Live preview (JavaScript)
The loop is played live in your browser from the validated loop table (the same data the reference render below was made from); the badge on the player is its self-test (seam + motion probes). The pre-rendered reference follows.
Tech Level 1 — from the unit’s FBI.
COB-exact: timeline 1:1 from tsfct.cob (go/stop, disassembled with _cob_dis.py). StateChg staged-deploy family: 0 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 410.00 s
COB timeline (TSFCT.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 1.60–2.16 s — Stop stage 1:
- 2.71–3.31 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).