Live preview (JavaScript)
The loop is played live in your browser from the validated loop table (the same data the reference render below was made from); the badge on the player is its self-test (seam + motion probes). The pre-rendered reference follows.
COB-exact: timeline 1:1 from tsfsy.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 2 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 840.00 s
COB timeline (TSFSY.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.58 s — activatescr stage 1: Nano1 y-move 0.00 elmo→6.90 elmo, Nano2 y-move 0.00 elmo→6.95 elmo
- 1.58–3.08 s — activatescr stage 2: Nano1 y-move 6.90 elmo→6.95 elmo, Nano2 y-move 6.95 elmo→6.95 elmo, Nano1 y-turn 0.0°→-34.0°, Nano2 y-turn -43.0°→-43.0°
- 4.28–4.95 s — deactivatescr stage 1: Nano1 y-move 6.95 elmo→6.90 elmo, Nano2 y-move 6.95 elmo→6.95 elmo, Nano1 y-turn -34.0°→0.0°, Nano1 y-turn 0.0°→0.0°
- 4.95–6.18 s — deactivatescr stage 2: Nano1 y-move 6.90 elmo→0.00 elmo, Nano2 y-move 6.95 elmo→0.00 elmo
- 6.18–6.78 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).