🛡️ TA Archive

tsfmex (TSFMEX) Render Control

Live preview (JavaScript)

The loop is played live in your browser from the validated loop table (the same data the reference render below was made from); the badge on the player is its self-test (seam + motion probes). The pre-rendered reference follows.

Extracts Metal — from the unit’s FBI.

COB-exact: timeline 1:1 from tsfmex.cob (go/stop (spin-freeze family), disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

tsfmex animation

PNG frames

tsfmex frame
Frame 0 / 660.00 s

COB timeline (TSFMEX.COB)

  • 0.00–0.40 s — Rest pose (3DO zero point)
  • 0.40–0.40 s — Go: rotors spin up at the COB rates (BAM/s, 65536 = 360°)
  • 0.40–4.40 s — steady spin
  • 4.40–4.72 s — Stop: every rotor freezes at its nearest whole turn (preview calibration ≤ half a turn; the engine freezes at an arbitrary angle and never realigns)
  • 4.72–5.32 s — rest again — loop restarts seam-clean (frame N = frame 0, pixel-verified)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).