.txt AI, or just SeaBattle. However if you desire even more crave. Download an AI Patch such as Switechs, to have a more ferocious AI. It's not included since you may already have other AIs and also it is on TAMEC, just like this map. I have had annoying problems with included AIs so i won't include them and cause problems. Tools Used: Annihilator 1.2 Paint Shop Pro 5.01 Map of Pearl Harbor in 1940s(bshiprow) Comments: Will be used for WW II TC... http://tauniverse.com/ww2tc/ [email protected]

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Minimap: Pig In The Middle

Pig In The Middle

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 9 players ๐Ÿ’พ 1 MB

20 x 20 Map

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Minimap: Pink Floyd's Dark Side of the Moon

Pink Floyd's Dark Side of the Moon

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.5 MB

20 x 20 Map

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Minimap: Raraku

Raraku

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 6 MB

Raraku / | Author: Gipson | | Map Name: Raraku | | Tileset: Urban, Greenland | | Editors: Annihilator, TAE | | Players: 2-6 | | | | Email: [email protected] | ------------------------------/ Installation: 1. Unzip all files into your totala dir. 2. Play. Background: For those of you that were (or maybe still are) into the C&C/Red Alert phase, you'd probably know that they have designed some pretty good maps that came with the game. I liked Raraku the most and I wanted to port this over to TA because of its design (mainly the lots of areas where you can build good defenses). I tried to resemble this map as close as I could to the original C&C:RA Raraku map. The map layout of Raraku is included in the zip as well (ra-raraku.gif). There was no screenshot option in RA so I had to pull a few tricks and the quality was knocked down. You couldn't do anything about that, sorry. Story: A once, lovely world home to an ever-growing civilation that is now decimated thanks to the heavy wars of the Arm and Core. Battles were fought but no one side ever claimed this metal-rich planet yet. It is your job to do so now...once and for all. Other: I'd like to recieve feedback on this map. It is the second I have done and I'm sure there are things you people will love/hate. Send to the above email address whether your thoughts are good or bad. Just put a suggestive subject line in the email so I know what its about. Start Locations: |----------| |1 2| | | | | |6 5| | | | | |3 4| |----------| Shoutouts: I'd like to give a thanks to the following: >> My friend on Kali, *WhiteStar* for playing TA with me and creating TA units that we both use and love and also beta testing this map with me. >> The creator of the Australia map, where I borrowed the desert sections from. >> The creator ofthe Desert51 Map ([email protected]) for the desert_addon.hpi which I used. Thanks. END

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Minimap: Real Earth V1

Real Earth V1

๐Ÿ“ 63x63 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1999 ๐Ÿ’พ 14.9 MB

Emperor Dracula's, "Real" series maps. Maps based on Earth and fantasy sources. Author's Name: Emperor Dracula E-Mail Address: [email protected] Author's ICQ: 25269716 Name of Map: Real Earth V1 Primary Map Type: Space. Secondary Map Type: Unique. Size of Map: Zipped: 14.8MB Unzipped: 14.8MB Memory Used: 128MB Map Size: 63 X 63 Maximum Number of Players: 10 Tested: Yes, took a darn long time too. Tools Used: Annihilator 1.5, PaintShop Pro 5, enough Wild Cherry Pepsi to drown a whale. Known Bugs: *Tell an airplane to fly across the whole map and he may go backwards. This is apparently a problem with the main game engine. Unit AI was definately not optimized for pathfinding on insanely large maps like this. *Nukes can only target about 40 screens away. Simple flaw with nuke units. *The AI can only effectively target the enemy 40 screens away. Flaw in TA engine. Graphics: This map is a major departure from my previous maps due to my using multiple tilesets. Mr.Fred has spent much of his time merging many of Cavedogs tiles into one set, that all smoothly blend together and with no harsh straight lines. I tried to fill the whole map with a vast variety of eyecandy. Some really neat looking things on this map include the Great Wall of China, the Mushroom Kingdom of China, the Forest Grooves of Russia, the Rock Gardens of Europe, the Gasbag Maze of Africa, the Crystal Canyon of Antartica, the Rain Forests of South America, the Metropolis of America, and many more incrdible sites. There are of coarse many minor items of interest scattered about. Oh yeah, the space stations are pretty cool looking too, ahem. We have RawDeal to thank for the space tileset. I should mention now in my defense that the harsh straight line between space and Earth is intentional. I figure since Earth is a sphere, and TA worlds are flat, I'd make my TA map just like a typical classroom map. Meaning, Earth is streched flat with sharp edges. The reason I made space above and below Earth only is because I wanted to make Earth the full 63 screens wide max the TA engine allows. That left room on the top and bottom so I stuck in space for cool air only wars. With all that in mind I believe "Real Earth V1" has to be worth a 10. Mechanics: Well, as anyone can imagine getting everything working smooth on a map of this size and complexity took a very long time. I spent hours at a time fueled by Wild Cherry Pepsi and a desire to make this beauty perfect. First off getting space to work was a nightmare. I tried a large bridge linked network of space platforms at first, but figured I had plenty of linked areas on Earth. I decided space should be a special air only section. Certainly adds to the stratagy I think. Now I couldn't make space "lava" like everyone else has, because my map has oceans ships needed access to. Thus I voided out all of space as land. Big mistake. My UFO file soared to 79MB. It would seem voided areas are not compressed. So I tried a neat little tricked I'd learned making "Epic Marsh". I made space "water" that was too shallow to build ships in. Then voided off a thin strip across the area where space turns into Earth. Thus navies have no access to space. Yet the water is also a little to deep to send land forces into. Transports can't drop them into space, and the space platforms are surronded by a voided ring. This causes two very minor problems. First, spashes when some planes are shot down. So what. Second, you can build torpedo launchers and a few other useless things in space. So what. Overall this works 99% perfectly. Also, there is the matter of resource placements. I do believe it is quite spread out. Every area has its own strenths and weaknesses. For instance, the space stations have lots of resources, but little room to build. Russia has lots of resources, but it is spread out a lot, making it a lot to defend. America has a ton of metal to suck outta buildings, but little in the way of metal mines for a constant flow. South America and Africa are both about average. The Middle East and Australia have less resources, but are quite defensable. Europe is a hard place to launch a land based assault due to location, but has an array of rock rings in place to prevent being rushed. Antartica has many many resources, but the concentrated areas are hard to defend, and the rest is scattered about so they are hard to find. I also checked all the heights with various tanks. MrFred did a very good job on heights. I think a huge, complex, perfect map like this has to earn the ultimate rating of a perfect 10. Gameplay: This map is a blast to play against other humans. Everyone tends to go after their favorite spot right away. Some go to their home country to defend it from the enemy. While others look for an easily defensible spot. While still others look to take over resource rich areas from which to launch all out attacks. Just like on the real Earth, there are choke points you'll want to grab. The enlarged Panama Canal is a good way to keep certain areas of the sea to yourself. Also the numerous paths in the Forest Grooves of Russia make for good defensive positions with plenty of cover to hide a devision and some radar jammers in. Also the Great Wall of China is an exellent thing to hide behind. As anyone can plainly see the possiblities are absolutly endless. Every battle turns out diffrent. And with so much space to hide in you'll have to finish each battle with a little Vietnam style search and destroy. And just for the fun of it, try nuking the great city of the USA. It should be noted that the AI can be a bit sluggish at times. I put in the (in)famous BAI "Blood Thirty" AI. That improved it, but the TA engine is pretty sad when it comes to pathfinding on a map this insanely large. Warning, the AI is extremely effective at holding ground. Thus imagine an AI game as "Free Occupied Europe" or something like that. All in all, there really is an infinate array of tactics to try out here. Thus I would think infinate possibilities would equal a rating of 10. Overall: I really am impressed with this map. It's flat out the best of the maps I've made, and in fact the best map ever made(IMHO). Everything about it just screams with intensity. The entire map is nothing but eyecandy. That's not easy when the map is 63X63 screens huge. And the mechanics are perfect. Again, not easy with such a huge, complex, and groundbreaking map. And due to the tactical brillance of the layout we can all fight endless wars on just this one map. Though I must give credit to God himself who created the world that inspired these incredible landmasses. Futhermore, I must give credit to Mr.Fred for the tilesets of Earth, RawDeal for the space tilesets, and Brave Sir Robin for the "Blood Thirty AI". Also I should thank my co-workers for not wringing my neck during my numerous speeches about the glorious maps I'm always making. Sure, they've never been TA players, but I had to have somebody to yack away at about my TA maps all day long, every single day, for the past few months. I mean my speeches are so breathtaking they sometimes actually run away screaming for joy, or agony, I always get them mixed up. Anyways, I do believe that a map that has all this greatness, and causes such strong emotional outbursts from my co-workers, can only be worty of a perfect rating of 10. Story: The story of Earth in its current state dates back to December 1999. During what would later become know as "The Balkin Conflict", a force known as NATO bombed the embassy to a country called Russia. This lead to full blown war among these two factions that spread across the world as everyone took sides for a winner takes all total war. This conflict lasted for 200 years at various levels of intensity. It was this hopeless situation that caused many people to reach for the stars so that they might leave war behind them, forever. Thus the greatest minds created means to travel to other worlds and the entire galaxy was eventually colozined. Finally the space colonists broke into two distinct factions, the Arm and the Core. The Core ordered all humans to be patterned as the new technique was called. But the Arm refused for spiritual reasons. Those on Earth were too mistrusting of any others to allow themselves to be patterned. Thus was the "Great Galactic War" started. It is unknown who struck first, but the Arm, Core, NATO, and USSR were finally at war. The first planet the Core tried to force into patterning was Earth. It was after all the humans homeworld. But when all patterning teams were killed on sight the Core ordered the extermination of the "vermin". Thus the Core sent thousands of nukes to Earth. And thus, if only for a few hours, the Solar System had two suns. For the Earth became a massive fireball as the surface was blasted away and the atmosphere fried. Only America wasn't atomized. For they had a top secret nuclear shield in place. But it was little use against the furious winds that tore the land apart. When the fires burnt out the Earth was a very diffrent place. However, it has been ignored all these centuries because only now is it radiation free. And thus the Arm and the Core battle for control of the ultimate prize, their homeworld. Arm plans to reintroduce all the animals of Earth from their DNA files. Core plans to cover the Earth in metal to finally exterminate all biological life as we know it. Website: http://www.geocities.com/TimesSquare/Castle/6642/ Please visit my website. I plan on turning into an information site about Earth and other maps. My current PC: InWin Full Tower Case/300WT 3 extra high speed case fans Abit BH6 mainboard Pentium II 400MHz 256MB PC100 RAM Diamond Monster Fusion 16MB AGP Sound Blaster Live Full Diamond SupraExpress 56i Sp IBM 10GB 7200RPM Hard Drive Acer 36X CD Drive 21" Sony 500PS Monitor Altec Lansing 48's Speakers And a bunch of other little kick ass things. Anybody wanna buy me a fully equiped Cray? My machine barely plays this map at full speed with 10 players...

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Minimap: Red Planet Waters

Red Planet Waters

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 3.7 MB
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Minimap: REEF CENTRE

REEF CENTRE

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 3 MB
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Minimap: River Sea Divide

River Sea Divide

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 6 players ๐Ÿ’พ 2.4 MB
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Minimap: SeaWar  by MrFred

SeaWar by MrFred

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 4.1 MB

22x22 32mb see readme for multi. play

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Minimap: Core Seige

Core Seige

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.9 MB

Readme.txt This is my first published map, and I hope it is a good one. I designed it mostly for skirmishes, where the AI had a tendency to build up in the maze structures at starting point two. This is a 16 Meg RAM, 20x20 map. Metal is normal for metal world, solar puts out 30, tidal puts out 50. Starting positions 1-4 have 2 thermal vents nearby, while 5-8 don't have the same level of safety, they have better access to the water and tidals. Positions 5 and 8 also start near 4 thermal vents, and 6 and 7 start in the middle of a bridge maze, isolating them (hopefully) from early rushes. The tileset is completely Cavedog's metal set. No originality there; then again, for being the first map, I wasn't aiming for tile originality. There would be larger spans of ocean, but I didn't feel like sitting with Annihilator for hours lowering pixel after pixel on parts of the map, and TAMEC's extra metal tileset needs to be fixed from the site. The name of this map is Seige, and if the AI behaves properly, that's how it should end up being. I haven't packed a custom AI for this one, and although I use a slightly modified version of Cavedog's, I assumed I would leave the AI scripting to more talented hands than mine. Feedback on this is much appreciated, and I enjoy doing maps as much as playing them. Miranda Jaime Hunter Wyld Hunter

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Minimap: Seven Islands - Dub of Doom

Seven Islands - Dub of Doom

๐Ÿ“ 50x50 ๐Ÿ‘ฅ 7 players ๐Ÿ’พ 4.5 MB

Seven islands ย– dub of doom Map size 50x50 Memory 64mb Players 2-7 This is really a much more colorfull version of the original seven islands, and a version with another objective added: the middle Now you will not only crash each others islands but you will have 2 race to the middle for underwater metal. The middle can easily be protected from ships with torpedo launchers ย‘cause it is not easy to attack will need air support for your attack now. The biggest difference with seven islands is that the dub of doom calls for more oceanic action, because there is more metal in the water and most of your bases will be water based Enjoy this map and go and have some fun!! Ps. Also try my other map? Calderaย’s Frozen Rim Replica Onyx Supreme AC & MS.Fiorentina

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Minimap: Shoreline Scramble

Shoreline Scramble

๐Ÿ“ 10x19 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.7 MB
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Minimap: Skyliner

Skyliner

๐Ÿ“ 25x15 ๐Ÿ‘ฅ 8 players ๐Ÿ’พ 1.7 MB

Design X for all your TA needs Author: Xanadu Map Name: Skyliner File size: 1.72 MB Max no. of Players: 8 Type: Metal Map size: 25x15 Description: A 25x15 metal map with the words skyliner in dedication to .:Skyliner:. for all his help at the Design-X site. Please e-mail all of your comments, suggestions and questions to Xanadu This map was created using Annihilator V1.5 ***********************************************************************

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Minimap: Soggy Bottom

Soggy Bottom

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 8 players ๐Ÿ’พ 20.1 MB

18 x 18 Map

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Minimap: Squiggle

Squiggle

๐Ÿ“ 28x10 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.2 MB

well what can i say, its a squiggle. lots of metal in the water few trees and high winds

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Minimap: Strategic Depth

Strategic Depth

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 6.9 MB

30 x 30 (64mb) Do it right the first time Commander......or die !!!

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Minimap: StrikeViva

StrikeViva

๐Ÿ“ 13x25 ๐Ÿ’พ 1.8 MB

H I A L L This is KTapper (Andrew C), and this is my first map called... S T R I K E V I V A -+-+-+-+-+-+-+-+-+- And for those who just have to know it means Long Living Strike and it kind of lives up to its name. Theres a few problems in the map but i beleive its the best I can get it for now, and if anyone likes it please ammend it but do send me a copy and keep me as the author. The gameplay is not really effected so you should be able to have a good game on it (I hope!) Cavedog's metal tileset is used. Anyone know of a better more flexable metal tileset? Mail me! The map consists of water and 2 levels of land. Players 1 to 6 starting in the recesses and players 7 to 9 either in the water or on the tiny island. 6 players are the optimum, but up to 9 are playerable although they will be at disadvantage. Hay! tell me how life isn't fair! I'll let you find out about wind, solar and tidal, and porcs beware, this map isn't as easy to porc as first seems! Note: The ai plays rather pooring against another ai I've got another map coming soon, just as soon as I have a break in my A levels, and also look out for my TA units although this is mainly unventured land for me, but theres something about seeing your creations in TA working, kind of like designing maps but brings greater satisfaction. Look out for Mystique, Arms Secret Gunship AKA The Crow Eater... # # ##### # # # ## ## # ### #### #### #### ### ## # # # # # # # # # # # # # # # # # # # # # # # # # #### #### #### ##### # # # ############## # ## # ################### # # ## ## Andrew Czerniachowicz ## #

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 4x16 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.7 MB

4 x 16 Map

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Minimap: TA Worlds v4

TA Worlds v4

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 5.9 MB

TA Worlds v4 Map size: 20 x 20 File size: 5.83 mb UFO file Ram: 32 - 48 mb Made with: Annihilator 1.5, Photoshop 5.0 I made this map to give the choice of using the deep rivers for large naval forces along with the ground units. This map, as any other is , plays to which ever AI you are using , and with so many to chose from I can't really say which to use. I test my maps with a AI that I'm not sure where I got it from, but it suits my play and tests the maps playing abilitys. If you decide to use naval forces, do so after you have your ground defences set up. A 4 player map, with players 1, 3 at the south and players 2, 4 at the north. The new tiles used in this map will be uploaded also as hpi files. MrFred [email protected]

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Minimap: TA Worlds v5

TA Worlds v5

๐Ÿ“ 15x24 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 13.1 MB

TA Worlds v5 Map size: 15 x 24 File size: 13.0 mb UFO file Ram: 64 mb + Made with: Annihilator 1.5, Photoshop 5.0 This is a 4 player map with plenty of resources, with a good wind and tide. When I first started on this map and v6 in this series, it was before the terrible tragedy of events in Colorado. Since then I can't get myself to get motivated to check them for errors or play them. Maybe it's because I'm a old fart with grandkids and my thoughts are with them and the young kids that are growing up in a society where you can get shot just standing on a corner. Anyways, here's a map I hope plays well. MrFred [email protected]

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Minimap: The Garden of Eden

The Garden of Eden

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿค– GOE (profile missing) ๐Ÿ’พ 8.5 MB

_____ _ ___ _ __ /__ \ |__ ___ / _ \__ _ _ __ __| | ___ _ __ ___ / _| / /\/ '_ \ / _ \ / /_\/ _` | '__/ _` |/ _ \ '_ \ / _ \| |_ / / | | | | __/ / /_\\ (_| | | | (_| | __/ | | | | (_) | _| \/ |_| |_|\___| \____/\__,_|_| \__,_|\___|_| |_| \___/|_| __ _ /__\_| | ___ _ __ /_\/ _` |/ _ \ '_ \ //_| (_| | __/ | | | \__/\__,_|\___|_| |_| - By C_A_P Map Name: The Garden of Eden Map Author: C_A_P/T.A.D.D AI:Developed by Switeck <The "AI God"> Tileset: Evergreen Size: 25 x 25 Ram: 64 at the VERY LEAST Installation: Unzip both tgoe.ufo and EgAddon-Anims.hpi into your X:\cavedog\totala folder <where 'x' is replaced by the proper drive letter> tgoe.ufo - Map file itself EgAddon-anims.hpi - contains the map features _____ _ ____ ____ |_ _| / \ | _ \ | _ \ | | / _ \ | | | || | | | | |_ / ___ \ _| |_| || |_| | |_(_)_/ \_(_)____(_)____/ Total Annihilation Design Division --<Http://Tadd.Annihilated.Org>

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Minimap: The Docks

The Docks

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.4 KB

32 x 32 Map

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Minimap: The Join

The Join

๐Ÿ“ 29x29 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.5 KB

29 x 29 Map

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Minimap: The Kingdom Of TA

The Kingdom Of TA

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1998 ๐Ÿค– DemonAI (profile missing) ๐Ÿ’พ 12.6 MB

Map# 04/03/99 [email protected] Map name: The Kindom Of TA Version: 1.0 Map type: Multiplayer Map size: 22 x 22 Memory: 32Mb Players: 2 - 9 Multi or (single / skirmish) player Map Note! I did not test in multiplayer mode. Tested with: TA v3.1 Uncompressed: 30.8 Mb Compressed: 12.5 Mb Made with: Annihilator 1.2 By Kinboat 1998 Made by: datanut E-mail: [email protected] for bugs and comments. Description: This map is designed to use two of the ImmerUnits located at http://tauniverse.com/immer/units/units.html. The two units are the SeaLocks and Electric Fences. You can use the Electric Fences around the top of the ore reserves and choke points. I have built fortifications for the SeaLocks in the canals. Like canals you have to take your ships through in single file and protect them. I have used some the MB tile set to setup five bases with Airports and Shipyards. You'll have to dig out your enemy, he'll just build behind the cliffs and hide behind the buildings. Hard for the long range guns. There are three additional ORE Reserve Beds to fight over. I have voided out all the walls of the structures not even the Commander can climb them. You will also need TAMEC's Feature pac Ver 9.0 or higher. I'm using the Demon AI. Lots of strategy in this map. Have fun. Installation: -If you obtained this map as .ufo-file: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). -If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. -When selecting skirmishmode-maps, this map should be available.

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Minimap: The Kingdom Of TA II

The Kingdom Of TA II

๐Ÿ“ 35x30 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1998 ๐Ÿค– TKOTAII_AI (profile missing) ๐Ÿ’พ 25.5 MB

**You may not distribute this work or any previous work done by Bob Ritz dba Datanut on any non-electronic media, including but not limited to books, newsletters, magazines, manuals,catalogues, and speech. You may not distribute this work in electronicmagazines or within computer software without prior written explicit permission. These rights are temporary and revocable upon written, oral, or other notice by Robert Ritz dba Datanut** COPYRIGHT NOTICE This article is Copyright 2000 by Bob Ritz. All rights reserved. This file may be freely distributed provided: *it is exact and complete. *it includes this copyright notice. *it is in electronic form. *you do not charge a fee for copying or distribution. Published 12/18/2000 Map name: The Kingdom Of TA II Version: 1.0 Map type: Multiplayer Map size: 35 x 30 Memory: 64Mb+ Players: 2 - 10 Multi or (single / skirmish) player Map Note! I did not test in multiplayer mode. Tested with: TA v3.1 Uncompressed: 40 Mb Compressed: 25.4 Mb Made with: Annihilator 1.2 By Kinboat 1998 Made by: Datanut E-mail: [email protected] for bugs and comments. Authors Note: Recommend minimum 400 mhz computer and 150 meg memory or higher. Important!!! This has a built in AI. REMOVE ALL OTHER AIs FROM THE AI DIRECTORY. New Features: "Atlantis Flowers" and "TA Kingdoms" Features, Brackish Pools and New tiles for Atlantis. Multi Player Positions: 1&2 3&4 5&6 7&8 9&10 | 1 3 | | 5 | | 6 | | 2 4 | | | | 10 | | 7 | | | | 9 | | 8 | | | ==================================================================================== Story: This is the continuing saga from the The Kingdom Of TA. Core has captured all of ARM's holdings in this hemisphere. After a year of many battles and losses Arm has built their forces back up for the final assault on the otherside of this planet. Their goal, to stand on THE CORE DOME! Installation: -If you obtained this map as .ufo-file: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). -If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. -When selecting skirmishmode-maps, this map should be available.

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Minimap: The Projects v1

The Projects v1

๐Ÿ“ 22x28 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 7.7 MB

The Projects v1.1 Info-- Map Size: 22x28 Ram: 64 Players: 2-4 is best, up to 10 will work (a little too crowded with more than 4 though) Terrain: Urban, Green, Water Author: Freon Email: [email protected] ICQ: 38258585 Editor: TAE Description-- NO wind, weak tides Having been destroyed long ago in an attack by a rogue Core battalion, this Arm facility has been laying in waste since. Its your job to extract the lost resources and get the Arm their long awaited revenge. Area consists of a large lake with semiprotective harbors. Head south and take a sightseeing tour on the divided highway. During the destruction of the facility, the firepower, involved in the firefight, did enough damage to shake the pour planet and create a pocket of immense pressure beneath the small area. This has created several pockets of thermal energy spread out beneath the vegetation. To access early metal, grap some marshmellows and sit by the campfire and make Smokey the Bear's worst nightmare come true.

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Minimap: The Valley Of Death

The Valley Of Death

๐Ÿ“ 38x14 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1998 ๐Ÿค– DemonAI (profile missing) ๐Ÿ’พ 17.9 MB

08/25/99 [email protected] Map name: The Valley Of Death Version: 1.0 Map type: Multiplayer Map size: 38 x 14 Memory: 64Mb Players: 2 - 8 Multi or (single / skirmish) player Map Note! I did not test in multiplayer mode. Tested with: TA v3.1 Uncompressed: 38.5 Mb Compressed: 17.9 Mb Made with: Annihilator 1.5 By Kinboat 1998 Made by: Datanut E-mail: [email protected] for bugs and comments. Description: ******** You need Tamec's Feature Pack 11 or higher to use this map. This map can be played very easily in Single and Multi player. I have a 200Mz system with 128Meg memory. For decent game play I set max units to 200. I tested this game with CAVEDOG Units only. Multi Player Layout: Player 1 East Lush ARM Player 4 Ocean North Outpost Player 5 West Southern Cliffs Player 2 East Desert Player 7 Ocean South Outpost Player 8 West Core Complex Player 3 East Slate Player 6 West Northern Cliffs This map was designed for the skilled TA player. Not for the players who complain about start positions and available resources. If you're good you'll find away. In the metal city the only viable resource as metal is the special tiles I have created. It's a dark rusty color very prevalent in the Core Complex. It's also available in other places on the map under the guise of foundations of old and abandoned Core Forts. You will see these with grass or sand covering them. They are rich in metal. The REAL TEST is can you Start from the West (Start Position one) in Arm Territory and proceed East to The Core Complex without using nukes, since the computer does not use them. For the Core Commanders start from the East (Start Position eight) to the West. You'll go through various landscapes of different elevations. When reaching these different elevations you'll have to change your strategy and units. When you reach the ocean the enemy navel force will be waiting. If you can get to the opposite shore you will encounter unclimbable cliffs extending from the North to the South. The only way through is by a wide river with a narrow shore line. This river is in a valley, there are cliffs every where. By the time you get there the forces will be so strong the big guns will nail you. Soon you'll see the Core Complex a Metal City. The Core Complex is a beautiful city. I'm using the DemonAI, if you want a better player in single user you'll have to provide your own AI. Hope you like it. Datanut Installation: -If you obtained this map as .ufo-file: Copy the .ufo-file to the TOTALA-directory (Not the TOTALA\MAPS-directory). -If you obtained this map as .tnt- and .ota-file: Make a subdirectory TOTALA\MAPS and extract the .tnt- and ota-file into it. -When selecting skirmishmode-maps, this map should be available.

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Minimap: Thin 'n' Crispy

Thin 'n' Crispy

๐Ÿ“ 24x4 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.6 KB

a strip of solid lava with lots of metal. its for 3 players and the metal is very high!

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Minimap: Total Annihilation

Total Annihilation

๐Ÿ“ 40x6 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1 MB

A homage to the great game its self TOTAL ANNIHILATION. This map features the letters TOTAL ANNIHILATION. Air, sea and land are the way to go. The letters provide plenty of blockages for land units and provide cover from big berthas and buzsaws.

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Minimap: Trench Warefare

Trench Warefare

๐Ÿ“ 5x21 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.8 MB

Name: Trench Warfare Author: Okram2000-AfterMath Design Size: 5x21 Memory: 16mb Type: Metal Installation: Install 'Trench Warfare' file into your TA directory, then install the 'TSoV.txt' file into you AI directory (TAdir/AI/) for the custom AI. Descriptiom: This a porc fest map that can support 10 very tightly squeezed players, I suggest you get some Anti-nukes up very fast as a couple nukes can ruin anyone's day on this map. Starting positions: 1 [] 3 ------- | 5 | |----------| | | 7 | | 9 ------- ------- | | 8 | | 10 |----------| | 6 | ------- 4 [] 2 Note: Tamec.hpi is required to play this map!

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Minimap: Under's Woods

Under's Woods

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ’พ 3.5 MB

==================Under's Woods by Under_ware Tiles used: Greenworld and ChinaHook's Green completion sets 1-9 Tools Used: Annihilator, and... ummmm did I mention Annihilator? RAM needed: 16-32 Map Size: 10x10 number Players: 2, 4 starting points: 1 n/w ,2 at n/e ,3 at s/e ,4 at s/w Welcome to the Home of Under! the upper areas of the the map is where Idle Creek lazily flows along the middle area is where Ware_wood Forrest grows the lower area is where you can see Shield Ridge, Dry Grass Gorge, and Pine Cliffs and....um, thats all folks yeah.....super

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Minimap: Upheaval Dome

Upheaval Dome

๐Ÿ“ 32x18 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 11.9 MB

MAP NAME: Upheaval Dome V2 AUTHOR: Greybeard MAP SIZE: 45 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required: TA Features 2009 or later NOTES: Version 2: removes small amount of damage done by water. This map attempts to replicate the terrain and topography around a geological structure in Utah known as the Upheaval Dome. The actual dome is in the approximate center of the map. The map fairly closely follows the actual terrain, although the heavy forests along the rivers are rather unrealistic. Resources are fairly plentiful, if spread out. The lava flows are heavily resource intensive, and will be hotly contested. Ten players supportedย… odds across the top (1, 3, 5), evens across the bottom ( 2,4,6), positions 7 thru 10 across the middle. Best games against AI will be to take 10 (in the center of the upheaval dome/map) and have the ai take all others. Enjoy. Greybeard ๏ฟฝ

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Minimap: UW Rumble In The Hole

UW Rumble In The Hole

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 3 players ๐Ÿ’พ 4 MB

Tatical Nightmare! 10 x 10 Map

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Minimap: Untitled Map

Untitled Map

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 2.5 MB

12 x 12 Map

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Minimap: Wages Of Sin

Wages Of Sin

๐Ÿ“ 26x11 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 8 MB

WAGES OF SIN By Mecha-Godzilla For the wages of sin is death, but the free gift of God is eternal life through Christ Jesus our Lord... (For the life of me I can't remember the verse reference for this (yes, I know it is from the Bible - New Testament somewhere between the book of Acts and the book of Revelations). Sorry.) ** INSTALLATION ** Unzip the "Wages of Sins.zip" file. Then place the "Wages of Sins.ufo" file into your root Total Annihilation directory which is c:\cavedog\totala\ in a default installation. Look for the map entitled "wagesofsin". Requires Core Contingency, and TAMECLite.hpi version 11.0 or higher. Also recommend you upgrade TA to the latest patch (probably not needed). ** GAME PLAY ** * Multi-Player This is a mid sized map. Up to 8 can play. However, I recommend that you play with no more than 6, past that it gets crowded. 4 Players seems optimal for this map. Teams are best organized as even start positions -vs- odd start positions. I believe that start positions are determined by the ordering shown on the host PC. Free-for-alls are remotely feasible. For this, I strongly recommend no more than 4 players. Past 4 things can get a little crowded (some of the start posi- tions will be really close). However, because of the long narrow nature of the map, and the locations of the start positions it is best to play this in teams. * Single Player (Skirmish Only) The standard Default AI provided by Cavedog is utilized by this map. So expect to be able to soundly pound the computer into the ground with only a little effort. It is best to have 2 active and allied AI's (more if possible), with the difficulty set to hard. If you're willing, install a 3rd Party AI. This should greatly enhance the over- all experience of playing any TA map. I recommend using Switeck's Counter Strike AI (Version 2 or later), this one is generally tough to beat. * Resource Accumulation (Non-Standard Items) Wind Generator 30 /tick (actually set for 12 - 36?) Extraction From Ground 0.2 /tick * Reclaimable Features A large variety of trees and rocks are available for reclamation. ** STORY LINE ** A thousand pardons. But I could not find the time to continue the story line I started in my prior map (Forgiveness of Sins). I promise it is not dead, I am still intending to continue writing on it and eventually complete it. Well I actually started working on the continued story line, but got eager to release this map. ** KNOWN BUGS ** Mostly height map problems. Because of the odd blend of two unrelated tile sets, many compromises had to be made in both. So in some areas the height maps are a bit off. Where it was totally necessary and where feasible I made manual adjustments, but safe to say I could not fix every little problem. ** CONSTRUCTION DETAILS ** * Summary Map Name: Wages of Sins Game: TA - Core Contingency Completion Date: 4/20/99 Map Version: 1.0 Map Size: 26 x 11 (25 x 10 Playable Area) File Name: Wages of Sin.ufo Author: Mecha-Godzilla "MechaGdzla" E-Mail: [email protected] Description: Basic skirmish style. Multiple terrain types. Where to Get Maps: http://www.tamec.org/ * Construction Based From: None, original map. Editor(s) Used: Annihilator v 1.5 Paint Shop Pro v 5.0 Tile Sets: Evergreen Painted Desert Some of my own transition tiles New Graphics: Evergreen Cliff Faces Evergreen-Painted Desert Transitions Uncompressed Size: 31 M bytes Compressed Size: 8 M bytes Developed On: PII 333 NT 4.0 Tested On: PII 333 NT 4.0 * Author's Notes Making this map was a chore. This is my first map using the TAMECX.HPI features, the Evergreen Tileset and the Earth Desert Tileset. A lot of monkeying with height maps was needed in order to obtain the 3 land levels on both the Desert and the Evergreen tile sets. If you wish to do a map of this style, be sure to set the lowest level of the Evergreen land mass to 0 and adjust all other tile heights to match up with that. To make the new Cliff-Face tiles I made to match up with the height map, I had to redo the height map by hand, there was no other way (so just copy 'em from here - for same map type). The special tiles I made for the transitions and cliff-faces should be up on TAMEC shortly after this map is submitted. The spires I used in the desert tileset are from the Luna features in TAMECLite.HPI. The desert vents came from the Moon Age features in the same. Evergreen features are the ones you'd expect. * Permissions You may distribute this map freely, via e-mail or Internet download. Provided you include this readme file with it. You may use this map as the basis for the creation of your own maps, and you may copy sections and graphics from it to add in to your own maps. Just be sure to give me (and any others) some credit (for who all else contributed see the acknowledgments below). ** DISCLAIMERS ** I am not responsible for any damages direct or indirect that result from the use of this map, or any derived map, on your computer system and its files. Use this (and all other third party maps) at your own risk. Loading and installation of this map (and all associated files), indicates your acceptance of this disclaimer, and all risk. Really though, there should be none. I have never had any real problems with this sort of stuff myself. ^_^ ** ACKNOWLEDGEMENTS ** C_A_P & Merciless Creations Use the Evergreen tileset and features in this map. Some of the new tiles I created for this map were directly derived from the EG_Addon and EG_Cliff tile sets. Also used some of their lunar spires. SlowHand Used his Earth Desert Tile set. Furtive Fox Used some of his yellow desert features. Wotan Used his painted desert tile set. Mr. Fred I used his Lush-Water as a basis for making the Evergreen - Painted Desert transitions. Likely Others... Sorry if I missed anyone.

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Minimap: Warring Islands

Warring Islands

๐Ÿ“ 8x25 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 1.4 MB

8 x 25 Map

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Minimap: Warriors Road

Warriors Road

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿค– AirLand_SH ๐Ÿ’พ 15.6 MB

40x40 The road to overcome all, is always the hardest to journey.

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Minimap: Water wars

Water wars

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ’พ 0.1 KB

Water Base Type: Skirmish / Multiplayer Players: 2-5 Size (actual): 25 x 25 Memory: 32mb Description: 5 bases sourrounded by water. Good place to have an air war, or practice tactical troop movements. Tactical notes: You can drive/walk units over all the water in this map but should not be able to build anything on it. (although I have seen the AI do it) Tools: Annihilator 1.5 MBTiles02 tileset from the award winning MilitaryBase map. Author: Jon Paynter (Kittle) http://www.yans.net/ [email protected]

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Minimap: Winter Passes

Winter Passes

๐Ÿ“ 20x25 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 8.1 MB

MAP NAME: Winter Maze AUTHOR: Greybeard MAP SIZE: 20 X 25 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players: 10 Features required: TA Features 2010 or later, also TA_Map_Weapons_2010.ccx (set 1), see notes. NOTES: This map was conceived as another demo map for Chinahooks new Evergreen Snow tileset. The map creates a pair of somewhat enclosed areas at the top and bottom of the map, and then inserts a maze of canyons, at different heights, in between. The map as packed does not have falling snow. If you want it to snow, the map requires the use of the TA_Map_Weapons_2010.ccx (set 1) file, for the MCSNOW weapon... it's a winter map, it should snow, right? If you do want to have it snow, I've included an unpacked OTA file which adds the snow. Simply copy the "maps" folder to your TA install or if you already have a maps folder, copy the Winter Maze.ota file into the maps folder. Mkae sure you add the TA_Map_Weapons_2010.ccx (set 1) file to your TA install. Not that this weapon file consumes weapon IDs 230-235. Resources are fairly plentiful, if spread out. Ten players supportedย… odds across the top (1, 3, ), evens across the bottom ( 2,4,), positions 5thru 10 across the middle. Best games against AI will be to take 9 or 10 and have the ai take all others. The map is really intended for team play for 4 players (player positions 1 thru 4) Enjoy, and thanks to Chinahook for another great tileset! Greybeard ๏ฟฝ

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Minimap: World Piece

World Piece

๐Ÿ“ 22x60 ๐Ÿ‘ฅ 10 players ๐Ÿค– IceStation (profile missing) ๐Ÿ’พ 16.7 MB

22x60 A whole chunk of the world that'll take the peace out of the world

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Minimap: X - ISLE

X - ISLE

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2000 ๐Ÿค– DemonWaterAI ๐Ÿ’พ 9.4 MB

Wretched is the man that has no friend to guard his back, who stands alone.

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Minimap: Xanadu

Xanadu

๐Ÿ“ 25x14 ๐Ÿ‘ฅ 6 players ๐Ÿ’พ 1 MB

Author: Xanadu Map: Xanadu File size: 0.99Mb Max no. of Players: 6 Type: Metal Map size: 25x14 Description: This map is 25x14 and features the name Xanadu. The letters provide plenty of cover and there are enough open spaces to build a base and for big battles.Please e-mail all of your comments, suggestions and questions to Xanadu This map was created using Annihilator V1.5 ***********************************************************************

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Minimap: Zombieland

Zombieland

๐Ÿ“ 18x30 ๐Ÿ‘ฅ 10 players ๐Ÿ’พ 20 MB

Times New Roman;Arial; Wingdings;Cambria Math;Times New Roman; Times New Roman;Cambria; Times New Roman;Times New Roman; Times New Roman;Calibri; Times New Roman; Normal;\* \* \* \*\* \*\*\*\* \*\*\* 9 Changes for V2: arsid6828215 Correct metals setting on Zombieland 3 to full metal output Change ai starting positions on Zombieland 1, 8 and 9 to better space ais. \*

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Minimap: NLJ Map Pack 1

NLJ Map Pack 1

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 10 players ๐Ÿค– DemonAI (profile missing) ๐Ÿ’พ 714.6 MB

NLJ Map Pack 1: 19 Maps in einem Paket (10commandeurs, 10th Anniversary, 4KEN4TON, A RAINBOWLAND, Air-Meditator, AlphaDune, โ€ฆ)

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Minimap: Decagon_Rush_18x18

Decagon_Rush_18x18

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2026 ๐Ÿ’พ 4.9 MB
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Minimap: Delta-class Fortresses

Delta-class Fortresses

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 1998 ๐Ÿค– built-in AI ๐Ÿ’พ 292 KB
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Minimap: The Battle for Heavens Gate

The Battle for Heavens Gate

๐Ÿ‘ฅ 8 players ๐Ÿ“… 1998 ๐Ÿ’พ 5 MB
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Minimap: AA NUG 4 Corners

AA NUG 4 Corners

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2006 ๐Ÿ’พ 81.4 MB
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Minimap: Ab Aeterno

Ab Aeterno

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿค– abaeterno ๐Ÿ’พ 3.6 MB
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Minimap: Adam & Eve

Adam & Eve

๐Ÿ“ 20x25 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿ’พ 13.8 MB
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Minimap: Adamantine Isles

Adamantine Isles

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1999 ๐Ÿค– adamisles (profile missing) ๐Ÿ’พ 5.7 MB
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Minimap: Alibaba

Alibaba

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 9 players ๐Ÿ“… 2001 ๐Ÿ’พ 7.3 MB
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Minimap: Alien Desert II

Alien Desert II

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 1 MB
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Minimap: ArmIndustrialComplex

ArmIndustrialComplex

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 918 KB
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Minimap: Asteroids Belt

Asteroids Belt

๐Ÿ“ 12x16 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2001 ๐Ÿ’พ 1.7 MB
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Minimap: Ataque a la colonia v2,Actualizaciรณn

Ataque a la colonia v2,Actualizaciรณn

๐Ÿ“ 23x23 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 1999 ๐Ÿค– Bardiยดs Ai (profile missing) ๐Ÿ’พ 744 KB
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Minimap: Atlantian Conquest

Atlantian Conquest

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿค– Atlantian Conquest (profile missing) ๐Ÿ’พ 5.5 MB
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Minimap: Aurora Prime

Aurora Prime

๐Ÿ“ 12x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2002 ๐Ÿ’พ 17.2 MB
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Minimap: Battlestations

Battlestations

๐Ÿ“ 28x28 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿค– Spacebattle (profile missing) ๐Ÿ’พ 1.9 MB
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Minimap: Beta Tropics (Coasts)

Beta Tropics (Coasts)

๐Ÿ“ 9x4 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿค– McnTerra (Naval Series) (profile missing) ๐Ÿ’พ 774 KB
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Minimap: Blazters Beach

Blazters Beach

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2005 ๐Ÿค– Beach (profile missing) ๐Ÿ’พ 2.5 MB
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Minimap: Block Brain

Block Brain

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2001 ๐Ÿค– AIBlockBrain (profile missing) ๐Ÿ’พ 707 KB
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Minimap: Bogs of War

Bogs of War

๐Ÿ“ 9x9 ๐Ÿ“… 2005 ๐Ÿ’พ 9.5 MB
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Minimap: Bronze Age V1

Bronze Age V1

๐Ÿ“ 14x13 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿ’พ 16.9 MB
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Minimap: CAT Training Grounds

CAT Training Grounds

๐Ÿ“ 9x11 ๐Ÿ“… 2005 ๐Ÿค– AICATTrainingGrounds (profile missing) ๐Ÿ’พ 608 KB
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Minimap: Center Command

Center Command

๐Ÿ“ 6x12 ๐Ÿ“… 2005 ๐Ÿค– Devide (profile missing) ๐Ÿ’พ 1.1 MB
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Minimap: Chasm

Chasm

๐Ÿ“ 4x6 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2002 ๐Ÿ’พ 665 KB
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Minimap: Cliffs Of Dover

Cliffs Of Dover

๐Ÿ“ 13x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿค– Dover (profile missing) ๐Ÿ’พ 5.4 MB
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Minimap: Cliffs of Kashmir v2

Cliffs of Kashmir v2

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿค– Kashmir (profile missing) ๐Ÿ’พ 4.3 MB
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Minimap: Cliffs of Kashmir v3

Cliffs of Kashmir v3

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿค– Kashmir (profile missing) ๐Ÿ’พ 4.1 MB
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Minimap: Coast to Coast 2

Coast to Coast 2

๐Ÿ“ 13x9 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2005 ๐Ÿ’พ 1.2 MB
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Minimap: Cold Steel

Cold Steel

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.8 MB
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Minimap: CORE Boot Camp IV

CORE Boot Camp IV

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿค– metalground (profile missing) ๐Ÿ’พ 2.2 MB
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Minimap: Core Prime Aftermath

Core Prime Aftermath

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿ’พ 5.7 MB
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Minimap: CP Impact Craterv2

CP Impact Craterv2

๐Ÿ“ 32x32 ๐Ÿ‘ฅ 9 players ๐Ÿ“… 2001 ๐Ÿ’พ 2.8 MB
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Minimap: Creon Plazza

Creon Plazza

๐Ÿ“ 22x20 ๐Ÿ“… 2003 ๐Ÿ’พ 14.1 MB
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Minimap: Crossing Lava Valley

Crossing Lava Valley

๐Ÿ“ 25x15 ๐Ÿ“… 2002 ๐Ÿค– AICrossingLavaValley (profile missing) ๐Ÿ’พ 2.9 MB
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Minimap: CRYSTA~1

CRYSTA~1

๐Ÿ“ 24x16 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2002 ๐Ÿ’พ 6.2 MB
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Minimap: Dead End

Dead End

๐Ÿ“ 17x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿ’พ 2.5 MB
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Minimap: Death Valley

Death Valley

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿค– deathvalley ๐Ÿ’พ 4.8 MB
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Minimap: Delta Green

Delta Green

๐Ÿ“ 16x12 ๐Ÿ“… 2002 ๐Ÿ’พ 5.2 MB
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Minimap: DESERTED LAND

DESERTED LAND

๐Ÿ“ 41x41 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 6 MB
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Minimap: Detention Center

Detention Center

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿ’พ 1.2 MB
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Minimap: Divided Conflicts V1

Divided Conflicts V1

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿค– metalground (profile missing) ๐Ÿ’พ 2 MB
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Minimap: Divided Conflicts V2

Divided Conflicts V2

๐Ÿ“ 10x5 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.9 MB
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Minimap: Dizzy Volcano

Dizzy Volcano

๐Ÿ“ 16x17 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 4.3 MB
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Minimap: Duality

Duality

๐Ÿ“ 21x6 ๐Ÿ‘ฅ 3 players ๐Ÿ“… 2002 ๐Ÿ’พ 845 KB
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Minimap: Empyrrean Messas (v12)

Empyrrean Messas (v12)

๐Ÿ“ 14x12 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿค– Evergreen ๐Ÿ’พ 5.2 MB
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Minimap: Evergreenhaven

Evergreenhaven

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 7.1 MB
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Minimap: Exit From Eden

Exit From Eden

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿ’พ 11.5 MB
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Minimap: Exor14

Exor14

๐Ÿ“ 25x14 ๐Ÿ“… 2001 ๐Ÿค– SeaMetal ๐Ÿ’พ 1.7 MB
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Minimap: Face Off V2

Face Off V2

๐Ÿ“ 32x10 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2002 ๐Ÿ’พ 5.8 MB
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Minimap: FeatureLibrary

FeatureLibrary

๐Ÿ“ 36x36 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2003 ๐Ÿค– Firestorm (profile missing) ๐Ÿ’พ 25 KB
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Minimap: Friction

Friction

๐Ÿ“ 8x12 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.9 MB
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Minimap: Gladstone Canyon

Gladstone Canyon

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿค– Gladstone (profile missing) ๐Ÿ’พ 4.8 MB
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Minimap: Gods of War 2

Gods of War 2

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2002 ๐Ÿ’พ 3.4 MB
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Minimap: Great Divide 2

Great Divide 2

๐Ÿ“ 6x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 843 KB
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Minimap: Green Crossroads V2

Green Crossroads V2

๐Ÿ“ 12x11 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2001 ๐Ÿค– metalground (profile missing) ๐Ÿ’พ 2.4 MB
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Minimap: Ignis Fatuus

Ignis Fatuus

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿค– Ignis Fatuus (profile missing) ๐Ÿ’พ 23.9 MB
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Minimap: John's Pass Redux

John's Pass Redux

๐Ÿ“ 10x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 4.2 MB
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Minimap: John's Pond

John's Pond

๐Ÿ“ 11x10 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.4 MB
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Minimap: Jungle of Doom

Jungle of Doom

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 5.5 MB
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Minimap: Korgara II

Korgara II

๐Ÿ“ 25x16 ๐Ÿ‘ฅ 5 players ๐Ÿ“… 2001 ๐Ÿ’พ 3.4 MB
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Minimap: Landcancer

Landcancer

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.8 MB
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Minimap: Lava Highground II

Lava Highground II

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2001 ๐Ÿค– deathvalley ๐Ÿ’พ 8.1 MB
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Minimap: Luschious Passage

Luschious Passage

๐Ÿ“ 25x21 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2002 ๐Ÿค– AILuschiousPassage (profile missing) ๐Ÿ’พ 2.4 MB
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Minimap: Molten Floods

Molten Floods

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 1.2 MB
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Minimap: Monolith

Monolith

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2002 ๐Ÿ’พ 3.5 MB
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Minimap: Moundy

Moundy

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿค– AIMoundy (profile missing) ๐Ÿ’พ 9.5 MB
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Minimap: New Venice

New Venice

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2003 ๐Ÿ’พ 2.3 MB
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Minimap: Painted Desert 2k3

Painted Desert 2k3

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2003 ๐Ÿ’พ 3.8 MB
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Minimap: Planet Battle Zone

Planet Battle Zone

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 1998 ๐Ÿค– deathvalley ๐Ÿ’พ 17.2 MB
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Minimap: Plasma Pumps

Plasma Pumps

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2001 ๐Ÿ’พ 189 KB
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Minimap: PRO36-CBB Tourney-Inside, Outside-

PRO36-CBB Tourney-Inside, Outside-

๐Ÿ“ 14x15 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2002 ๐Ÿ’พ 2.6 MB
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Minimap: Quagmire Jungle

Quagmire Jungle

๐Ÿ“ 12x15 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2001 ๐Ÿค– QuagmireJungle (profile missing) ๐Ÿ’พ 4.6 MB
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Minimap: Quagmire Pass

Quagmire Pass

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2002 ๐Ÿค– Evergreen ๐Ÿ’พ 8 MB
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Minimap: Quanta

Quanta

๐Ÿ“ 9x7 ๐Ÿ“… 2003 ๐Ÿ’พ 5.1 MB
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Minimap: REDPLA~1

REDPLA~1

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2001 ๐Ÿ’พ 766 KB
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Minimap: River Divide (final)

River Divide (final)

๐Ÿ“ 14x9 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2002 ๐Ÿค– HAGA (profile missing) ๐Ÿ’พ 6.6 MB
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Minimap: Ror Shock

Ror Shock

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 144.4 MB
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Minimap: Roundaboute

Roundaboute

๐Ÿ“ 24x24 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿค– Never Again (profile missing) ๐Ÿ’พ 7.3 MB
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Minimap: Sail Here

Sail Here

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.2 MB
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Minimap: Sherwood Expansion

Sherwood Expansion

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿ’พ 3.7 MB
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Minimap: sisland

sisland

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 7 players ๐Ÿ“… 2001 ๐Ÿ’พ 5 MB
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Minimap: StoneBridge_v1

StoneBridge_v1

๐Ÿ“ 16x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 3.9 MB
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Minimap: TAG 4C

TAG 4C

๐Ÿ“ 8x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.4 MB
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Minimap: TAG Flights

TAG Flights

๐Ÿ“ 7x7 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.6 MB
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Minimap: TAG Forts

TAG Forts

๐Ÿ“ 11x8 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 5.2 MB
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Minimap: TAG Wars

TAG Wars

๐Ÿ“ 9x9 ๐Ÿ“… 2005 ๐Ÿ’พ 6.7 MB
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Minimap: TAG Waters

TAG Waters

๐Ÿ“ 6x6 ๐Ÿ“… 2005 ๐Ÿ’พ 789 KB
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Minimap: TAG_Highlands

TAG_Highlands

๐Ÿ“ 18x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 6.4 MB
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Minimap: Tempest

Tempest

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2003 ๐Ÿ’พ 2.5 MB
โฌ‡ Download
Minimap: Terra 707 Major

Terra 707 Major

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1998 ๐Ÿ’พ 11.8 MB
โฌ‡ Download
Minimap: Terra Forte Beta 2

Terra Forte Beta 2

๐Ÿ“ 8x9 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2002 ๐Ÿ’พ 907 KB
โฌ‡ Download
Minimap: The Amazon

The Amazon

๐Ÿ“ 8x13 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.7 MB
โฌ‡ Download
Minimap: The Barren Place

The Barren Place

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2003 ๐Ÿค– overlord ๐Ÿ’พ 6.8 MB
โฌ‡ Download
Minimap: The Desert Triad Expanded Ver

The Desert Triad Expanded Ver

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2000 ๐Ÿ’พ 1.5 MB
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Minimap: The Divide

The Divide

๐Ÿ“ 11x9 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿ’พ 2.6 MB
โฌ‡ Download
Minimap: The Foothills

The Foothills

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 4.6 MB
โฌ‡ Download
Minimap: The Kingdom Of TA_II

The Kingdom Of TA_II

๐Ÿ“ 35x30 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2000 ๐Ÿค– TKOTAII_AI (profile missing) ๐Ÿ’พ 24.9 MB
โฌ‡ Download
Minimap: The Level 2

The Level 2

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2003 ๐Ÿค– McnTerra (Naval Series) (profile missing) ๐Ÿ’พ 1.1 MB
โฌ‡ Download
Minimap: The Lost Isles

The Lost Isles

๐Ÿ“ 25x25 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2001 ๐Ÿ’พ 4.4 MB
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Minimap: The Pass II

The Pass II

๐Ÿ“ 7x7 ๐Ÿ“… 2005 ๐Ÿ’พ 1.2 MB
โฌ‡ Download
Minimap: The Seven Sins

The Seven Sins

๐Ÿ“ 20x14 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿค– DemonWaterAI ๐Ÿ’พ 6.8 MB
โฌ‡ Download
Minimap: The Warm Place

The Warm Place

๐Ÿ“ 15x11 ๐Ÿ“… 2005 ๐Ÿ’พ 4.8 MB
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Minimap: Tides of Vengence

Tides of Vengence

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 1998 ๐Ÿ’พ 2.7 MB
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Minimap: Tile'd

Tile'd

๐Ÿ“ 8x8 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿ’พ 5.7 MB
โฌ‡ Download
Minimap: ToastedCrystal

ToastedCrystal

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 1998 ๐Ÿ’พ 6.2 MB
โฌ‡ Download
Minimap: Toxic Sludge

Toxic Sludge

๐Ÿ“ 9x13 ๐Ÿ“… 2000 ๐Ÿค– sludge (profile missing) ๐Ÿ’พ 3.3 MB
โฌ‡ Download
Minimap: Two Worldsv2

Two Worldsv2

๐Ÿ“ 19x19 ๐Ÿ“… 2000 ๐Ÿค– deathvalley ๐Ÿ’พ 9.4 MB
โฌ‡ Download
Minimap: UW-MetalHeck

UW-MetalHeck

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2000 ๐Ÿค– Waterworld (profile missing) ๐Ÿ’พ 3.4 MB
โฌ‡ Download
Minimap: Valley Deep

Valley Deep

๐Ÿ“ 8x11 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2003 ๐Ÿ’พ 5.9 MB
โฌ‡ Download
Minimap: wagesofsin

wagesofsin

๐Ÿ“ 26x11 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 1999 ๐Ÿ’พ 7.9 MB
โฌ‡ Download
Minimap: War of the Worlds v2

War of the Worlds v2

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿค– Dhawk ๐Ÿ’พ 9.9 MB
โฌ‡ Download
Minimap: Warhammers Revenge

Warhammers Revenge

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿ’พ 4.7 MB
โฌ‡ Download
Minimap: Water Labyrinth

Water Labyrinth

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 2.1 MB
โฌ‡ Download
Minimap: Water Spout

Water Spout

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2003 ๐Ÿ’พ 3.8 MB
โฌ‡ Download
Minimap: Young Planet

Young Planet

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2001 ๐Ÿค– AIYoungPlanet (profile missing) ๐Ÿ’พ 1.7 MB
โฌ‡ Download
Minimap: ZunZilla v2

ZunZilla v2

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2003 ๐Ÿ’พ 3.8 MB
โฌ‡ Download
Minimap: AA NUG 4 Corners 2

AA NUG 4 Corners 2

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2006 ๐Ÿ’พ 955 KB
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Minimap: AA NUG ABSOLUTE EMPIRE

AA NUG ABSOLUTE EMPIRE

๐Ÿ“ 19x29 ๐Ÿ“… 2006 ๐Ÿ’พ 8.4 MB
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Minimap: AA NUG All Good Things

AA NUG All Good Things

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 5.9 MB
โฌ‡ Download
Minimap: AA NUG BOX

AA NUG BOX

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 220 KB
โฌ‡ Download
Minimap: AA NUG Bloodshed Bay

AA NUG Bloodshed Bay

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿค– DemonWaterAI ๐Ÿ’พ 2.6 MB
โฌ‡ Download
Minimap: AA NUG Bowl

AA NUG Bowl

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 641 KB
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Minimap: AA NUG Brutal Barrage

AA NUG Brutal Barrage

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿค– DemonWaterAI ๐Ÿ’พ 3.2 MB
โฌ‡ Download
Minimap: AA NUG Bullseye

AA NUG Bullseye

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿค– HoverWin (profile missing) ๐Ÿ’พ 234 KB
โฌ‡ Download
Minimap: AA NUG Capture Fort Nugget

AA NUG Capture Fort Nugget

๐Ÿ“ 18x15 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 3.5 MB
โฌ‡ Download
Minimap: AA NUG Center Slaughter

AA NUG Center Slaughter

๐Ÿ“ 16x16 ๐Ÿ“… 2006 ๐Ÿ’พ 1.3 MB
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Minimap: AA NUG Circle Of Death

AA NUG Circle Of Death

๐Ÿ“ 11x11 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 478 KB
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Minimap: AA NUG Clover Clash

AA NUG Clover Clash

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1 MB
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Minimap: AA NUG Coliseum

AA NUG Coliseum

๐Ÿ“ 16x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 2 MB
โฌ‡ Download
Minimap: AA NUG Corrupt Conflict

AA NUG Corrupt Conflict

๐Ÿ“ 13x19 ๐Ÿ“… 2006 ๐Ÿ’พ 808 KB
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Minimap: AA NUG Creepy Cavern

AA NUG Creepy Cavern

๐Ÿ“ 15x15 ๐Ÿ“… 2006 ๐Ÿ’พ 2 MB
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Minimap: AA NUG Crosshairs

AA NUG Crosshairs

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 2.1 MB
โฌ‡ Download
Minimap: AA NUG Crystal Combat

AA NUG Crystal Combat

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿค– HoverWin (profile missing) ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: AA NUG Dark Destruction

AA NUG Dark Destruction

๐Ÿ“ 16x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 2.5 MB
โฌ‡ Download
Minimap: AA NUG Encounter At Farpoint

AA NUG Encounter At Farpoint

๐Ÿ“ 10x14 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 3.9 MB
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Minimap: AA NUG End Of An Era

AA NUG End Of An Era

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2006 ๐Ÿ’พ 364 KB
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Minimap: AA NUG Fatal Frost

AA NUG Fatal Frost

๐Ÿ“ 13x13 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 197 KB
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Minimap: AA NUG Headlong Horror

AA NUG Headlong Horror

๐Ÿ“ 17x5 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 414 KB
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Minimap: AA NUG Hostile

AA NUG Hostile

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 791 KB
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Minimap: AA NUG InAndDownUpAndOut

AA NUG InAndDownUpAndOut

๐Ÿ“ 15x22 ๐Ÿ“… 2006 ๐Ÿ’พ 634 KB
โฌ‡ Download
Minimap: AA NUG Its Bananas B-A-N-A-N-A-S

AA NUG Its Bananas B-A-N-A-N-A-S

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 414 KB
โฌ‡ Download
Minimap: AA NUG Mars Massacre

AA NUG Mars Massacre

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 371 KB
โฌ‡ Download
Minimap: AA NUG Muddy Melee

AA NUG Muddy Melee

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2006 ๐Ÿ’พ 2.3 MB
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Minimap: AA NUG NUGGENLAND

AA NUG NUGGENLAND

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.3 MB
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Minimap: AA NUG PONG

AA NUG PONG

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 2.8 MB
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Minimap: AA NUG Plateaus Of Pain

AA NUG Plateaus Of Pain

๐Ÿ“ 17x22 ๐Ÿ“… 2006 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: AA NUG Pyramid

AA NUG Pyramid

๐Ÿ“ 21x21 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.1 MB
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Minimap: AA NUG Pyramid Mini

AA NUG Pyramid Mini

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1021 KB
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Minimap: AA NUG Rapa Nui

AA NUG Rapa Nui

๐Ÿ“ 25x16 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 3.2 MB
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Minimap: AA NUG Squeeze

AA NUG Squeeze

๐Ÿ“ 14x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: AA NUG Squeeze Mini

AA NUG Squeeze Mini

๐Ÿ“ 11x12 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.1 MB
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Minimap: AA NUG Tear Down That Wall

AA NUG Tear Down That Wall

๐Ÿ“ 13x16 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.6 MB
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Minimap: AA NUG That Desert Map

AA NUG That Desert Map

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.9 MB
โฌ‡ Download
Minimap: AA NUG TheGOODTheBADandTheUGLY

AA NUG TheGOODTheBADandTheUGLY

๐Ÿ“ 9x9 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2006 ๐Ÿ’พ 45 KB
โฌ‡ Download
Minimap: AA NUG Tic Tac Toe

AA NUG Tic Tac Toe

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 169 KB
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Minimap: AA NUG Tic Tac Two

AA NUG Tic Tac Two

๐Ÿ“ 26x26 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 4.3 MB
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Minimap: AA NUG Tic tac Three

AA NUG Tic tac Three

๐Ÿ“ 16x16 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 4.2 MB
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Minimap: AA NUG Triple Trouble

AA NUG Triple Trouble

๐Ÿ“ 13x11 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.8 MB
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Minimap: AA NUG Triple Trouble 2

AA NUG Triple Trouble 2

๐Ÿ“ 13x11 ๐Ÿ‘ฅ 3 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.8 MB
โฌ‡ Download
Minimap: AA NUG Urban Dogfight

AA NUG Urban Dogfight

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: AA NUG X Marks the Spot

AA NUG X Marks the Spot

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2006 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: @Evergreen Volcanoes_B2

@Evergreen Volcanoes_B2

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 2 players ๐Ÿ“… 2001 ๐Ÿค– deathvalley ๐Ÿ’พ 10.1 MB
โฌ‡ Download
Minimap: Andromnedon

Andromnedon

๐Ÿ“ 30x30 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2000 ๐Ÿ’พ 8.7 MB
โฌ‡ Download
Minimap: Annihilator Ally

Annihilator Ally

๐Ÿ“ 5x15 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿ’พ 705 KB
โฌ‡ Download
Minimap: Ariza Rift

Ariza Rift

๐Ÿ“ 11x12 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 4.8 MB
โฌ‡ Download
Minimap: Ashap Plateau

Ashap Plateau

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 3 players ๐Ÿ“… 1997 ๐Ÿ’พ 75 MB
โฌ‡ Download
Minimap: Capricorn Isles

Capricorn Isles

๐Ÿ“ 10x16 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1998 ๐Ÿ’พ 5.8 MB
โฌ‡ Download
Minimap: comm relay 814

comm relay 814

๐Ÿ“ 38x38 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 1.7 MB
โฌ‡ Download
Minimap: Cook Islands

Cook Islands

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿค– DemonAIFixed ๐Ÿ’พ 8.1 MB
โฌ‡ Download
Minimap: Coolant-Leak

Coolant-Leak

๐Ÿ“ 12x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 7.7 MB
โฌ‡ Download
Minimap: CoreShip

CoreShip

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 9 players ๐Ÿ“… 1998 ๐Ÿ’พ 1.6 MB
โฌ‡ Download
Minimap: Diverging Boundries

Diverging Boundries

๐Ÿ“ 15x15 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1999 ๐Ÿค– PKAI ๐Ÿ’พ 3 MB
โฌ‡ Download
Minimap: Flasheller

Flasheller

๐Ÿ“ 12x11 ๐Ÿ‘ฅ 9 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.4 MB
โฌ‡ Download
Minimap: GatorLands

GatorLands

๐Ÿ“ 18x18 ๐Ÿ“… 1998 ๐Ÿ’พ 2.8 MB
โฌ‡ Download
Minimap: Green Waters

Green Waters

๐Ÿ“ 20x20 ๐Ÿ“… 2002 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: Hills N Ponds

Hills N Ponds

๐Ÿ“ 17x17 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2001 ๐Ÿ’พ 6.2 MB
โฌ‡ Download
Minimap: Litter Sand

Litter Sand

๐Ÿ“ 19x14 ๐Ÿ“… 2001 ๐Ÿ’พ 6.1 MB
โฌ‡ Download
Minimap: Lord B 01

Lord B 01

๐Ÿ“ 18x18 ๐Ÿ‘ฅ 5 players ๐Ÿ“… 1999 ๐Ÿ’พ 488 KB
โฌ‡ Download
Minimap: Lord B 04

Lord B 04

๐Ÿ“ 20x20 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 1999 ๐Ÿ’พ 1.3 MB
โฌ‡ Download
Minimap: Lord B 07

Lord B 07

๐Ÿ“ 18x13 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 1999 ๐Ÿ’พ 1016 KB
โฌ‡ Download
Minimap: Lord B 08

Lord B 08

๐Ÿ“ 19x19 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2000 ๐Ÿ’พ 708 KB
โฌ‡ Download
Minimap: Lusheller

Lusheller

๐Ÿ“ 9x7 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 1.6 MB
โฌ‡ Download
Minimap: Megatjong

Megatjong

๐Ÿ“ 10x4 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2005 ๐Ÿ’พ 1.4 MB
โฌ‡ Download
Minimap: Metal Destruction

Metal Destruction

๐Ÿ“ 22x22 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2000 ๐Ÿ’พ 2.3 MB
โฌ‡ Download
Minimap: My Map

My Map

๐Ÿ“ 40x40 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 2001 ๐Ÿ’พ 4.7 MB
โฌ‡ Download
Minimap: Over Crude Water II

Over Crude Water II

๐Ÿ“ 28x28 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2001 ๐Ÿ’พ 2.5 MB
โฌ‡ Download
Minimap: Pain In The Ring

Pain In The Ring

๐Ÿ“ 25x20 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿ’พ 261 KB
โฌ‡ Download
Minimap: PC Games' Evad River Delta

PC Games' Evad River Delta

๐Ÿ“ 14x14 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2001 ๐Ÿ’พ 1.1 MB
โฌ‡ Download
Minimap: Screw U guys

Screw U guys

๐Ÿ“ 12x12 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2005 ๐Ÿ’พ 3 MB
โฌ‡ Download
Minimap: Spankside Wankside

Spankside Wankside

๐Ÿ“ 17x16 ๐Ÿ‘ฅ 8 players ๐Ÿ“… 2005 ๐Ÿ’พ 2.9 MB
โฌ‡ Download
Minimap: Tetra

Tetra

๐Ÿ“ 10x10 ๐Ÿ‘ฅ 4 players ๐Ÿ“… 2002 ๐Ÿ’พ 3.2 MB
โฌ‡ Download
Minimap: Threste

Threste

๐Ÿ“ 15x15 ๐Ÿ“… 2000 ๐Ÿ’พ 11.4 MB
โฌ‡ Download
Minimap: Urban Assault

Urban Assault

๐Ÿ“ 38x38 ๐Ÿ‘ฅ 10 players ๐Ÿ“… 1998 ๐Ÿ’พ 9 MB
โฌ‡ Download
Minimap: Venice

Venice

๐Ÿ“ 14x12 ๐Ÿ“… 1998 ๐Ÿ’พ 2.4 MB
โฌ‡ Download
Minimap: Water Divide

Water Divide

๐Ÿ“ 6x8 ๐Ÿ‘ฅ 6 players ๐Ÿ“… 2005 ๐Ÿ’พ 663 KB
โฌ‡ Download

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